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Mobile structures: Difference between revisions

From EVE University Wiki
Kismeteer (talk | contribs)
linked CRAB and Cyno beacons.
Kismeteer (talk | contribs)
Line 197: Line 197:
A Mobile Cynosural Beacon is a 400 m^3 one time use item.  This launches a cyno that takes 1 minute to spool up, and lasts one hour.  It has the hitpoints of a cruisers, so somewhat easy to kill during that time frame.  To launch one, you need to [[Anchoring]] III, fit 400 m^3, and be in a fleet.  From then on out, that Fleet will the beacon appearing in that fleet for that hour.
A Mobile Cynosural Beacon is a 400 m^3 one time use item.  This launches a cyno that takes 1 minute to spool up, and lasts one hour.  It has the hitpoints of a cruisers, so somewhat easy to kill during that time frame.  To launch one, you need to [[Anchoring]] III, fit 400 m^3, and be in a fleet.  From then on out, that Fleet will the beacon appearing in that fleet for that hour.


These are a good alternative in Dangerous areas.  There were changes done on the [[Cynosural Field Generator]] only being fittable on the [[Force Recon]] and the [[Black Ops]] ships, which are considerably more expensive.
These are a good alternative in Dangerous areas.  There were changes done on the [[Jump drives|Cynosural Field Generator]] only being fittable on the [[Force Recon]] and the [[Black Ops]] ships, which are considerably more expensive.


== General limitations ==
== General limitations ==