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E-Uni Basics Skill Plan: Difference between revisions

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Some ideas for ship fits you will be able to fly are on the [[User:Laura_Karpinski/Short_skill_plan_ships|Short Skill Plan Suggested Fits]] page. These are ''not'' EVE University doctrine ships, but they will allow you to fly the correct hull and join the fleet while you are training the more advanced skills required for the doctrine ships.
Some ideas for ship fits you will be able to fly are on the [[User:Laura_Karpinski/Short_skill_plan_ships|Short Skill Plan Suggested Fits]] page. These are ''not'' EVE University doctrine ships, but they will allow you to fly the correct hull and join the fleet while you are training the more advanced skills required for the doctrine ships.
== Where Next? ==
EVE University does not prescribe or require any particular direction in skill training for members, but pilots might find the following resources useful:
* Reading about [[skills and learning]] will help you think through longer-term skill planning, and will show what you can do to train skills faster.
* [[The Magic 14]] skills are not a formal plan and should not all be trained to V at once (that would be boring), but they are 14 skills which benefit every ship you fly, and players who plan to spend much time in space—that is, almost all players—will find them useful.
* The [[Pyramid Skill Plan]] offers a useful way to conceptualize routes through more advanced training.
* [[Fitting skills]] make it easier to fit any ship.
* [[Support skills]] are important aids in getting the most out of your ships.