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→Projectile turrets: localization weirdness |
→Projectile turrets: alpha clarification |
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Note that some of the large and extra-large autocannons (650mm, 800mm, and 2500mm) are named 'repeating cannon' or 'repeating artillery' (depending on localization). These are still classified as autocannons. | Note that some of the large and extra-large autocannons (650mm, 800mm, and 2500mm) are named 'repeating cannon' or 'repeating artillery' (depending on localization). These are still classified as autocannons. | ||
Of all the kinds of long-ranged turret in the game, artillery turrets tend to have the best [[Alpha|alpha strike]]. | Of all the kinds of long-ranged turret in the game, artillery turrets tend to have the best [[Alpha|alpha strike]], giving artillery-fit ships and fleets very realistic chances outright killing opponents in a single shot, with no retaliation. Autocannons, and to a lesser extent artillery, have very long [[Gunnery Guide#Range|falloff]] ranges and short optimal ranges, and it's more viable to use projectile turrets in their first falloff range than it is to use lasers or hybrids in their falloff. | ||
=== Projectile ammo === | === Projectile ammo === | ||