Difference between revisions of "Worlds Collide (Gallente Federation & Sansha's Nation)"
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{{NPCTableCSS}}{{MissionLinks}}{{hatnote|This article details the Level 4 Gallente & Sansha variant of this mission. For other variants, see [[Worlds Collide|Worlds Collide (disambiguation)]].}} | {{NPCTableCSS}}{{MissionLinks}}{{hatnote|This article details the Level 4 Gallente & Sansha variant of this mission. For other variants, see [[Worlds Collide|Worlds Collide (disambiguation)]].}} | ||
− | ===Mission Details=== | + | === Mission Details === |
{{Missiondetails | {{Missiondetails | ||
|Level= 4 | |Level= 4 | ||
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− | ===Pocket 1 (War Zone)=== | + | === Pocket 1 (War Zone) === |
Each gate is locked until you kill a trigger from each group. Gates can, however, be activated, before killing the trigger, by using a Zbikoki's Hacker Card.<br> | Each gate is locked until you kill a trigger from each group. Gates can, however, be activated, before killing the trigger, by using a Zbikoki's Hacker Card.<br> | ||
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− | ===Pocket 2 (Federation Base)=== | + | === Pocket 2 (Federation Base) === |
{{NPCTableHead|Initial Spawn}} | {{NPCTableHead|Initial Spawn}} | ||
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− | ===Pocket 2 (Sansha Base)=== | + | === Pocket 2 (Sansha Base) === |
{{NPCTableHead|First Group}} | {{NPCTableHead|First Group}} | ||
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− | ===Pocket 3 (Pirate Stash)=== | + | === Pocket 3 (Pirate Stash) === |
Groups aggro when engaged or on proximity. Initial auto-aggro will vary, depending on which group you land closest to. | Groups aggro when engaged or on proximity. Initial auto-aggro will vary, depending on which group you land closest to. | ||
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+ | [[Category:Security missions]] |
Revision as of 13:34, 27 August 2022
Missions |
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Mission Reports |
Mission Guides |
Special Missions |
Helpful Links |
- This article details the Level 4 Gallente & Sansha variant of this mission. For other variants, see Worlds Collide (disambiguation).
Mission Details
Blitz:
- Pocket 1: Approach the Sansha gate kill the triggers or use Zbikoki's Hacker Card to jump in. (the card is consumed in process)
- Pocket 2: Kill web frigates with your guns/missiles then approach the acceleration gate (be sure that you don't go near group 2 or group 3 in order to do that go to smaller end of acceleration gate) and use it.
- Pocket 3: Kill all Ships. (sometimes the cargo is unlocked before you kill all ships)
Pocket 1 (War Zone)
Each gate is locked until you kill a trigger from each group. Gates can, however, be activated, before killing the trigger, by using a Zbikoki's Hacker Card.
Groups aggro individually and will not fly further than 30km from their control towers.
Strongly recommend using Thermal missiles against the Federation Navy Orion, even if you're flying a Drake or Tengu, as they'll deal 2x the damage, even after the 25% damage bonus from the hull / offensive subsystem is taken into account.
Gallente Group
Pocket 2 (Federation Base)
Initial Spawn
Pocket 2 (Sansha Base)
First Group
Pocket 3 (Pirate Stash)
Groups aggro when engaged or on proximity. Initial auto-aggro will vary, depending on which group you land closest to.
Group 1
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