Difference between revisions of "The Fortress (Amarr)"
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Revision as of 15:57, 27 August 2022
Missions |
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Mission Reports |
Mission Guides |
Special Missions |
Helpful Links |
name=The Fortress, Level 5
Type | Encounter |
Faction | Amarr |
Best damage to deal | EM / Therm |
Damage to resist | EM 60% / Therm 40% |
Warp disruption | All Frigates |
Ship suggestion | (1) Maelstrom w/ Passive Tank and (1) Maelstrom w/ Shield Transporters |
Extra | Amarr Energy Neutralizer Sentry IIIs |
Space type: Normal Space. No Gate
Direct warp into Normal Space. No Gate
Warp-In
Ships 45-55km from warp-in unless you select to warp to a different distance. All ships aggro at warp-in
View of Capital Ship Maintenance Array
8 x Frigates (Divine Imperial Imran/Sixtus) orbits at 4km, Web/Scramble
6 x Battlecruisers (Imperial Templar Champion/Justicar) orbits at 10-22km
6 x Battleships (Imperial Templar Dominator/Ultara) orbits at 17-49km
4 x Tower Sentry Amarr III
4 x Amarr Cruise Missile Batteries
8 x Amarr Energy Neutralizer Sentry IIIs
Capital Ship Maintenance Array Spawns:
- When the Maintenance Array is reduced to 40% Shields there spawns**
10 x Fighters (Imperial Fighter) Capital Ship Maintenance Array Guards, orbit at 3km
- When the Maintenance Array is reduced to 50% Armor, there spawns**
4 x Frigates (Divine Imperial Imran/Sixtus) orbits at 4km, Web/Scramble 6 x Cruisers (Divine Imperial Ambrose/Basil) orbits at 7-19km, NOS 8 x Battleships (Imperial Templar Martyr) orbits at 49km 4 x Tower Sentry Amarr III
- When the Maintenance Array is reduced to 50% Hull there spawns**
10 x Fighters (Imperial Fighter) Capital Ship Maintenance Array Guards, orbit at 3km
Tips:
- Use a Passive Tank and save time by not having to destroy Energy Neutralizer Sentries
- Maximum damage dealing of initial groups are 1,635hp/s (EM 60%, Therm 40%)
- Mission flagged complete Maintenance Array is destroyed, whether all ships are destroyed or not
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