Difference between revisions of "Id and Egonics, Inc."
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Revision as of 15:13, 27 August 2022
Missions |
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Mission Reports |
Mission Guides |
Special Missions |
Helpful Links |
The mission contains 2 pockets. The first pocket must be cleared of NPCs before the acceleration gate can be taken. The NPCs are around 20 km away.
Both pockets contain a few battleships; they have poor tracking and can be speed-tanked in a cruiser.
Warp-in
Initially, the Amarr Slaver is present in the pocket next to the acceleration gate. He will taunt you in local, then warp off quickly.
No standings loss from killing the Amarr ships. Gate is locked until they are destroyed.
Initial forces, 10-20km (auto aggro)
WD | EWAR | L
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2-3 x Frigate Mercenary Frigate [Imperial Forian/Paladin] | ||||
2-3 x Cruiser Mercenary Cruiser [Imperial Agatho/Donus] | ||||
1 x Battleship Mercenary Battleship [Imperial Origen/Tanakh] |
There are two industrials present on entry, an Amarr Slaver (your mission objective) and a State Transport. The Caldari industrial does not need to be killed to complete the mission.
Notes
- Possible Blitz:
- Kill the first pocket with a standard combat ship and then destroy the slaver in the second pocket.
- Change ships to a T1 industrial. The fitting should include a tractor beam, medium prop mod, and passive/buffer shield tank of large shield extenders and hardeners.
- Return to the second pocket, tractoring the mission objective can while aligning out, loot it and warp out.
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