Difference between revisions of "Smuggler Interception (Angel Cartel) (Level 4)"
m (→2nd pocket) |
m (→1st pocket) |
||
Line 50: | Line 50: | ||
{{NPCTableRow|Frigate |2|Gistii Ambusher/Raider}} | {{NPCTableRow|Frigate |2|Gistii Ambusher/Raider}} | ||
{{NPCTableRow|Cruiser|3|Gistum Liquidator}} | {{NPCTableRow|Cruiser|3|Gistum Liquidator}} | ||
− | {{NPCTableRow|Battleship| | + | {{NPCTableRow|Battleship|2|Gist General}} |
|} | |} | ||
Revision as of 21:11, 16 September 2021
Missions |
---|
Mission Reports |
Mission Guides |
Special Missions |
Helpful Links |
- This article details the Level 4 Angel variant of this mission. For other variants, see Smuggler Interception (disambiguation).
Level | 4 |
Type | Encounter |
Objective | Retrieve 10x Militants (20 m3) |
Faction | Angel Cartel |
Best damage to deal | Ex Kin |
Damage to resist | Ex Kin |
Warp disruption | Elite frigates |
EWAR | Webs, target painters |
Mission briefing |
---|
A large convoy was spotted in a nearby system, apparently en route straight through Oerse. This is a perfect chance for you to show us what you're worth. This convoy comes with a large escort, so you better go out there prepared. I want you to intercept the convoy after it makes the jump into Oerse; Destroy the ships if they don't surrender their goods, and bring anything you can salvage back to me. I'll split the loot. Sounds fair eh? |
Video: [Maelstrom], [Rattlesnake], [Dominix], [Gila 2021-04-18]
Optional Approach:
I've kited this in an armor tanked Kronos without ever getting into armor. All you need in both pockets is an AB to keep out of their range (70km), fit accordingly.
I've sniped from the warp-in beacon in a Dominix with Bouncer II, starting with closest Hostile (group 2 was closer) only got to 75% Shield.
In the 2nd pocket on the other hand, the hostiles close in fast, either burn off or Micro Jump when the heat gets too intense.
Blitz:
Pocket 1: Kill everything
Pocket 2: Only the ships in the group with the Transports needs to be destroyed to complete the objective (don't forget to loot the 10 Militants).
1st pocket
Acceleration gate is 28km away from warp in. Gate is locked until all ships have been destroyed.
2nd pocket
All Groups Aggro Separately. The transporter ships drop the mission objective. Mission is marked completed once the group 2 is dead.
|