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===CONCORD=== | ===CONCORD=== | ||
CONCORD rooms contain a mix of CONCORD and EDENCOM ship hulls. CONCORD hulls use Thermal or Explosive missiles, while EDENCOM ships use EM-Kinetic Vorton Projectors. | |||
CONCORD | CONCORD rooms are generally feared by many Abyssal runners due to their high damage and heavy application support. The sheer incoming DPS, combined with the multiple Webs and Target Painters, makes passive or active tanking these rooms extremely difficult. Because of this, Marshal rats (especially Drainers) are often targeted first to reduce incoming DPS. And while the EDENCOM ships offer no EWAR, they bring very high alpha damage on very slow fire rates, meaning that the combination of Marshal DPS and EDENCOM alpha can easily and unexpectedly break an Abyssal runner's buffer. | ||
The three saving graces when fighting CONCORD/EDENCOM ships are (1) they cannot land Wrecking Shots, (2) Vorton Projectors will chain their damage to ''any'' objects within 10km of your ship, and can thus be exploited into dealing friendly fire damage to other enemy CONCORD/EDENCOM ships, and (3) CONCORD ships are not especially durable, which turns the CONCORD room into a pure DPS race of whether you die first or the Marshals die first. | The three saving graces when fighting CONCORD/EDENCOM ships are (1) they cannot land Wrecking Shots, (2) Vorton Projectors will chain their damage to ''any'' objects within 10km of your ship, and can thus be exploited into dealing friendly fire damage to other enemy CONCORD/EDENCOM ships, and (3) CONCORD ships are not especially durable, which turns the CONCORD room into a pure DPS race of whether you die first or the Marshals die first. | ||
All CONCORD and EDENCOM ships have the '''Disparu Troop''' suffix. | |||
{|class="wikitable" | {|class="wikitable" | ||