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The Agency: Difference between revisions

From EVE University Wiki
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In general, "encounters" are fleet combat actions. Although at least one encounter is a single player activity (solo deadspace), and most Level 4 missions are done with fleets, the encounters listed in this section are best thought of as group efforts. Because of this  complexity, most players find it worthwhile to read about a particular kind of encounter before trying it out.
In general, "encounters" are fleet combat actions. Although at least one encounter is a single player activity (solo deadspace), and most Level 4 missions are done with fleets, the encounters listed in this section are best thought of as group efforts. Because of this  complexity, most players find it worthwhile to read about a particular kind of encounter before trying it out.
* [[Incursions]] (PvE) - an ongoing pirate invasion that spreads across a group  of solar systems and requires substantial fleet action to subdue. Somewhat comparable to high end "raids" in other online games, incursions, which frequently last for days, are complicated, difficult, lucrative and engrossing. Very few skills are needed to join an incursion fleet as a picket (scout), though high skills and advanced ships are needed for the actual fighting.
* [[Incursions]] (PvE) - an ongoing pirate invasion that spreads across a group  of solar systems and requires substantial fleet action to subdue. Somewhat comparable to high end "raids" in other online games, incursions, which frequently last for days, are complicated, difficult, lucrative and engrossing. Very few skills are needed to join an incursion fleet as a picket (scout), though high skills and advanced ships are needed for the actual fighting.
* [[Faction Warfare]] (PvP) - an ongoing PvP event, warfare between factions occupies certain specified solar systems throughout EVE. Although solo participation is possible, most faction warfare is conducted via player corporations.  
* [[Faction Warfare]] (PvP) - ongoing warfare between factions pits players against other players in certain specified solar systems throughout EVE. Although solo participation is possible, most faction warfare is conducted via player corporations.  
* [[Forward Operating Base|Pirate Strongholds]] (PvE)  - an NPC (pirate) structure appears in a system and begins to harass the occupants. Players form fleets to attack the structure, which is strongly defended. When the structure dies, every member of the fleet receives substantial reward.  
* [[Forward Operating Base|Pirate Strongholds]] (PvE)  - an NPC (pirate) structure appears in a system and begins to harass the occupants. Players form fleets to attack the structure, which is strongly defended. When the structure dies, every member of the fleet receives substantial reward.  
* [[Abyssal Deadspace]] (PvE)  - somewhat analogous to "dungeons" in other games, an abyssal deadspace pocket can be entered by one, two or three players at a time. The players have a limited amount of time to clear the NPCs from the pocket before it collapses (killing everyone).
* [[Abyssal Deadspace]] (PvE)  - somewhat analogous to "dungeons" in other games, an abyssal deadspace pocket can be entered by one, two or three players. The players have a limited amount of time to clear the NPCs from the pocket before it collapses (killing everyone).


=== Exploration ===
=== Exploration ===