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Pocket One consists of no hostiles two cans: one labeled Minmatar Embassy Housing, one labeled Amarr Embassy Housing and an Acceleration Gate to Pocket 2. Shortly after warping in you are given a message that you can only save one.<br> | Pocket One consists of no hostiles two cans: one labeled Minmatar Embassy Housing, one labeled Amarr Embassy Housing and an Acceleration Gate to Pocket 2. Shortly after warping in you are given a message that you can only save one.<br> | ||
{{MessageBox|Warp-In Message from: Sisters of EVE | |||
|Careful, pilot. The site is increasingly unstable. The Minmatar and Amarr diplomats are at different ends of the site. You only have time to save one. | |||
|collapsed=yes}} | |||
{{NPCTableHead|Demonstration}} | {{NPCTableHead|Demonstration}} | ||
{{NPCTableRow|Container|1|Amarr | {{NPCTableRow|Container|1|Amarr Diplomat Quarters|note=When looted, Minmatar enemies spawn.|cargo=Amarr Diplomat}} | ||
{{NPCTableRow|Container|1|Minmatar | {{NPCTableRow|Container|1|Minmatar Emissary Quarters|note=When looted, Amarr enemies spawn.|cargo=Minmatar Diplomat}} | ||
{{NPCTableSeparator|Acceleration Gate}} | {{NPCTableSeparator|Acceleration Gate}} | ||
{{NPCTableRow|Accl Gate|1|Acceleration Gate|note=goes to 2nd pocket}} | {{NPCTableRow|Accl Gate|1|Acceleration Gate|note=goes to 2nd pocket}} | ||
|} | |} | ||
{{MessageBox|When you rescue the Amarr diplomat | |||
|You cut it close, but our diplomat lives! Please, return him to the Sisters of Eve ship in the first deadspace pocket. (or) You recovered our revered diplomat just in time. Please bring him to the Sisters of Eve ship in the first deadspace pocket. | |||
|collapsed=yes}} | |||
{{MessageBox|When you rescue the Minmatar diplomat | |||
|You cut it close, but our emissary lives! Please, return him to the Sisters of Eve ship in the first deadspace pocket. | |||
|collapsed=yes}} | |||
Pick up the embassy staff from one of the housing cans, and the other blows up. Contrary to the mission advice, you do not seem to lose faction standing for the faction that you leave behind, or receive any improvements if you rescue one or both. | Pick up the embassy staff from one of the housing cans, and the other blows up. Contrary to the mission advice, you do not seem to lose faction standing for the faction that you leave behind, or receive any improvements if you rescue one or both. | ||
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In addition to the SOE Rescue Vessel present when you first warped-in, you now have faction ships of the faction you didn't save out for your blood (See list below), but you do not have to kill them to complete the mission. Ships will vary depending on which empire space you are in. | In addition to the SOE Rescue Vessel present when you first warped-in, you now have faction ships of the faction you didn't save out for your blood (See list below), but you do not have to kill them to complete the mission. Ships will vary depending on which empire space you are in. | ||
{{MessageBox|Upon deposit into the SoE ship (Minmatar) | {{MessageBox|Upon deposit into the SoE ship (Minmatar) | ||
|The Minmatar Republic is in your debt, Pilot. | |The Minmatar Republic is in your debt, Pilot. | ||