Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

The Agency: Difference between revisions

From EVE University Wiki
No edit summary
No edit summary
Line 11: Line 11:
   
   
=== Agents and Missions ===
=== Agents and Missions ===
[[Image:agencyMissions.jpg|thumb|center|upright=2.4]]
[[Image:agencyMissions.jpg|thumb|center|upright=2.0]]
A [[Missions|mission]] is a task assigned to the player by an NPC "agent". The agent describes the task and specifies rewards for its completion. There are different kinds of missions, each with its own set of agents. (For example, a mining agent may assign you the task of mining a certain amount of ore and returning it to the agent's station.)
A [[Missions|mission]] is a task assigned to the player by an NPC "agent". The agent describes the task and specifies rewards for its completion. There are different kinds of missions, each with its own set of agents. (For example, a mining agent may assign you the task of mining a certain amount of ore and returning it to the agent's station.)
* [[Missions|Mission Agents]] - tasks of various difficulty for mining, security (combat), distribution (hauling), R&D (research), and locator (bounty hunter).
* [[Missions|Mission Agents]] - tasks of various difficulty for mining, security (combat), distribution (hauling), R&D (research), and locator (bounty hunter).
Line 22: Line 22:


=== Encounters ===
=== Encounters ===
[[Image:agencyExcursions.jpg|thumb|center|upright=2.4]]
[[Image:agencyExcursions.jpg|thumb|center|upright=2.0]]
In general, "encounters" are fleet combat actions. Although at least one encounter is a single player activity (solo deadspace), and most Level 4 missions are done with fleets, the encounters listed in this section are best thought of a group efforts. Because of this  complexity, most players find it worthwhile to read about a particular kind of encounter before trying it out.
In general, "encounters" are fleet combat actions. Although at least one encounter is a single player activity (solo deadspace), and most Level 4 missions are done with fleets, the encounters listed in this section are best thought of a group efforts. Because of this  complexity, most players find it worthwhile to read about a particular kind of encounter before trying it out.
* [[Incursions]] (PvE) - an ongoing pirate invasion that appears in different areas and requires substantial fleet action to subdue. Incursions are somewhat comparable to high end "raids" in other online games. Incursions, which frequently last for days, are complicated, difficult, lucrative and engrossing. Very few skills are needed to join an incursion fleet as a picket (scout), though high skills and advanced ships are needed for the actual fighting.
* [[Incursions]] (PvE) - an ongoing pirate invasion that appears in different areas and requires substantial fleet action to subdue. Incursions are somewhat comparable to high end "raids" in other online games. Incursions, which frequently last for days, are complicated, difficult, lucrative and engrossing. Very few skills are needed to join an incursion fleet as a picket (scout), though high skills and advanced ships are needed for the actual fighting.
Line 30: Line 30:


=== Exploration ===
=== Exploration ===
[[Image:agencyExploration.jpg|thumb|center|upright=2.4]]
[[Image:agencyExploration.jpg|thumb|center|upright=2.0]]
[[Exploration]] is a broad category of activities that mostly have to do with searching for and acquiring various items of value that can be sold to other EVE players. Acquiring these items may involve combat, explosions, and puzzle solving. Exploration is not as organized as mission running, nor as consistently productive as mining, but it can provide considerable excitement and may produce extremely valuable loot.
[[Exploration]] is a broad category of activities that mostly have to do with searching for and acquiring various items of value that can be sold to other EVE players. Acquiring these items may involve combat, explosions, and puzzle solving. Exploration is not as organized as mission running, nor as consistently productive as mining, but it can provide considerable excitement and may produce extremely valuable loot.
* [https://wiki.eveuniversity.org/Scanning#Scan_results Combat Anomalies] - pirate or other NPC sites that contain loot and, usually, NPC combat units. These appear occasionally in most systems and can be located with your ship's built-in scanner.
* [https://wiki.eveuniversity.org/Scanning#Scan_results Combat Anomalies] - pirate or other NPC sites that contain loot and, usually, NPC combat units. These appear occasionally in most systems and can be located with your ship's built-in scanner.
Line 39: Line 39:


=== Resource Harvesting ===
=== Resource Harvesting ===
[[Image:agencyResourceHarvesting.jpg|thumb|center|upright=2.4]]
[[Image:agencyResourceHarvesting.jpg|thumb|center|upright=2.0]]
These activities direct you to areas where you can mine or otherwise collect raw materials that can be refined into products useful to EVE industrialists. Resource harvesting is a common method of making ISK in EVE.
These activities direct you to areas where you can mine or otherwise collect raw materials that can be refined into products useful to EVE industrialists. Resource harvesting is a common method of making ISK in EVE.
* [[Asteroids and ore|Asteroid Belts]] - shows the number of asteroid belts in nearby systems along with the types of ore available. Also identifies the pirate factions that may attack you while mining there. Options let you specify distance, security status and type of ore.
* [[Asteroids and ore|Asteroid Belts]] - shows the number of asteroid belts in nearby systems along with the types of ore available. Also identifies the pirate factions that may attack you while mining there. Options let you specify distance, security status and type of ore.