Difference between revisions of "Hidden Enemy Base (Caldari)"

From EVE University Wiki
Jump to: navigation, search
m (Replace Template:image cal with link to the image)
m (Bot: Adding category Security missions; cosmetic changes)
Line 22: Line 22:
 
Space type: Deadspace, multiple pockets with gates<br>
 
Space type: Deadspace, multiple pockets with gates<br>
 
//Two Remote Cloaking Array�s must be destroyed before a hidden gate that leads to the Enemy Base will appear//
 
//Two Remote Cloaking Array�s must be destroyed before a hidden gate that leads to the Enemy Base will appear//
===Entry Point - Pocket 1===
+
=== Entry Point - Pocket 1 ===
 
Empty pocket with 3 gates that lead to the combat pockets:<br>
 
Empty pocket with 3 gates that lead to the combat pockets:<br>
 
Top Gate � Gate to Remote Cloaking Array Pocket 2
 
Top Gate � Gate to Remote Cloaking Array Pocket 2
Line 28: Line 28:
 
Middle Gate � Gate to Pocket 4
 
Middle Gate � Gate to Pocket 4
 
[https://i609.photobucket.com/albums/tt174/climb22033/HiddenEnemyBase5am-1.jpg Entry Point - Pocket 1, 3 Gates lead to the action]<br>
 
[https://i609.photobucket.com/albums/tt174/climb22033/HiddenEnemyBase5am-1.jpg Entry Point - Pocket 1, 3 Gates lead to the action]<br>
Pocket 2:<br>  
+
Pocket 2:<br>
 
via Top Gate (Heavy Web, Scramble)
 
via Top Gate (Heavy Web, Scramble)
 
8 x Caldari Stasis Tower '''Web speed multiplier of 0.665 each'''
 
8 x Caldari Stasis Tower '''Web speed multiplier of 0.665 each'''
Line 34: Line 34:
 
5 x Elite Cruiser (Taibu State Shugo/Tendai '''30-35% Jamming for 20 seconds''')
 
5 x Elite Cruiser (Taibu State Shugo/Tendai '''30-35% Jamming for 20 seconds''')
 
Destroy the Remote Cloaking Array (50,000 HP) and take the Gate to return to the Entry Point Pocket
 
Destroy the Remote Cloaking Array (50,000 HP) and take the Gate to return to the Entry Point Pocket
Pocket 3:<br>  
+
Pocket 3:<br>
 
via Bottom Gate
 
via Bottom Gate
 
5 x Caldari Energy Neutralizer Sentry II
 
5 x Caldari Energy Neutralizer Sentry II
Line 41: Line 41:
 
2 x Battleships (State Shukuro Daijo/Taisho)
 
2 x Battleships (State Shukuro Daijo/Taisho)
 
Destroy the Remote Cloaking Array (50,000 HP) and take the Gate to return to the Entry Point Pocket
 
Destroy the Remote Cloaking Array (50,000 HP) and take the Gate to return to the Entry Point Pocket
Pocket 4:<br>  
+
Pocket 4:<br>
 
via Middle Gate
 
via Middle Gate
 
1 x Caldari Energy Neutralizer III
 
1 x Caldari Energy Neutralizer III
Line 52: Line 52:
 
10 x Elite Cruiser (Taibu State Bajo/Samurai)
 
10 x Elite Cruiser (Taibu State Bajo/Samurai)
 
A gate will take you to the final pocket 6
 
A gate will take you to the final pocket 6
Pocket 6 - Enemy Base:<br>  
+
Pocket 6 - Enemy Base:<br>
 
4 x Caldari Heavy Missile Battery
 
4 x Caldari Heavy Missile Battery
 
2 x Caldari Energy Neutralizer II
 
2 x Caldari Energy Neutralizer II
Line 70: Line 70:
 
- Suggest using a Drake instead of logistics if not needed. Really speeds up the process.<br>
 
- Suggest using a Drake instead of logistics if not needed. Really speeds up the process.<br>
 
{{Missionrelated}}
 
{{Missionrelated}}
 +
 
[[Category:Mission reports]]
 
[[Category:Mission reports]]
 +
[[Category:Security missions]]

Revision as of 12:30, 27 August 2022

Template:Survival copy


Hidden Enemy Base, Level 5
Type Encounter
Faction Caldari
Best damage to deal Kin/Therm
Damage to resist Kinetic /Thermal
Warp disruption All Frigates 25-35% chance each
Ship suggestion Ishtar with Osprey Shield Repping. Osprey was only needed for last room.
Extra Energy Neutralizer Sentry IIIs, Jamming


Thanks to JohnnyMnemonic. I borrowed a good portion of his page and changed what I needed to for the Caldari version. Space type: Deadspace, multiple pockets with gates
//Two Remote Cloaking Array�s must be destroyed before a hidden gate that leads to the Enemy Base will appear//

Entry Point - Pocket 1

Empty pocket with 3 gates that lead to the combat pockets:
Top Gate � Gate to Remote Cloaking Array Pocket 2 Bottom Gate � Gate to Remote Cloaking Array Pocket 3 Middle Gate � Gate to Pocket 4 Entry Point - Pocket 1, 3 Gates lead to the action
Pocket 2:
via Top Gate (Heavy Web, Scramble) 8 x Caldari Stasis Tower Web speed multiplier of 0.665 each 9 x Elite Frigate (Taibu State Tachi/*Shuriken 25-27.5% Jamming for 20 seconds/*Scram/*Web) 5 x Elite Cruiser (Taibu State Shugo/Tendai 30-35% Jamming for 20 seconds) Destroy the Remote Cloaking Array (50,000 HP) and take the Gate to return to the Entry Point Pocket Pocket 3:
via Bottom Gate 5 x Caldari Energy Neutralizer Sentry II 3 x Caldari Energy Neutralizer Sentry I 10 x Elite Frigate (Taibu State Nagasa/Shinai/Shirasaya/Suriage Web/Scram) 2 x Battleships (State Shukuro Daijo/Taisho) Destroy the Remote Cloaking Array (50,000 HP) and take the Gate to return to the Entry Point Pocket Pocket 4:
via Middle Gate 1 x Caldari Energy Neutralizer III 6 x Battlecruiser (State Shukuro Bajo) 6 x Battleship (State Shukuro Shogun) A gate to pocket 5 will be visible here if you destroyed the two Remote Cloaking Arrays Pocket 5:
(Takes 30 seconds for all 10 cruisers to spawn) 5 x Caldari Heavy Missile Battery 10 x Elite Cruiser (Taibu State Bajo/Samurai) A gate will take you to the final pocket 6 Pocket 6 - Enemy Base:
4 x Caldari Heavy Missile Battery 2 x Caldari Energy Neutralizer II 2 x Caldari Energy Neutralizer III 2 x Elite Frigates (Taibu State Nagasa Web/Scram) ...Reinforcements are 2 x Elite Frigate (Taibu State Tachi 27.5 Jam for 20 seconds)... (This doesn't happen if the towers are all destroyed) 2 x Elite Frigate (Taibu State Tachi 27.5% Jam for 20 seconds) 2 x Elite Cruiser (Taibu State Sohei/Tendai 32.5% Jam for 20 seconds) 5 x Battlecruiser (State Shukuro Bajo/Samurai) 10 x Battleship(State Shukuro Shogun/Bishamon) Destroy the Caldari Station (150,000 hp). Mission is flagged complete when the station is destroyed. The station drops a T1 named turret or launcher. Tips:

- Use a Passive Tank and save time by not having to destroy Energy Neutralizer Sentries.
- Set drones to aggressive for any jamming ships (especially Room 2).
- For Pockets 5 & 6, wait until all ships have spawned before bringing in a logistics ship.
- Suggest using a Drake instead of logistics if not needed. Really speeds up the process.