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You can enlist at any station belonging to the empire faction you wish to fight for by opening the "Militia Office" window (from the [[NeoCom#Factional_Warfare|NeoCom]] or the Station Services window). Note that even though the Khanid Kingdom and the Ammatar Mandate are affiliated with the Amarr Empire, they do not count as being a part of it, and therefore you cannot join Factional Warfare from their stations. | You can enlist at any station belonging to the empire faction you wish to fight for by opening the "Militia Office" window (from the [[NeoCom#Factional_Warfare|NeoCom]] or the Station Services window). Note that even though the Khanid Kingdom and the Ammatar Mandate are affiliated with the Amarr Empire, they do not count as being a part of it, and therefore you cannot join Factional Warfare from their stations. | ||
A player enlisting while a member of an NPC corporation will leave that corporation, and automatically join one of the four faction militia corporations (NPC-run corporations which are populated exclusively by other players enlisted in Factional Warfare for a given empire): | |||
* Amarr: [[24th Imperial Crusade]] | * Amarr: [[24th Imperial Crusade]] | ||
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Joining as a solo player happens immediately. These militia corporations have NPC agents working for them, which offer [[#Factional Warfare missions|missions]] to pilots enlisted with their respective faction. | Joining as a solo player happens immediately. These militia corporations have NPC agents working for them, which offer [[#Factional Warfare missions|missions]] to pilots enlisted with their respective faction. | ||
=== Direct Enlistment === | |||
An unaligned corporation may allow individuals to Direct Enlist<ref>[https://www.eveonline.com/news/view/the-path-to-war Dev Blog: The Path to War] (2023)</ref> in Factional Warfare without enlisting the entire corporation. If corporation settings allow for it, members of the same corporation can join opposing factions, becoming legal Militia War Targets to each other. Corporation leadership can limit the factions that members are able to join in order to prevent corpmates from becoming war targets to each other, to focus on aiding a specific faction, or for any other reason. With Direct Enlistment enabled, corporation members may enlist and unenlist in faction warfare at will with any faction that their corporation allows for and that they have sufficient standing to enlist with. | |||
Enlisting or unenlisting individually using Direct Enlistment happens immediately. | |||
=== Joining as a corporation === | === Joining as a corporation === | ||
The CEO or Director of a [[corporation]] can enlist their entire corporation (i.e. all their members) to Factional Warfare, and the executor of an alliance may do so on behalf of the alliance. If part of an alliance the corporation retains the decision to join Faction Warfare, so an Alliance can not prevent a member corporation from joining. While individual pilots can join and leave the militias at any time, corporations and alliances will have to wait some time before they are joined into the warfare and may fight on behalf of their chosen empire. in Factional Warfare to fight for one of the four empires. As with solo players, the corporation must have a standing of 0.0 of greater towards the empire they wish to fight for (corporation standings are an average of its all members' individual standings, see [[Corporation|corporation standings]] for more details). Enlisting a corporation takes effect after the next downtime. | The CEO or Director of a [[corporation]] can enlist their entire corporation (i.e. all their members) to Factional Warfare, and the executor of an alliance may do so on behalf of the alliance. If part of an alliance the corporation retains the decision to join Faction Warfare, so an Alliance can not prevent a member corporation from joining. While individual pilots can join and leave the militias at any time, corporations and alliances will have to wait some time before they are joined into the warfare and may fight on behalf of their chosen empire. in Factional Warfare to fight for one of the four empires. As with solo players, the corporation must have a standing of 0.0 of greater towards the empire they wish to fight for (corporation standings are an average of its all members' individual standings, see [[Corporation|corporation standings]] for more details). Enlisting a corporation takes effect after the next downtime. | ||
Players must be in a corporation flagged for Factional Warfare to participate. There is no way for an individual in a FW corp to opt out – if the corporation changes their flag to join the militia, every member of that corporation automatically joins with the corp | Players must be in a corporation flagged for Factional Warfare to participate. There is no way for an individual in a FW corp to opt out – if the corporation changes their flag to join the militia, every member of that corporation automatically joins with the corp. | ||
=== Third-partying === | === Third-partying === | ||
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* [http://www.gamerchick.net/2013/01/the-beginners-guide-to-faction-war.html GamerChick42: The Beginner's guide to Faction War Plexing] (2013) | * [http://www.gamerchick.net/2013/01/the-beginners-guide-to-faction-war.html GamerChick42: The Beginner's guide to Faction War Plexing] (2013) | ||
* [https://forum.eveuniversity.org/viewtopic.php?f=105&t=12193 Factional Warfare: What is it, what is there in for me?] (2009) | * [https://forum.eveuniversity.org/viewtopic.php?f=105&t=12193 Factional Warfare: What is it, what is there in for me?] (2009) | ||
{{FactionWarfareNav}} | {{FactionWarfareNav}} | ||
[[Category:Faction Warfare]] | [[Category:Faction Warfare]] | ||