Difference between revisions of "Location Location (Caldari)"

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{{Cleanup|Needs verification and clarification(especially the triggers and the ewar)}}
  
{{Missiondetails}}name=Location, Location, Level 5
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{{MissionLinks}}{{NPCTableCSS}}
  
Big thanks to JohnnyPneumonic. I've borrowed his layout and info for this page. Only changes are for faction.
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== Part 1 of 5 ==
 
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{{Missiondetails
====Part 1 of 5====
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|Name= Location Location (Part 1 of 5)
 
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|Level= 5
Faction: Caldari<br>
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|Type= Encounter
Mission type: Encounter<br>
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|Objective=  
Space type: Deadspace with Gate<br>
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|Faction1= Caldari
Web/Scramble: All Frigates <br>
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|DamageToDeal1=
Extras: Caldari Energy Neutralizer Sentry IIIs, Jamming<br>
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|DamageToResist1=
Damage dealt: Kinetic / Thermal<br>
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|WebPoint= Web/Scramble: All Frigates.
Recommended damage dealing: Kinetic / Thermal<br>
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|EWAR= Caldari Energy Neutralizer Sentry IIIs, Jamming
Recommended ships: (1) Ishtar w/ Passive Tank and (1) Osprey w/ Shield Transporters but recommend more DPS (I used a Drake for backup)<br>
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|ShipSizeLimit=
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|ShipSuggestion= (1) Ishtar w/ Passive Tank and (1) Osprey w/ Shield Transporters but recommend more DPS (I used a Drake for backup)
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|Rewards=
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|StandingLoss=
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|Extra=
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}}
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Space type: Deadspace with Gate
  
 
Acceleration Gate into Deadspace
 
Acceleration Gate into Deadspace
  
===Single Pocket===
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=== Single Pocket ===
  
Initial Group:<br>
 
 
Contact’s ship is present at Warp-In at 15km away. But 20 seconds later you are notified in Local that, Oh sh--, “It’s a Trap!”  
 
Contact’s ship is present at Warp-In at 15km away. But 20 seconds later you are notified in Local that, Oh sh--, “It’s a Trap!”  
 
The Contact's ship vanishes and instead a Caldari Fleet uncloaks near the same spot. Ships are 25-40km to the right of Warp-In
 
The Contact's ship vanishes and instead a Caldari Fleet uncloaks near the same spot. Ships are 25-40km to the right of Warp-In
  
[https://i609.photobucket.com/albums/tt174/climb22033/LocationLocation5-1.jpg Your position at warp-in]<br>
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[https://i609.photobucket.com/albums/tt174/climb22033/LocationLocation5-1.jpg Your position at warp-in]
 
 
3 x Frigates (Taibu State Shuriken) orbits at 10km, '''Web/Scramble, 27.5% Jamming, --Trigger 1--'''
 
3 x Cruisers (Taibu State Daimyo/Shugo) orbits at 17km, '''37.5% Jamming'''
 
12 x Battleships (State Shukuro *Bishamon/^^Shogun/Taisho) orbits of 32-50km, '''*Trigger 2, ^^Trigger 3 '''
 
5 x Caldari Cruise Missile Batteries '''--Each is a Trigger--'''
 
1 x Caldari Stasis Tower
 
3 x Caldari Energy Neutralizer Sentry IIIs
 
  
- Spawn 1:<br><br>
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{{NPCTableHead}}
3 x Frigates (Taibu State Nagasa) orbits at 2.5km, '''Web/Scramble'''
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{{NPCTableRow|Frigate|3|Taibu State Shuriken|note= orbits at 10km, '''Web/Scramble, 27.5% Jamming|trigger= Wave 1|ewar= See info}}
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{{NPCTableRow|Cruiser|3|Taibu State Daimyo/Shugo|note= orbits at 17km, '''37.5% Jamming'''|ewar= See info}}
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{{NPCTableRow|Battleship|12|State Shukuro Bishamon/Shogun/Taisho|note= orbits of 32-50km|trigger= Bishamon wave 2, Shogun wave 3}}
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{{NPCTableRow|Sentry|5|Caldari Cruise Missile Batteries|trigger= Each battery triggers a wave.}}
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{{NPCTableRow|Sentry|1|Caldari Stasis Tower|ewar= Web}}
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{{NPCTableRow|Sentry|3|Caldari Energy Neutralizer Sentry IIIs|ewar= Neut}}
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|}
  
- Spawn 2:<br><br>
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{{NPCTableHead|Spawn 1 orbits at 2.5km}}
2 x Battleships (State Shukuro Shogun/Bishamon) orbits at km
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{{NPCTableRow|Frigate|3|Taibu State Nagasa|point= yes|ewar= Web|note= Web/Scramble}}
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|}
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{{NPCTableHead|Spawn 2}}
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{{NPCTableRow|Battleship|2|State Shukuru Shogun/Bishamon}}
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|}
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{{NPCTableHead|Spawn 3 orbits at 35km}}
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{{NPCTableRow|Battleship|3|State Shokuru Shogun}}
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|}
  
- Spawn 3:<br><br>
 
3 x Battleships (State Shukuro Shogun) orbits at 35km
 
  
 
Each Missile Battery is a Trigger:<br>
 
Each Missile Battery is a Trigger:<br>
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[https://i609.photobucket.com/albums/tt174/climb22033/LocationLocation5-2.jpg View of Batteries from warp-in beacon]<br>
 
[https://i609.photobucket.com/albums/tt174/climb22033/LocationLocation5-2.jpg View of Batteries from warp-in beacon]<br>
  
Destroying:<br>
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Destroying:
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Battery 1 (Top) - Spawns:
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{{NPCTableHead|}}
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{{NPCTableRow|Battleship|5|State Shukuro Bishamon/Daijo|note= orbits of 35km}}
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|}
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Battery 2 (Left) - Spawns:
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{{NPCTableHead|}}
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{{NPCTableRow|Battlecruiser|6|State Shukuo Seki|note= orbits at 22km|trigger= Spawn 2b???}}
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{{NPCTableRow|Battleship|3|State Shukuro Nagashin|note= orbits at 68km|trigger= Spawn 2a??}}
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{{NPCTableRow|Battleship|5|State Shukuro Nagashin|note= orbits at 68km|trigger= Objective complete}}
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|}
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'''Caution:''' The Nagashins will quickly move out to 68km and do a LOT of dps! Make sure you are tanked or have a logistics ships. 5 of them do over 1500 dps after resists.<br>
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Battery 1 (Top) - Spawns:<br><br>
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Battery 3 (Middle) - Spawns:
5 x Battleships (State Shukuro Bishamon/Daijo) orbits of 35km
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{{NPCTableHead}}
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{{NPCTableRow|Battleship|3|State Shukuro Turushima|note= orbits at 21km, '''Jamming'''}}
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|}
  
Battery 2 (Left) - Spawns:<br><br>
 
3 x Battleships (State Shukuro Nagashin) orbits at 68km '''Trigger'''
 
**- Spawn 2a**
 
6 x Battlecruisers (State Shukuo Seki) orbits at 22km, '''Trigger'''
 
**- Spawn 2b**
 
5 x Battleships (State Shukuro Nagashin) orbits at 68km ''**Objective Complete**''
 
  
**Caution:** The Nagashins will quickly move out to 68km and do a LOT of dps! Make sure you are tanked or have a logistics ships. 5 of them do over 1500 dps after resists.<br>
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Battery 4 (Right) - Spawns:
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{{NPCTableHead}}
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{{NPCTableRow|Battlecruiser|5|State Kanpaku/Shukuro Bajo|note= orbits at 23-35km}}
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|}
  
Battery 3 (Middle) - Spawns:<br><br>
 
3 x Battleships (State Shukuro Turushima) orbits at 21km, '''Jamming'''
 
  
Battery 4 (Right) - Spawns:<br><br>
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Battery 5 (Bottom) - Spawns:
5 x Battlecruisers (State Kanpaku/Shukuro Bajo) orbits at 23-35km
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{{NPCTableHead}}
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{{NPCTableRow|Battlecruiser|5|State Kerai/Ronin|note= orbits at 17.5km}}
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|}
  
Battery 5 (Bottom) - Spawns:<br><br>
 
5 x Battlecruisers (State Kerai/Ronin) orbits at 17.5km
 
  
'''Tips:'''<br>
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'''Tips:'''
- Use a Passive Tank or plan a capacitor that receives an additional 120 units/s<br>
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* Use a Passive Tank or plan a capacitor that receives an additional 120 units/s
- Maximum damage dealing of initial group is 1814 hp/s (EM 58%, Therm 42%)<br>
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* Maximum damage dealing of initial group is 1814 hp/s (EM 58%, Therm 42%)
- Do __not__ shoot Missile Batteries first (unless you can tank over 4000 hp/s...)<br>
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* Do __not__ shoot Missile Batteries first (unless you can tank over 4000 hp/s...)
- Mission totals 33 Battleships, 16 Battlecruisers, 3 Cruisers, 6 Frigates<br>
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* Mission totals 33 Battleships, 16 Battlecruisers, 3 Cruisers, 6 Frigates
- Mission flagged complete when all "Battery 2 (Left)" spawns are destroyed<br>
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* Mission flagged complete when all "Battery 2 (Left)" spawns are destroyed
  
====Part 2 of 5====
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==== Part 2 of 5 ====
See [[HardWay5ca The Hard Way (2 of 5)]]
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See [[The Hard Way (2 of 5) (Caldari)]]
  
 
{{Missionrelated}}
 
{{Missionrelated}}
 
[[Category:Mission reports]]
 
[[Category:Mission reports]]

Revision as of 13:04, 13 August 2022

This article should be cleaned up or improved.
The reason is: Needs verification and clarification(especially the triggers and the ewar)



Part 1 of 5

Location Location (Part 1 of 5)
Level 5
Type Encounter
Faction Caldari
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Kinetic damage KinThermal damage Th
Warp disruption Web/Scramble: All Frigates.
EWAR Caldari Energy Neutralizer Sentry IIIs, Jamming
Ship suggestion (1) Ishtar w/ Passive Tank and (1) Osprey w/ Shield Transporters but recommend more DPS (I used a Drake for backup)

Space type: Deadspace with Gate

Acceleration Gate into Deadspace

Single Pocket

Contact’s ship is present at Warp-In at 15km away. But 20 seconds later you are notified in Local that, Oh sh--, “It’s a Trap!” The Contact's ship vanishes and instead a Caldari Fleet uncloaks near the same spot. Ships are 25-40km to the right of Warp-In

Your position at warp-in


WD EWAR L


Frigate 3 x Frigate Taibu State Shuriken orbits at 10km, Web/Scramble, 27.5% Jamming Wave 1 See info
Cruiser 3 x Cruiser Taibu State Daimyo/Shugo orbits at 17km, 37.5% Jamming See info
Battleship 12 x Battleship State Shukuro Bishamon/Shogun/Taisho orbits of 32-50km Bishamon wave 2, Shogun wave 3
Sentry 5 x Sentry Caldari Cruise Missile Batteries Each battery triggers a wave.
Sentry 1 x Sentry Caldari Stasis Tower Stasis Webifier
Sentry 3 x Sentry Caldari Energy Neutralizer Sentry IIIs Energy Neutralizer


Spawn 1 orbits at 2.5km
WD EWAR L


Frigate 3 x Frigate Taibu State Nagasa Web/Scramble Warp Disruptor Stasis Webifier
Spawn 2
WD EWAR L


Battleship 2 x Battleship State Shukuru Shogun/Bishamon
Spawn 3 orbits at 35km
WD EWAR L


Battleship 3 x Battleship State Shokuru Shogun


Each Missile Battery is a Trigger:
Triggered ships spawn at the Warp-In Beacon when the following Batteries are destroyed

View of Batteries from warp-in beacon

Destroying:

Battery 1 (Top) - Spawns:

WD EWAR L


Battleship 5 x Battleship State Shukuro Bishamon/Daijo orbits of 35km


Battery 2 (Left) - Spawns:

WD EWAR L


Battlecruiser 6 x Battlecruiser State Shukuo Seki orbits at 22km Spawn 2b???
Battleship 3 x Battleship State Shukuro Nagashin orbits at 68km Spawn 2a??
Battleship 5 x Battleship State Shukuro Nagashin orbits at 68km Objective complete

Caution: The Nagashins will quickly move out to 68km and do a LOT of dps! Make sure you are tanked or have a logistics ships. 5 of them do over 1500 dps after resists.


Battery 3 (Middle) - Spawns:

WD EWAR L


Battleship 3 x Battleship State Shukuro Turushima orbits at 21km, Jamming


Battery 4 (Right) - Spawns:

WD EWAR L


Battlecruiser 5 x Battlecruiser State Kanpaku/Shukuro Bajo orbits at 23-35km


Battery 5 (Bottom) - Spawns:

WD EWAR L


Battlecruiser 5 x Battlecruiser State Kerai/Ronin orbits at 17.5km


Tips:

  • Use a Passive Tank or plan a capacitor that receives an additional 120 units/s
  • Maximum damage dealing of initial group is 1814 hp/s (EM 58%, Therm 42%)
  • Do __not__ shoot Missile Batteries first (unless you can tank over 4000 hp/s...)
  • Mission totals 33 Battleships, 16 Battlecruisers, 3 Cruisers, 6 Frigates
  • Mission flagged complete when all "Battery 2 (Left)" spawns are destroyed

Part 2 of 5

See The Hard Way (2 of 5) (Caldari)