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The Spy Stash (Angel Cartel): Difference between revisions

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{{survival copy}}{{NPCTableCSS}}{{MissionLinks}}
{{NPCTableCSS}}{{MissionLinks}}


{{Missiondetails}}name=The Spy Stash, level 3
{{Missiondetails
|Level=3
|Type= Encounter
|Faction= Angel Cartel
|DamageToDeal={{Damagetype|ex|kin}}
|DamageToResist={{Damagetype|ex|kin}}
|WebPoint=Arch Gistii Elite Frigates
|EWAR=Webifiers and Target Painting
|ShipSizeLimit=
|ShipSuggestion= Huginn, Drake, Hurricane
|Rewards=
|Extra=
}}


Faction: Angel Cartel<br>
* Blitz: Jump the first two gates, then kill everything except sentries and batteries, and then loot the Officer's quarters.
Mission type: Encounter<br>
* Video: http://youtu.be/3oIEAcxMGbM<br>
Space type: Deadspace<br>
* No hostiles at the initial gate
Damage dealt: Exp, Kin<br>
Recommended damage dealing: Exp, kin<br>
Recommended ships: Huginn, Drake, Hurricane<br>
Video: http://youtu.be/3oIEAcxMGbM<br>
 
No hostiles at the initial gate


===Pocket 1===
===Pocket 1===
Shooting the Light Missile Batteries aggroes all groups
* Shooting the Light Missile Batteries aggroes all groups
Gate not locked @ 30km
* Gate not locked @ 30km


Group 1 (automatic aggro):<br>
{{NPCTableHead|Group 1 (Auto Aggro, 11km)}}
(11km)
{{NPCTableRow|Destroyer|2|Gistior Defiler}}
2x Destroyers (Gistior Defiler)<br>
|}


Group 2 (automatic aggro):<br>
{{NPCTableHead|Group 2 (Auto Aggro, 60-80km)}}
(60-80km)
{{NPCTableRow|Structure|3|Angel Light Missile Battery}}
3x Angel Light Missile Battery<br>
|}


Group 3 (automatic aggro):<br>
{{NPCTableHead|Group 3 (Auto Aggro, 40-70km)}}
(40-70km)
{{NPCTableRow|Destroyer|5|Gistior Defacer/Haunter/Shatterer}}
5x Destroyers (Gistior Defacer/Haunter/Shatterer)<br>
{{NPCTableRow|Cruiser|3|Gistum Marauder}}
3x Cruisers (Gistum Marauder)<br>
{{NPCTableRow|Battlecruiser|2|Gistatis Praefectus/Tribuni}}
2x Battlecruisers (Gistatis Praefectus/Tribuni)<br>
|}


Group 4:<br>
{{NPCTableHead|Group 4 (100km)}}
(100km)
{{NPCTableRow|Elite Frigate|2|Arch Gistii Nomad/Ruffian|point=yes|ewar=TP|ewar2=Web}}
2x Elite Frigates (Arch Gistii Nomad/Ruffian) '''web/scram/painter'''<br>
{{NPCTableRow|Cruiser|3|Gistum Centurion/Phalanx}}
3x Cruisers (Gistum Centurion/Phalanx)<br>
|}


'''Structures:'''<br>
'''Structures:'''<br>
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===Pocket 2===
===Pocket 2===
Attacking Group 1 aggroes Group 2 as well
* Attacking Group 1 aggroes Group 2 as well
Killing Group 2 completes the mission
* Killing Group 2 completes the mission
The Officer's quarters @ 21km, will contain 5 units of Classified Reports required to bring back to agent and 10 units of narcotics (not required)
* The Officer's quarters @ 21km, will contain 5 units of Classified Reports required to bring back to agent and 10 units of narcotics (not required)
 
Group 1 (automatic aggro):<br>
2x Angel Sentry Gun<br>
2x Angel Heavy Missile Battery<br>
 
Group 2:<br>
(40km)
2x Destroyers (Gistior Seizer)<br>
1x Cruisers (Gistum Crusher/Smasher) '''Painter'''<br>
2x Battlecruisers (Gistatis Tribuni)<br>


Some have reported that if you do the mission in a battleship, you will encounter a Mach class battleship as the final spawn
{{NPCTableHead|Group 1 (Auto Aggro)}}
{{NPCTableRow|Structure|2|Angel Sentry Gun}}
{{NPCTableRow|Structure|2|Angel Heavy Missile Battery}}
|}


'''Blitz:'''<br>
{{NPCTableHead|Group 2 (40km)}}
Jump the first two gates, then kill everything except sentries and batteries, and then loot the Officer's quarters.
{{NPCTableRow|Destroyer|2|Gistior Seizer}}
{{NPCTableRow|Cruiser|1|Gistum Crusher/Smasher|ewar=TP}}
{{NPCTableRow|Battlecruiser|2|Gistatis Tribuni}}
|}


'''Video:'''<br>
* Some have reported that if you do the mission in a battleship, you will encounter a Mach class battleship as the final spawn
There is many ways to do this mission, but this is one way. http://youtu.be/3oIEAcxMGbM<br>


{{Missionrelated}}
{{Missionrelated}}
[[Category:Mission reports]]
[[Category:Mission reports]]