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An Eye on Everything: Difference between revisions

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If you still want to fight the pirates just to get that high sec carrier kill, here are the details on the rats:
If you still want to fight the pirates just to get that high sec carrier kill, here are the details on the rats:


The carrier neuts 1200 GJ/30 seconds (40 GJ/s). If you wish to stay on grid you will need lots of surplus capacitor. There are no warp disruptors so you can just kill the defenders one by one, warping out every now and then to recharge. The carrier itself deals no damage.
The carrier neuts 1200 GJ/30 seconds (40 GJ/s), but does no damage and does not have [[fighters]]. The carrier will only aggress if you approach close to it or attack it. Simply attacking the other ships will not agro the carrier. There are no warp disruptors in this mission. It is recommended to destroy all the other ships before attacking the carrier, that way you will not have to deal with the neuting while under fire. After all the other ships are dead, you can attack the carrier. When attacking the carrier, you should either use weapons that don't require capacitor (projectile weapons, missiles, or drones) or have a lot of cap batteries, rechargers, and/or cap boosters. The carrier always drops a 5,000,000 isk Minmatar Rear Admiral Tag. The carrier does not drop capital modules, and does not have any noteworthy salvage. Salvaging the carrier will not yield T2 salvage.  


Most of the incoming damage will come from the Serpentis and Angel battleships.
Most of the incoming damage will come from the Serpentis and Angel battleships.