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Illegal Activity (Level 2): Difference between revisions

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Space type: Normal Space<br>
====1 of 3====
Recommended generic setup: Short Range DPS<br>
warp-in
====Part 1 of 3====
===Warp In===
Group 1 (20km) (Auto Aggro) (Spawns after 30 seconds):<br>
2x Frigates (Federation Navy Soldier)<br>
2x Frigates (Federation Navy Delta II Support Frigate)<br>
- Support frigates Web<br>
- Orbit at 2km-500m<br>
Group 2 (45km) (Spawns at same time as Group 1):<br>
4x Frigate (Gallente Miner)<br>
- No weapons<br>
- Drop unique item (Gallente Mining Laser)<br><br>
Group 3 (55km) (Spawns a few minutes after Group 1/2):<br>
3x Frigates (Gallente Navy Atron)<br>
1x Frigate (Gallente Navy Officer)<br>
'''Blitz:'''<br>
On warp in fly straight for the Ruined Neon sign, you can avoid auto aggro of Group 1 if fast enough.
Wait for group 3 to spawn. Kill them, loot Gallente Light Marines from can. Warp out
'''Mineable Asteroids:'''<br>
41x Veldspar<br>
'''Structures:'''<br>
Asteroid Mining Post, Dropped nothing... only attackable Large Collidable Structure
'''Hint:'''<br>
- Smartbomb warning... many Large Collidable Objects are present that give Concord warning when attempting to fire at them<br>
====Part 2 of 3====
===Warp In===
Single Group (55km) (Transmission then Auto Aggro):<br>
6 x Frigate (Federation Navy Soldier)
6 x Frigate (Federation Navy Atron)
'''Blitz:'''<br>
None, kill all enemies to complete
'''Mineable Asteroids:'''<br>
None
'''Structures:'''<br>
None
'''Hint:'''<br>
- Stay more than 10km away from the ships and they never even fire.<br>
====Part 3 of 3====
Space type: Deadspace<br>
{{Missiondetails
|Name=
|Level=2
|Type=
|Objective=
|Faction=
|DamageToDeal=
|DamageToResist=
|WebPoint=
|EWAR=
|ShipSizeLimit=
|ShipSuggestion=Cruiser (Normal Ship Restrictions)
|Rewards=
|Extra=
}}


{{NPCTableHead|Warp-In}}
{{NPCTableRow|Frigate|5|Federation Navy Soldier}}
{{NPCTableRow|Frigate|5|Federation Navy Delta II Support Frigate|Maulus}}
{{NPCTableRow|Frigate|4|Federation Navy Miner|note=Atron|cargo=Gallente Mining Laser}}
{{NPCTableHead|After A Few Minutes}}
{{NPCTableSeperator|}}
{{NPCTableRow|Frigate|2|Federation Navy Officer|note=Tristan}}
{{NPCTableRow|Frigate|2|Federation Navy Atron|note=Atron}}
====2 of 3====
warp-in
{{NPCTableHead|Warp-in}}
{{NPCTableRow|Frigate|6|Federation Navy Soldier}}
{{NPCTableRow|Frigate|5|Federation Navy Atron|note=Atron}}
====3 of 3====
warp-in
{{NPCTableHead|warp-in}}
{{NPCTableRow|Cruiser|1|R.S. Officer|cargo=R.S. Officer's Passcard(required for unlocking acceleration Gate)|note=Vexor}}
2nd Pocket
{{NPCTableHead|~10km auto-aggro}}
{{NPCTableRow|Frigate|3|Federation Navy Soldier}}
{{NPCTableRow|26-27|Frigate|Convoy Escort Soldier/Federation Navy Maulus/Atron|}}
{{NPCTableRow|2|Industrial|Roden Shipyard Courier|note=Mission Objective/Iteron Mark V type|}}


Recommended generic setup: Mixed Range DPS<br>
===Warp In===
Group 1 (30km) (Transmission then Auto Aggro):<br>
1 x Cruiser (R.S. Officer)
- Tries to stay at 30km, but slow. AB will help if fitted for short range.<br>
- Must loot R.S. Officer's Passcard to access the Acceleration Gate<br>
===Pocket 1===
Groups 1-3 (30km) (Auto Aggro):<br>
1 x Gallente Sentry Gun
1 x Frigate (Federation Navy Soldier)
- One group to left, one right, one behind.<br>
Group 4 (100km):<br>
9 x Frigates (Federation Navy Maulus, Federation Navy Atron)
Group 5 (100km):<br>
9 x Frigates (Federation Navy Maulus, Federation Navy Atron)
Group 6 (75km) (Spawns after about 2 minutes, near Stargate):<br>
- Stay more than 10km away from the ships and they never even fire.<br>
5 x Frigate (Convoy Escort Soldier)
3 x Frigate (Convoy Escort Maulus)
2 x Industrial (Roden Shipyard Courier)
'''Blitz:'''<br>
If you already have key from a previous run, put in cargohold, and go straight for gate at warp in.
Wait for Group 6 to spawn, then destroy it. Complete when both Couriers and all Convoy Escorts are dead. Warp out.
'''Mineable Asteroids:'''<br>
None
'''Structures:'''<br>
2x Security Outpost, Dropped nothing<br>
'''Hint:'''<br>
- If you have leave to empty cargo holds for more loot, don't forget to keep the R.S. Officer's Passcard to get back<br>
{{Missionrelated}}
{{Missionrelated}}
[[Category:Mission reports]]
[[Category:Mission reports]]