Difference between revisions of "In The Shadow Of War"

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{{NPCTableCSS}}{{MissionLinks}}
+
{{MissionLinks}}{{NPCTableCSS}}__NOTOC__
  
This is a mission in five parts.
+
'''In the Shadow of War''' is a 5 part mission chain. It consists of 4 Encounter and 1 Courier mission.
  
=Part 1 of 5=
+
== Part 1 of 5 ==
  
 
{{Missiondetails
 
{{Missiondetails
|Level=1
+
|Level= 1
|Type=Encounter
+
|Type= Encounter
|Objective=Retrieve cargo
+
|Objective= Rescue the stranded pilot and return him to your agent's station.
|Faction1=Caldari
+
|Faction1= Caldari
|DamageToDeal={{Damagetype|th|ki}}
+
|DamageToDeal1= {{Damagetype|th|ki}}
|DamageToResist={{Damagetype|th|ki}}
+
|DamageToResist1= {{Damagetype|th|ki}}
 
|WebPoint=
 
|WebPoint=
 
|EWAR=
 
|EWAR=
|ShipSizeLimit=Only allows: Corvette, Cruiser, Destroyer, Frigate
+
|ShipSizeLimit= Only allows: Corvette, Frigate, Destroyer, Cruiser
 
|ShipSuggestion=
 
|ShipSuggestion=
 
|Rewards=
 
|Rewards=
 
|Extra=
 
|Extra=
 
}}
 
}}
 
 
{{MissionBriefing
 
{{MissionBriefing
 
|You may have been hearing some scuttlebutt about Caldari fleet movements in the area. We suspect that they're up to something big, something that might presage a general conflict. Needless to say, this constellation's been a powder keg for years, and a single spark will set the whole region alight. We're shorthanded here at [station], but we've got a number of scouts out combing the region looking for signs of enemy activity.  
 
|You may have been hearing some scuttlebutt about Caldari fleet movements in the area. We suspect that they're up to something big, something that might presage a general conflict. Needless to say, this constellation's been a powder keg for years, and a single spark will set the whole region alight. We're shorthanded here at [station], but we've got a number of scouts out combing the region looking for signs of enemy activity.  
Line 25: Line 24:
 
About an hour ago, we received a distress call from one of our scouts in a damaged escape pod; there's a lot of subspace interference, but we were able to make out his location and ID. It sounds as if he was ambushed by Caldari ships. We need someone to head out here and pick him up before the enemy finds him.  
 
About an hour ago, we received a distress call from one of our scouts in a damaged escape pod; there's a lot of subspace interference, but we were able to make out his location and ID. It sounds as if he was ambushed by Caldari ships. We need someone to head out here and pick him up before the enemy finds him.  
  
Now, I know it's a big task for a newbie like you, but if you're up to it we're ready to offer generous compensation for your time. I've bookmarked the pilot's last known location for you. So, what do you say? }}
+
Now, I know it's a big task for a newbie like you, but if you're up to it we're ready to offer generous compensation for your time. I've bookmarked the pilot's last known location for you. So, what do you say?
 +
}}
  
Three pockets with gates.<br />
+
Damaged Escape Pod with the stranded pilot is in the second pocket.<br />
Damaged Escape Pod with the stranded pilot is in the third pocket.<br />
 
  
{{NPCTableHead|First Pocket, 15km, aggro on warp in}}
+
=== Warp in ===
{{NPCTableRow|Frigate|3|State Nagasa}}
+
{{NPCTableHead|15km, auto aggro}}
{{NPCTableRow|Frigate|1|State Sinai}}
+
{{NPCTableRow|Frigate|4|State Nagasa/Shinai}}
 
|}
 
|}
  
{{NPCTableHead|Second Pocket}}
+
=== First Pocket ===
{{NPCTableSeparator|Initial Defenders (20km, no auto aggro)}}
+
{{NPCTableHead|Initial forces, 20km}}
{{NPCTableRow|Frigate|3|State Nagasa}}
+
{{NPCTableRow|Frigate|5|State Nagasa/Shinai}}
 +
|}
 +
{{NPCTableHead|Reinforcenent 1, auto aggro}}
 
{{NPCTableRow|Frigate|2|State Shinai}}
 
{{NPCTableRow|Frigate|2|State Shinai}}
{{NPCTableSeparator|Second wave (30km, auto aggro)}}
+
|}
{{NPCTableRow|Frigate|2|State Shinai}}
+
{{NPCTableHead|Reinforcement 2, auto aggro}}
{{NPCTableSeparator|Third wave (40km, auto aggro)}}
 
 
{{NPCTableRow|Frigate|2|State Katana}}
 
{{NPCTableRow|Frigate|2|State Katana}}
{{NPCTableSeparator|Fourth wave (40km, auto aggro)}}
+
|}
 +
{{NPCTableHead|Reinforcements 3, auto aggro}}
 
{{NPCTableRow|Frigate|2|State Shukuro Shinai}}
 
{{NPCTableRow|Frigate|2|State Shukuro Shinai}}
{{NPCTableSeparator|Fifth wave (40km, auto aggro)}}
+
|}
 +
{{NPCTableHead|Reinforcement 4, auto aggro}}
 
{{NPCTableRow|Destroyer|1|State Kai Gunto}}
 
{{NPCTableRow|Destroyer|1|State Kai Gunto}}
 
|}
 
|}
  
{{NPCTableHead|Third Pocket}}
+
=== Second Pocket ===
{{NPCTableSeparator|Group 1 (40-50km, no auto aggro)}}
+
{{NPCTableHead|Structure}}
{{NPCTableRow|Frigate|2|State Katana}}
+
{{NPCTableRow|Container||Damaged Escape Pod|cargo= Stranded Pilot}}
{{NPCTableRow|Cruiser|1|State Wakizashi}}
+
|}
{{NPCTableSeparator|Group 2 (80-90km, no auto aggro, triggered when you approach escape pod)}}
+
{{NPCTableHead|Initial Forces}}
{{NPCTableRow|Cruiser|3|State Bushi}}
+
{{NPCTableSeparator|Group A (40-50km, no auto aggro)}}
 +
{{NPCTableRow|Frigate|3|State Wakizashi/Katana}}
 +
{{NPCTableSeparator|Group B (80-90km, aggro when you approach escape pod)}}
 +
{{NPCTableRow|Cruiser|3|State Bushi/Dogo|trigger= Last cruiser triggers reinforcement}}
 
|}
 
|}
 
+
{{Note|Trigger needs verification. It might be all initial ships}}
{{NPCTableHead|Second wave, 20km, aggro on warp in}}
+
{{NPCTableHead|Reinforcement, aggro on warp in}}
{{NPCTableRow|Frigate|4|State Nagasa}}
+
{{NPCTableRow|Frigate|4|State Nagasa/Shinai}}
 
|}
 
|}
  
= Part 2 of 5 =
+
== Part 2 of 5 ==
  
 
{{Missiondetails
 
{{Missiondetails
|Level=1
+
|Level= 1
|Type=Encounter
+
|Type= Encounter
|Objective=Retrieve cargo
+
|Objective= Recover the data chip; destroy any hostiles present.
|Faction1=Caldari
+
|Faction1= Caldari
|DamageToDeal={{Damagetype|th|ki}}
+
|DamageToDeal1={{Damagetype|th|ki}}
|DamageToResist={{Damagetype|th|ki}}
+
|DamageToResist1={{Damagetype|th|ki}}
 
|WebPoint=
 
|WebPoint=
 
|EWAR=
 
|EWAR=
|ShipSizeLimit=Only allows: Corvette, Cruiser, Destroyer, Frigate
+
|ShipSizeLimit= Only allows: Corvette, Frigate, Destroyer, Cruiser
 
|ShipSuggestion=
 
|ShipSuggestion=
 
|Rewards=
 
|Rewards=
 
|Extra=
 
|Extra=
 
}}
 
}}
 
 
{{MissionBriefing
 
{{MissionBriefing
 
|I certainly did. Good timing on your part. That poor devil you brought in didn't make it - his injuries were too severe. But he was able to provide us with some information before he died.  
 
|I certainly did. Good timing on your part. That poor devil you brought in didn't make it - his injuries were too severe. But he was able to provide us with some information before he died.  
Line 83: Line 87:
 
Seems he had jumped a couple of Caldari couriers and hacked a data chip containing information on enemy fleet movements from one of their ships. On his way back here, he ran into an enemy destroyer, but he was able to warp away and jettison the data chip before the Caldari captain tracked him down and destroyed his ship. Our man gave us the location, but now we need someone to go retrieve it. You did well in finding and bringing our guy back, may he rest in peace, and I want you for this job too.  
 
Seems he had jumped a couple of Caldari couriers and hacked a data chip containing information on enemy fleet movements from one of their ships. On his way back here, he ran into an enemy destroyer, but he was able to warp away and jettison the data chip before the Caldari captain tracked him down and destroyed his ship. Our man gave us the location, but now we need someone to go retrieve it. You did well in finding and bringing our guy back, may he rest in peace, and I want you for this job too.  
  
I've uploaded a bookmark to your ship's database; the data chip is at that location, but I'm afraid that there may be enemy fighters about as well looking for the same item. Be careful! }}
+
I've uploaded a bookmark to your ship's database; the data chip is at that location, but I'm afraid that there may be enemy fighters about as well looking for the same item. Be careful!
 +
}}
  
Single pocket with no gate. No pirates on warp in, first wave spawns when container is looted.<br />
+
Single pocket with no gate. No pirates on warp in, first wave spawns when container is looted.<br>
Take the datachip out of the cargo container, kill all the pirates and go back to your agent to complete the mission<br />
+
Take the datachip out of the cargo container, kill all the pirates and go back to your agent to complete the mission<br>
  
{{NPCTableHead|}}
+
{{NPCTableHead|Structure}}
{{NPCTableSeparator|First wave (30km, auto aggro)}}
+
{{NPCTableRow|Container||Cargo Container|cargo= Encoded Data Chip|trigger= Reinforcement 1}}
{{NPCTableRow|Frigate|2|State Wakizashi}}
+
|}
{{NPCTableRow|Cruiser|1|State Bushi}}
+
{{NPCTableHead|Reinforcement 1, auto aggro}}
{{NPCTableRow|Cruiser|1|State Dogo}}
+
{{NPCTableRow|Frigate|2|State Shinai/Wakizashi}}
{{NPCTableSeparator|Second wave (15km, auto aggro)}}
+
|}
{{NPCTableRow|Frigate|7|State Bo-Hi}}
+
{{MessageBox|In local
{{NPCTableRow|Frigate|1|State Showtao}}
+
|{{Co|#80d8fc|Looks like we found the right place, boys: Here's one of those Gallente rats sniffing around looking for that data chip. It's smackdown time.}}
 +
|collapsed= yes}}
 +
Trigger reinforcement 2 is either timed or distance to reinforcement 1.
 +
{{NPCTableHead|Reinforcement 2}}
 +
{{NPCTableRow|Cruiser|2|State Bushi/Dogo}}
 +
|}
 +
{{NPCTableHead|Reinforcement 3, auto aggro}}
 +
{{NPCTableRow|Frigate|7-8|State Bo-Hi/Showato}}
 
|}
 
|}
  
= Part 3 of 5 =
+
== Part 3 of 5 ==
  
 
{{Missiondetails
 
{{Missiondetails
|Level=1
+
|Level= 1
|Type=Courier
+
|Type= Courier
|Objective=Deliver cargo
+
|Objective= Deliver 1x Encoded Data Chip (0.1{{m3}})
 
|Faction1=
 
|Faction1=
 
|DamageToDeal=
 
|DamageToDeal=
Line 112: Line 124:
 
|ShipSuggestion=
 
|ShipSuggestion=
 
|Rewards=
 
|Rewards=
|Extra=Cargo is 0.1m<sup>3</sup> so this can be done in a small fast ship
+
|Extra=  
 
}}
 
}}
 
 
{{MissionBriefing
 
{{MissionBriefing
|Yes, and thanks to you, our pilot didn't die in vain. The data on that chip is heavily encrypted, and we think it contains some telemetry data regarding enemy ship movements. We just don't have the right personnel here to get at it, though, and some recent subspace interference is preventing us from communicating with our friends over at the [station].  
+
|Yes, and thanks to you, our pilot didn't die in vain. The data on that chip is heavily encrypted, and we think it contains some telemetry data regarding enemy ship movements. We just don't have the right personnel here to get at it, though, and some recent subspace interference is preventing us from communicating with our friends over at the <station>.  
  
Time is of the essence; we need to have this chip delivered to [station] for decryption. Are you fueled up and ready to go, [player name]? }}
+
Time is of the essence; we need to have this chip delivered to <station> for decryption. Are you fueled up and ready to go, <Pilot>?
 +
}}
  
= Part 4 of 5 =
+
== Part 4 of 5 ==
  
 
{{Missiondetails
 
{{Missiondetails
|Level=1
+
|Level= 1
|Type=Encounter
+
|Type= Encounter
|Objective=Retrieve cargo
+
|Objective= Recover the communication logs from the ancient starbase ruins.
|Faction1=Caldari
+
|Faction1= Caldari
|DamageToDeal={{Damagetype|th|ki}}
+
|DamageToDeal1= {{Damagetype|th|ki}}
|DamageToResist={{Damagetype|th|ki}}
+
|DamageToResist1={{Damagetype|th|ki}}
 
|WebPoint=
 
|WebPoint=
 
|EWAR=
 
|EWAR=
|ShipSizeLimit=Only allows: Corvette, Cruiser, Destroyer, Frigate
+
|ShipSizeLimit= Only allows: Corvette, Frigate, Destroyer, Cruiser
 
|ShipSuggestion=
 
|ShipSuggestion=
 
|Rewards=
 
|Rewards=
 
|Extra=
 
|Extra=
 
}}
 
}}
 
 
{{MissionBriefing
 
{{MissionBriefing
 
|We did, yes. This is big, really big. We've decrypted the data and analyzed the telemetry, and the Caldari are definitely amassing near this sector for some reason. Worse still, we suspect that our communication problems aren't the result of excessive ionization after all: We think the Caldari are jamming our transmissions. We sent out some scouts to track down the source of the interference, and they've traced the jamming signals to a location in [system].  
 
|We did, yes. This is big, really big. We've decrypted the data and analyzed the telemetry, and the Caldari are definitely amassing near this sector for some reason. Worse still, we suspect that our communication problems aren't the result of excessive ionization after all: We think the Caldari are jamming our transmissions. We sent out some scouts to track down the source of the interference, and they've traced the jamming signals to a location in [system].  
Line 142: Line 153:
 
Here's the report with all pertinent information; I've added it to your bookmarks. It's vital that we figure out just exactly what they're up to as soon as possible. Enemy scouts may be interdicting any traffic in that system as well, so be on the lookout for enemy vessels. Avoid or destroy them, as you see fit.  
 
Here's the report with all pertinent information; I've added it to your bookmarks. It's vital that we figure out just exactly what they're up to as soon as possible. Enemy scouts may be interdicting any traffic in that system as well, so be on the lookout for enemy vessels. Avoid or destroy them, as you see fit.  
  
There's bound to be a structure of some kind out there that's causing the signal interference, and I need you to see what exactly it's doing. Get a report on whatever you find out there back to me as soon as possible. }}
+
There's bound to be a structure of some kind out there that's causing the signal interference, and I need you to see what exactly it's doing. Get a report on whatever you find out there back to me as soon as possible.
 +
}}
 +
 
 +
Ancient Ruins with the communication logs is in the pocket.<br>
  
Two pockets with gates.<br />
+
=== Warp in ===
Ships warp in on ten-second intervals to the box near the first gate, and give immediate aggro<br />
+
Ships warp in on twenty-second intervals to the box near the gate, and give immediate aggro<br>
Ancient Ruins with the communication loge is in the third pocket.<br />
 
  
{{NPCTableHead|First Pocket}}
+
{{MessageBox|In local, shortly after arrival
{{NPCTableRow|Frigate|6|State Bo-Hi}}
+
|{{Co|#a3fc80|You should hurry up and go through the Acceleration Gate. The Caldari are amassing their forces here, so they are probably just going to keep on coming.}}
{{NPCTableRow|Frigate|3|State Showtao}}
+
|collapsed= yes}}
{{NPCTableRow|Frigate|2|State Shinai}}
+
{{NPCTableHead|Initial Forces, 19km, In the box}}
{{NPCTableRow|Frigate|1|State Nagasa}}
+
{{NPCTableRow|Frigate|3|State Bo-Hi/Showato}}
{{NPCTableRow|Frigate|3|State Wakizashi}}
+
|}
{{NPCTableRow|Frigate|1|State Nagasa}}
+
{{NPCTableHead|Reinforcements}}
{{NPCTableRow|Frigate|2|State Bo-Hi}}
+
{{NPCTableSeparator|Wave 1}}
 +
{{NPCTableRow|Frigate|3|State Nagasa/Shinai}}
 +
{{NPCTableSeparator|Wave 2}}
 +
{{NPCTableRow|Cruiser|1|State Dogo}}
 +
{{NPCTableSeparator|Wave 3}}
 +
{{NPCTableRow|Frigate|1|State Wakizashi}}
 +
{{NPCTableSeparator|Wave 4}}
 +
{{NPCTableRow|Frigate|2|State Nagasa/Shinai}}
 +
{{NPCTableSeparator|Wave 5}}
 +
{{NPCTableRow|Frigate|1|State Shinai}}
 +
{{NPCTableSeparator|Wave 6}}
 
{{NPCTableRow|Cruiser|1|State Bushi}}
 
{{NPCTableRow|Cruiser|1|State Bushi}}
{{NPCTableRow|Cruiser|1|State Dogo}}
+
{{NPCTableSeparator|Wave 7}}
{{NPCTableRow|Frigate|2|State Katana}}
+
{{NPCTableRow|Frigate|3|State Bo-Hi/Showato}}
 +
{{NPCTableSeparator|Wave 8}}
 +
{{NPCTableRow|Frigate|2|State Wakizashi/Katana}}
 +
{{NPCTableSeparator|Wave 9}}
 +
{{NPCTableRow|Frigate|2|State Wakizashi/Katana}}
 
|}
 
|}
  
{{NPCTableHead|Second Pocket}}
+
=== Pocket ===
{{NPCTableSeparator|Initial defenders (20km, auto aggro)}}
+
{{NPCTableHead|Structure}}
{{NPCTableRow|Frigate|4|State Bo-Hi}}
+
{{NPCTableRow|Container||Ancient Starbase Ruins|cargo= Communications Log|trigger= Looting the logs triggers the reinforcemnt}}
{{NPCTableRow|Frigate|2|State Showato}}
+
|}
{{NPCTableSeparator|First wave (10km, auto aggro, triggered when you approach ruins)}}
+
{{NPCTableHead|Initial Forces, 25km}}
 +
{{NPCTableRow|Frigate|6|State Bo-Hi/Showato}}
 +
|}
 +
{{NPCTableHead|Reinforcements}}
 
{{NPCTableRow|Cruiser|3|State Bushi}}
 
{{NPCTableRow|Cruiser|3|State Bushi}}
 
|}
 
|}
  
= Part 5 of 5 =
+
== Part 5 of 5 ==
  
 
{{Missiondetails
 
{{Missiondetails
|Level=1
+
|Level= 1
|Type=Encounter
+
|Type= Encounter
|Objective=Destroy communication tower
+
|Objective= Defeat enemy ships; destroy the Caldari communications tower array.
|Faction1=Caldari
+
|Faction1= Caldari
|DamageToDeal={{Damagetype|th|ki}}
+
|DamageToDeal1= {{Damagetype|th|ki}}
|DamageToResist={{Damagetype|th|ki}}
+
|DamageToResist1= {{Damagetype|th|ki}}
 
|WebPoint=
 
|WebPoint=
 
|EWAR=
 
|EWAR=
|ShipSizeLimit=Only allows: Corvette, Cruiser, Destroyer, Frigate
+
|ShipSizeLimit= Only allows: Corvette, Frigate, Destroyer, Cruiser
 
|ShipSuggestion=
 
|ShipSuggestion=
 
|Rewards=
 
|Rewards=
 +
|StandingLoss= {{Co|red|-0.24}} toward Caldari State for destroying the communication tower
 
|Extra=
 
|Extra=
 
}}
 
}}
 
 
{{MissionBriefing
 
{{MissionBriefing
 
|We're organizing a pre-emptive strike to take out their fleet, but the thing is, we can only get so many Navy ships in here to do the job in the short time we have available. More importantly, we need someone we can trust to take out one of their communications tower arrays in [system] so the Navy ships can get into position for the attack. We need you to take the array out for us.  
 
|We're organizing a pre-emptive strike to take out their fleet, but the thing is, we can only get so many Navy ships in here to do the job in the short time we have available. More importantly, we need someone we can trust to take out one of their communications tower arrays in [system] so the Navy ships can get into position for the attack. We need you to take the array out for us.  
  
''This will be a tough fight, so make sure your ship is fitted for a full-scale assault! A shield booster or armor repairer is essential, and you should be prepared to warp out for repairs if you're anywhere near taking hull damage.'' }}
+
{{Co|red|This will be a tough fight, so make sure your ship is fitted for a full-scale assault! A shield booster or armor repairer is essential, and you should be prepared to warp out for repairs if you're anywhere near taking hull damage.}}
 +
}}
  
Four pockets with gates.<br />
+
Remember that you need to destroy the communications towers in the final pocket. Doing that will spawn the final wave. Destroying the Communications Tower will lead to a Standing Loss of 0.24 with Caldari State.
  
{{NPCTableHead|First pocket (10 - 20km, auto aggro)}}
+
=== Warp in ===
{{NPCTableRow|Frigate|6|State Bo-Hi}}
+
{{NPCTableHead|10 - 20km, auto aggro}}
{{NPCTableRow|Frigate|2|State Showato}}
+
{{NPCTableRow|Frigate|8|State Bo-Hi/Showato}}
 
|}
 
|}
  
{{NPCTableHead|Second pocket}}
+
=== First Pocket ===
{{NPCTableSeparator|Initial defenders (20-30km, auto aggro)}}
+
{{NPCTableHead|Initial defenders (20-30km, auto aggro)}}
{{NPCTableRow|Frigate|4|State Nagasa}}
+
{{NPCTableRow|Frigate|5|State Nagasa/Shinai}}
{{NPCTableRow|Cruiser|2|State Bushi}}
+
{{NPCTableRow|Cruiser|2|State Bushi/Dogo}}
{{NPCTableRow|Frigate|1|State Shinai|trigger=Destruction triggers next wave}}
+
|}
{{NPCTableSeparator|Second wave (20-30km, auto aggro)}}
+
{{NPCTableHead|Reinforcement 1, auto aggro)}}
{{NPCTableRow|Frigate|7|State Bo-Hi|trigger=Destruction triggers next wave}}
 
{{NPCTableSeparator|Third wave (20-30km, auto aggro)}}
 
{{NPCTableRow|Cruiser|1|State Bushi}}
 
 
{{NPCTableRow|Cruiser|2|State Dogo}}
 
{{NPCTableRow|Cruiser|2|State Dogo}}
 +
|}
 +
{{NPCTableHead|Reinforcement 2, auto aggro)}}
 +
{{NPCTableRow|Cruiser|2|State Bushi/Dogo}}
 
|}
 
|}
  
{{NPCTableHead|Third pocket}}
+
== Second Pocket ==
{{NPCTableSeparator|Group 1 (20-30km, auto aggro)}}
+
{{NPCTableHead|Initial Forces}}
{{NPCTableRow|Frigate|2|State Shukuro Shinai|trigger=Destruction triggers first wave}}
+
{{NPCTableSeparator|Group A (20-30km, auto aggro)}}
{{NPCTableSeparator|Group 2 (40-50km, auto aggro)}}
+
{{NPCTableRow|Frigate|2|State Shukuro Shinai/Shuriken|trigger= Destruction triggers Reinforcements}}
{{NPCTableRow|Destroyer|2|State Kai Gunto}}
+
{{NPCTableSeparator|Group B (40-50km, auto aggro)}}
 +
{{NPCTableRow|Destroyer|2|State Kai Gunto/State Yumi}}
 
{{NPCTableRow|Cruiser|3|State Bushi}}
 
{{NPCTableRow|Cruiser|3|State Bushi}}
{{NPCTableSeparator|First reinforements (10km, auto aggro)}}
+
|}
{{NPCTableRow|Cruiser|1|State Bushi}}
+
{{NPCTableHead|First reinforements}}
{{NPCTableRow|Cruiser|1|State Dogo}}
+
{{NPCTableRow|Cruiser|2|State Bushi/Dogo}}
 +
|}
 +
 
 +
=== Third Pocket ===
 +
 
 +
{{NPCTableHead|Structure}}
 +
{{NPCTableRow|Structure|2|Communications Tower|trigger= First destroyed triggers Tower Reinforcements}}
 
|}
 
|}
  
{{NPCTableHead|Fourth pocket}}
+
{{NPCTableHead|Initial Forces}}
{{NPCTableSeparator|Group 1 (20-30km, auto aggro)}}
+
{{NPCTableSeparator|Group A (20-30km, auto aggro}}
{{NPCTableRow|Frigate|1|State Shukuro Shurik}}
+
{{NPCTableRow|Frigate|4|State Bo-Hi/Showato}}
{{NPCTableRow|Frigate|1|State Showato}}
+
{{NPCTableRow|Frigate|2|State Shukuro Shinai/Shuriken|trigger= Last sip triggers Reinforcements A}} <!-- Are these elite?? -->
{{NPCTableRow|Frigate|1|State Shukuro Shinai}}
+
{{NPCTableSeparator|Group B, auto aggro}}
{{NPCTableRow|Frigate|3|State Bo-Hi}}
 
{{NPCTableSeparator|Group 2 (40-50km, auto aggro)}}
 
{{NPCTableRow|Destroyer|1|State Yumi}}
 
{{NPCTableRow|Destroyer|1|State Kai Gunto}}
 
 
{{NPCTableRow|Frigate|2|State Shinai}}
 
{{NPCTableRow|Frigate|2|State Shinai}}
{{NPCTableSeparator|First reinforements (10-20km, auto aggro, triggered by destruction of group 1)}}
+
{{NPCTableRow|Destroyer|2|State Kai Gunto/State Yumi|trigger= Last ship triggers Reinforcement B}}
{{NPCTableRow|Frigate|5|State Bo-Hi}}
+
|}
{{NPCTableRow|Frigate|3|State Showato}}
+
{{NPCTableHead|Reinforcements A, auto aggro)}}
{{NPCTableSeparator|Second reinforements (10km, auto aggro, triggered by destruction of group 2)}}
+
{{NPCTableRow|Frigate|6|State Bo-Hi/Showato}}
{{NPCTableRow|Frigate|4|State Bo-Hi}}
+
|}
{{NPCTableRow|Frigate|3|State Showato}}
+
{{NPCTableHead|Reinforcements B, auto aggro)}}
 +
{{NPCTableRow|Frigate|7|State Bo-Hi/Showato}}
 
|}
 
|}
  
Remember that you need to destroy the communications towers (both of them) in the final pocket. Doing that will spawn the final wave. Destroying the Communications Tower will lead to a Standing Loss of 0.24 with Caldari State.
 
  
{{NPCTableHead|Final reinforcements (15km, auto aggro)}}
+
{{NPCTableHead|Tower reinforcements, auto aggro}}
{{NPCTableRow|Frigate|3|State Katana}}
+
{{NPCTableRow|Frigate|3|State Wakizashi/Katana}}
{{NPCTableRow|Cruiser|1|State Communications Officer}}
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{{NPCTableRow|Cruiser|1|State Communications Officer [State Bushi]}}
 
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{{Missionrelated}}
 
{{Missionrelated}}
 
[[Category:Mission reports]]
 
[[Category:Mission reports]]

Revision as of 11:19, 16 October 2021


In the Shadow of War is a 5 part mission chain. It consists of 4 Encounter and 1 Courier mission.

Part 1 of 5

Level 1
Type Encounter
Objective Rescue the stranded pilot and return him to your agent's station.
Faction Caldari
Best damage to deal Thermal damage ThKinetic damage Kin
Damage to resist Thermal damage ThKinetic damage Kin
Ship size limit Only allows: Corvette, Frigate, Destroyer, Cruiser
Mission briefing
You may have been hearing some scuttlebutt about Caldari fleet movements in the area. We suspect that they're up to something big, something that might presage a general conflict. Needless to say, this constellation's been a powder keg for years, and a single spark will set the whole region alight. We're shorthanded here at [station], but we've got a number of scouts out combing the region looking for signs of enemy activity.

About an hour ago, we received a distress call from one of our scouts in a damaged escape pod; there's a lot of subspace interference, but we were able to make out his location and ID. It sounds as if he was ambushed by Caldari ships. We need someone to head out here and pick him up before the enemy finds him.

Now, I know it's a big task for a newbie like you, but if you're up to it we're ready to offer generous compensation for your time. I've bookmarked the pilot's last known location for you. So, what do you say?

Damaged Escape Pod with the stranded pilot is in the second pocket.

Warp in

15km, auto aggro
WD EWAR L


Frigate 4 x Frigate State Nagasa/Shinai

First Pocket

Initial forces, 20km
WD EWAR L


Frigate 5 x Frigate State Nagasa/Shinai
Reinforcenent 1, auto aggro
WD EWAR L


Frigate 2 x Frigate State Shinai
Reinforcement 2, auto aggro
WD EWAR L


Frigate 2 x Frigate State Katana
Reinforcements 3, auto aggro
WD EWAR L


Frigate 2 x Frigate State Shukuro Shinai
Reinforcement 4, auto aggro
WD EWAR L


Destroyer 1 x Destroyer State Kai Gunto

Second Pocket

Structure
WD EWAR L


Container Damaged Escape Pod Stranded Pilot
Initial Forces
WD EWAR L
Group A (40-50km, no auto aggro)
Frigate 3 x Frigate State Wakizashi/Katana
Group B (80-90km, aggro when you approach escape pod)
Cruiser 3 x Cruiser State Bushi/Dogo Last cruiser triggers reinforcement

Icon information square.png Note: Trigger needs verification. It might be all initial ships

Reinforcement, aggro on warp in
WD EWAR L


Frigate 4 x Frigate State Nagasa/Shinai

Part 2 of 5

Level 1
Type Encounter
Objective Recover the data chip; destroy any hostiles present.
Faction Caldari
Best damage to deal Thermal damage ThKinetic damage Kin
Damage to resist Thermal damage ThKinetic damage Kin
Ship size limit Only allows: Corvette, Frigate, Destroyer, Cruiser
Mission briefing
I certainly did. Good timing on your part. That poor devil you brought in didn't make it - his injuries were too severe. But he was able to provide us with some information before he died.

Seems he had jumped a couple of Caldari couriers and hacked a data chip containing information on enemy fleet movements from one of their ships. On his way back here, he ran into an enemy destroyer, but he was able to warp away and jettison the data chip before the Caldari captain tracked him down and destroyed his ship. Our man gave us the location, but now we need someone to go retrieve it. You did well in finding and bringing our guy back, may he rest in peace, and I want you for this job too.

I've uploaded a bookmark to your ship's database; the data chip is at that location, but I'm afraid that there may be enemy fighters about as well looking for the same item. Be careful!

Single pocket with no gate. No pirates on warp in, first wave spawns when container is looted.
Take the datachip out of the cargo container, kill all the pirates and go back to your agent to complete the mission


Structure
WD EWAR L


Container Cargo Container Reinforcement 1 Encoded Data Chip
Reinforcement 1, auto aggro
WD EWAR L


Frigate 2 x Frigate State Shinai/Wakizashi
In local
Looks like we found the right place, boys: Here's one of those Gallente rats sniffing around looking for that data chip. It's smackdown time.

Trigger reinforcement 2 is either timed or distance to reinforcement 1.

Reinforcement 2
WD EWAR L


Cruiser 2 x Cruiser State Bushi/Dogo
Reinforcement 3, auto aggro
WD EWAR L


Frigate 7-8 x Frigate State Bo-Hi/Showato

Part 3 of 5

Level 1
Type Courier
Objective Deliver 1x Encoded Data Chip (0.1 m3)
Mission briefing
Yes, and thanks to you, our pilot didn't die in vain. The data on that chip is heavily encrypted, and we think it contains some telemetry data regarding enemy ship movements. We just don't have the right personnel here to get at it, though, and some recent subspace interference is preventing us from communicating with our friends over at the <station>.

Time is of the essence; we need to have this chip delivered to <station> for decryption. Are you fueled up and ready to go, <Pilot>?

Part 4 of 5

Level 1
Type Encounter
Objective Recover the communication logs from the ancient starbase ruins.
Faction Caldari
Best damage to deal Thermal damage ThKinetic damage Kin
Damage to resist Thermal damage ThKinetic damage Kin
Ship size limit Only allows: Corvette, Frigate, Destroyer, Cruiser
Mission briefing
We did, yes. This is big, really big. We've decrypted the data and analyzed the telemetry, and the Caldari are definitely amassing near this sector for some reason. Worse still, we suspect that our communication problems aren't the result of excessive ionization after all: We think the Caldari are jamming our transmissions. We sent out some scouts to track down the source of the interference, and they've traced the jamming signals to a location in [system].

Here's the report with all pertinent information; I've added it to your bookmarks. It's vital that we figure out just exactly what they're up to as soon as possible. Enemy scouts may be interdicting any traffic in that system as well, so be on the lookout for enemy vessels. Avoid or destroy them, as you see fit.

There's bound to be a structure of some kind out there that's causing the signal interference, and I need you to see what exactly it's doing. Get a report on whatever you find out there back to me as soon as possible.

Ancient Ruins with the communication logs is in the pocket.

Warp in

Ships warp in on twenty-second intervals to the box near the gate, and give immediate aggro

In local, shortly after arrival
You should hurry up and go through the Acceleration Gate. The Caldari are amassing their forces here, so they are probably just going to keep on coming.
Initial Forces, 19km, In the box
WD EWAR L


Frigate 3 x Frigate State Bo-Hi/Showato
Reinforcements
WD EWAR L
Wave 1
Frigate 3 x Frigate State Nagasa/Shinai
Wave 2
Cruiser 1 x Cruiser State Dogo
Wave 3
Frigate 1 x Frigate State Wakizashi
Wave 4
Frigate 2 x Frigate State Nagasa/Shinai
Wave 5
Frigate 1 x Frigate State Shinai
Wave 6
Cruiser 1 x Cruiser State Bushi
Wave 7
Frigate 3 x Frigate State Bo-Hi/Showato
Wave 8
Frigate 2 x Frigate State Wakizashi/Katana
Wave 9
Frigate 2 x Frigate State Wakizashi/Katana

Pocket

Structure
WD EWAR L


Container Ancient Starbase Ruins Looting the logs triggers the reinforcemnt Communications Log
Initial Forces, 25km
WD EWAR L


Frigate 6 x Frigate State Bo-Hi/Showato
Reinforcements
WD EWAR L


Cruiser 3 x Cruiser State Bushi

Part 5 of 5

Level 1
Type Encounter
Objective Defeat enemy ships; destroy the Caldari communications tower array.
Faction Caldari
Best damage to deal Thermal damage ThKinetic damage Kin
Damage to resist Thermal damage ThKinetic damage Kin
Ship size limit Only allows: Corvette, Frigate, Destroyer, Cruiser
Standing loss -0.24 toward Caldari State for destroying the communication tower
Mission briefing
We're organizing a pre-emptive strike to take out their fleet, but the thing is, we can only get so many Navy ships in here to do the job in the short time we have available. More importantly, we need someone we can trust to take out one of their communications tower arrays in [system] so the Navy ships can get into position for the attack. We need you to take the array out for us.

This will be a tough fight, so make sure your ship is fitted for a full-scale assault! A shield booster or armor repairer is essential, and you should be prepared to warp out for repairs if you're anywhere near taking hull damage.

Remember that you need to destroy the communications towers in the final pocket. Doing that will spawn the final wave. Destroying the Communications Tower will lead to a Standing Loss of 0.24 with Caldari State.

Warp in

10 - 20km, auto aggro
WD EWAR L


Frigate 8 x Frigate State Bo-Hi/Showato

First Pocket

Initial defenders (20-30km, auto aggro)
WD EWAR L


Frigate 5 x Frigate State Nagasa/Shinai
Cruiser 2 x Cruiser State Bushi/Dogo
Reinforcement 1, auto aggro)
WD EWAR L


Cruiser 2 x Cruiser State Dogo
Reinforcement 2, auto aggro)
WD EWAR L


Cruiser 2 x Cruiser State Bushi/Dogo

Second Pocket

Initial Forces
WD EWAR L
Group A (20-30km, auto aggro)
Frigate 2 x Frigate State Shukuro Shinai/Shuriken Destruction triggers Reinforcements
Group B (40-50km, auto aggro)
Destroyer 2 x Destroyer State Kai Gunto/State Yumi
Cruiser 3 x Cruiser State Bushi
First reinforements
WD EWAR L


Cruiser 2 x Cruiser State Bushi/Dogo

Third Pocket

Structure
WD EWAR L


Structure 2 x Communications Tower First destroyed triggers Tower Reinforcements


Initial Forces
WD EWAR L
Group A (20-30km, auto aggro
Frigate 4 x Frigate State Bo-Hi/Showato
Frigate 2 x Frigate State Shukuro Shinai/Shuriken Last sip triggers Reinforcements A
Group B, auto aggro
Frigate 2 x Frigate State Shinai
Destroyer 2 x Destroyer State Kai Gunto/State Yumi Last ship triggers Reinforcement B
Reinforcements A, auto aggro)
WD EWAR L


Frigate 6 x Frigate State Bo-Hi/Showato
Reinforcements B, auto aggro)
WD EWAR L


Frigate 7 x Frigate State Bo-Hi/Showato


Tower reinforcements, auto aggro
WD EWAR L


Frigate 3 x Frigate State Wakizashi/Katana
Cruiser 1 x Cruiser State Communications Officer [State Bushi]