Difference between revisions of "Gate to Nowhere"

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{{NPCTableHead|Reinforcement Wave, 100km from Pocket 2 gate}}
 
{{NPCTableHead|Reinforcement Wave, 100km from Pocket 2 gate}}
 
{{NPCTableRow|Destroyer|3|Republic Austri/Tribal Bormin}}
 
{{NPCTableRow|Destroyer|3|Republic Austri/Tribal Bormin}}
{{NPCTableRow|Battleship|3|Republic Sigur/Jotun}}
+
{{NPCTableRow|Battleship|4|Republic Sigur/Jotun}}
 
|}
 
|}
  

Latest revision as of 04:48, 18 October 2022


Level 4
Type Encounter
Faction Minmatar
Best damage to deal Explosive damage ExKinetic damage Kin
Damage to resist Explosive damage ExKinetic damage Kin
Standing loss Minmatar Republic


  • Standing loss: 0.02% standing per tick (10 minutes)
  • Tags may include: 4x Republic Fleet Captain I, 26x Republic Fleet Commander II, 9x Republic Fleet High Captain I, 6x Republic Fleet Private I

1st pocket

Initial Group
WD EWAR L


Destroyer 3 x Destroyer Republic Faxi/Austri
Battleship 3 x Battleship Republic Sigur/Jotun Last battleship killed spawns Reinforcement Wave
Reinforcement Wave, 100km from Pocket 2 gate
WD EWAR L


Destroyer 3 x Destroyer Republic Austri/Tribal Bormin
Battleship 4 x Battleship Republic Sigur/Jotun

2nd pocket

Initial Group, 10km away
WD EWAR L


Cruiser 3 x Cruiser Republic Tribal Japur/Manadis
Battleship 3 x Battleship Republic Tribal Jarl
Battleship 1 x Battleship Republic Tribal Jotun Spawns Reinforcement 1
Reinforcement 1
WD EWAR L


Cruiser 4 x Cruiser Republic Tribal Rodul/Ormur/Manadis Last Republic Tribal Ormur spawns Reinforcement 2
Battleship 3 x Battleship Republic Tribal Sigur/Jotun
Reinforcement 2
WD EWAR L


Battlecruiser 2-3 x Battlecruiser Republic Tribal Norm/Nutia
Battleship 3-5 x Battleship Republic Tribal Sigur/Jotun