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Faction warfare: Difference between revisions

From EVE University Wiki
m Updating note box to say that Eve Uni members can join the Minmatar Militia as well.
Update of the Alliance mechanics + Minor changes linked to it through the article + Add of a box with some brief elements on the replacement of Faction Tier by the Frontlines system.
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'''Faction warfare''' (often abbreviated as '''FW''') is a game mechanic whereby you can sign up to fight for one of the four empire factions (against its enemy faction) for control over certain areas of [[low-sec]] space. It was first introduced in the [[Expansions#Empyrean Age|Empyrean Age]] expansion (2008) to offer players a stepping-stone into PvP (player-vs-player) gameplay. In 2022, the [[Expansions#20.10 Release (Uprising)|Uprising]] expansion made sweeping changes across many Faction Warfare mechanics.
'''Faction warfare''' (often abbreviated as '''FW''') is a game mechanic whereby you can sign up to fight for one of the four empire factions (against its enemy faction) for control over certain areas of [[low-sec]] space. It was first introduced in the [[Expansions#Empyrean Age|Empyrean Age]] expansion (2008) to offer players a stepping-stone into PvP (player-vs-player) gameplay. In 2022, the [[Expansions#20.10 Release (Uprising)|Uprising]] expansion made sweeping changes across many Faction Warfare mechanics.


Faction warfare is primarily centered around two [[#War zones|war zones]] (areas of low-sec contested by two empires): the Amarr-Minmatar war zone and the Caldari-Gallente war zone, which each are located on the border of the two respective empires. In these war zones, players who participate in Factional Warfare attempt to [[#Capturing systems|conquer star systems]] for their empire, and are rewarded with [[#Rewards|loyalty points]] and increased [[#Standings and ranks|faction standings]] for their efforts. Additionally, as players who participate in Factional Warfare are effectively at war with two of the four empire factions in the game, they can therefore attack (and be attacked by) players fighting for the enemy factions anywhere in New Eden, as well as fight the enemy NPC faction navies (who patrol the [[high-sec]] star systems belonging to their faction).   
Faction warfare is primarily centered around two [[#War zones|war zones]] (areas of low-sec contested by two empires): the Amarr-Minmatar war zone and the Caldari-Gallente war zone, which each are located on the border of the two respective empires. In these war zones, players who participate in Factional Warfare attempt to [[#Capturing systems|conquer star systems]] for their empire, and are rewarded with [[#Rewards|loyalty points]] and increased [[#Standings and ranks|faction standings]] for their efforts. Additionally, as players who participate in Factional Warfare are effectively at war with one of the four empire factions in the game, they can therefore attack (and be attacked by) players fighting for the enemy faction anywhere in New Eden, as well as fight the enemy NPC faction navies (who patrol the [[high-sec]] star systems belonging to their faction).   


== Joining Factional Warfare ==
== Joining Factional Warfare ==
There are two ways to join Factional Warfare (the game calls this "enlisting"): join as a solo player, or join as part of a player [[corporation]] or alliance. You do not need to be a part of Faction warfare to fight those who are enlisted.
There are two ways to join Factional Warfare (the game calls this "enlisting"): join as a solo player, or join as part of a player [[corporation]] or [[alliance]]. You do not need to be a part of Faction warfare to fight those who are enlisted.


{{note box|[[EVE University]] is now able to participate in Factional Warfare; members of the University are only allowed to participate in Factional Warfare as a member of the Gallente Militia or the Minmatar Militia (or create an [[alt|alt character]] specifically for Factional Warfare and join one of the other factions).}}
{{note box|[[EVE University]] is now able to participate in Factional Warfare; members of the University are only allowed to participate as a member of the Gallente Militia or the Minmatar Militia (or create an [[alt|alt character]] specifically for Factional Warfare and join one of the other factions).}}


=== Joining as a solo player ===
=== Joining as a solo player ===
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Third-partying on faction warfare is a common way to find PvP content in lowsec space for those not enrolled in Faction warfare themselves, such as EVE University members.
Third-partying on faction warfare is a common way to find PvP content in lowsec space for those not enrolled in Faction warfare themselves, such as EVE University members.


== Factional alliances ==
{{expansion past
|
[[File:FW faction alliances.png|thumb|200px|The Amarr and the Caldari fight against the Minmatar and the Gallente.]]
[[File:FW faction alliances.png|thumb|200px|The Amarr and the Caldari fight against the Minmatar and the Gallente.]]
Factional Warfare revolves around two conflicts, one between the Amarr and the Minmatar, and the other between the Caldari and the Gallente. Additionally, the Amarr and the Caldari are allied (as are the Minmatar and the Gallente), which means that pilots fighting for (for instance) the Gallente can also help their Minmatar allies fight against the Amarr (with the exception of [[#Infrastructure Hub|infrastructure hubs]]), and attack (and be attacked by) pilots fighting for the Amarr as well as the Caldari. Additionally, that same pilot would be attacked by the NPC [[#Permanent war|faction navies]] of the Amarr and the Caldari should they enter their high-sec space.
 
Before the Allegiance update ([https://www.eveonline.com/news/view/patch-notes-version-21-03#h2-9 patch notes 2023-03-14.1]), the Amarr and the Caldari were allied (as were the Minmatar and the Gallente), which meant that pilots fighting for (for instance) the Gallente were able to help their Minmatar allies fight against the Amarr (with the exception of [[#Infrastructure Hub|infrastructure hubs]]), and attack (and be attacked by) pilots fighting for the Amarr as well as the Caldari. Additionally, that same pilot was attacked by the NPC [[#Permanent war|faction navies]] of the Amarr and the Caldari when entering their high-sec space.}}


== War zones ==
== War zones ==
The majority of the actions in Factional Warfare take place in two areas of [[low-sec|low-security space]], each of which is contested by two empires, known as "war zones".  
 
Factional Warfare revolves around two conflicts, one between the Amarr and the Minmatar, and the other between the Caldari and the Gallente.
The majority of the actions take place in two areas of [[low-sec|low-security space]], each of which is contested by two empires, known as "war zones".


The [https://evemaps.dotlan.net/map/Amarr_VS_Minmatar Amarr-Minmatar war zone] extends into parts of the Devoid, Bleak Lands, Heimatar and Metropolis regions, while the [https://evemaps.dotlan.net/map/Caldari_VS_Gallente Caldari-Gallente war zone] extends into parts of the Black Rise, Citadel, Essence, Verge Vendor, and Placid regions. The high-security systems on the borders of the war zones are often used as staging areas (as players fighting for the enemy militia cannot enter them without being attacked by friendly NPC [[#Permanent war|faction navy]] ships), although many player corporations also use systems inside the war zones themselves as home bases. The core Factional Warfare gameplay of [[#Capturing systems|capturing systems]] and [[#Factional Warfare missions|running missions]] takes place exclusively within the war zones. [https://evemaps.dotlan.net/factionwarfare Dotlan] has very useful maps of the war zones.
The [https://evemaps.dotlan.net/map/Amarr_VS_Minmatar Amarr-Minmatar war zone] extends into parts of the Devoid, Bleak Lands, Heimatar and Metropolis regions, while the [https://evemaps.dotlan.net/map/Caldari_VS_Gallente Caldari-Gallente war zone] extends into parts of the Black Rise, Citadel, Essence, Verge Vendor, and Placid regions. The high-security systems on the borders of the war zones are often used as staging areas (as players fighting for the enemy militia cannot enter them without being attacked by friendly NPC [[#Permanent war|faction navy]] ships), although many player corporations also use systems inside the war zones themselves as home bases. The core Factional Warfare gameplay of [[#Capturing systems|capturing systems]] and [[#Factional Warfare missions|running missions]] takes place exclusively within the war zones. [https://evemaps.dotlan.net/factionwarfare Dotlan] has very useful maps of the war zones.
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== System upgrades and warzone tier ==
== System upgrades and warzone tier ==
{{note box | The following section is outdated and need to be rewritten. The [[Expansions#20.10 Release (Uprising)|Uprising]] expansion replaced the Faction Tier of a system and the possibility to upgrade it by the mechanic of the frontlines.
Since Uprising, the rewards scales depending on how close to a system controlled by the opposing faction you are. System are classified as Frontlines (adjacent to a enemy system), where the LP gains are the highest, Commands systems (adjacent to a frontline) and Rearguards systems (adjacent to a Command system or another rearguard).}}
=== System upgrades ===
=== System upgrades ===
[[File:FacWar Infra Hub upgrade dialog.jpg|thumb|200px|A system can be upgraded by donating loyalty points (LP) at the system's infrastructure hub. This system is currently at Level 3, nearing Level 4.]]
[[File:FacWar Infra Hub upgrade dialog.jpg|thumb|200px|A system can be upgraded by donating loyalty points (LP) at the system's infrastructure hub. This system is currently at Level 3, nearing Level 4.]]
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== Permanent war ==
== Permanent war ==
Being enlisted in a Factional Warfare militia (be it as a solo player or as a corporation) means that you are constantly at war with:
Being enlisted in a Factional Warfare militia (be it as a solo player or as a corporation) means that you are constantly at war with:
* the players enlisted in the two enemy militias, and
* the players enlisted in the enemy militia, and
* the [[#Factional alliances|two enemy NPC factions]].  
* the enemy NPC Navy faction.  


The first of these is similar to being a member of a player-run [[corporation]] which is [[War Declaration|at war with another player-run corporation]]. You can attack pilots who are enlisted in the enemy militia anywhere in New Eden ([[CONCORD]] or sentry guns will not interfere) without impacting your [[security status]] (and, of course, they can also attack you!). This effect is most felt in high-sec, where you now have to be on the lookout for enemy players.  
The first of these is similar to being a member of a player-run [[corporation]] which is [[War Declaration|at war with another player-run corporation]]. You can attack pilots who are enlisted in the enemy militia anywhere in New Eden ([[CONCORD]] or sentry guns will not interfere) without impacting your [[security status]] (and, of course, they can also attack you!). This effect is most felt in high-sec, where you now have to be on the lookout for enemy players.  


The second of these restrict your movement through high-sec systems controlled by the two enemy factions. If you enter one of these systems, you will get a text warning on your screen; if you don't leave the system promptly, you will be attacked by NPC faction navy ships. These ships are more powerful the higher the [[Security Rating|security rating]] of the system you are in, and will use [[electronic warfare]] against you (such as [[Capacitor warfare|neuts/nos]] and [[web]]s). They will point you, but they will web you first, meaning if you warp off immediately it requires a very slow ship to be caught. They also do not scram, so if you are caught, you can still MJD to escape. Unlike CONCORD, it's certainly feasible to survive encounters with them - but they make travel through enemy-held high-sec a hassle at the least). The in-game star map (or a third-party site like [https://evemaps.dotlan.net/map Dotlan]) can help you to plan safe routes.  
The second of these restrict your movement through high-sec systems controlled by the enemy faction. If you enter one of these systems, you will get a text warning on your screen; if you don't leave the system promptly, you will be attacked by NPC faction navy ships. These ships are more powerful the higher the [[Security Rating|security rating]] of the system you are in, and will use [[electronic warfare]] against you (such as [[Capacitor warfare|neuts/nos]] and [[web]]s). They will not point you, but they will web you, meaning if you warp off immediately it requires a very slow ship to be caught. They also do not scram, so if you are caught, you can still MJD to escape. Unlike CONCORD, it's certainly feasible to survive encounters with them and with specifics fitting to sustain the NPC DPS it's even possible to "camp" in enemy space to catch opposing militia players - but they make travel through enemy-held high-sec a hassle at the least). The in-game star map (or a third-party site like [https://evemaps.dotlan.net/map Dotlan]) can help you to plan safe routes.  


Additionally, you cannot dock in stations controlled by the enemy NPC factions in the [[#War zones|war zones]] (but you can dock at enemy NPC stations in all other parts of space). This means that if you have items or ships in a station that is now held by the enemy faction you cannot access them until your faction takes the system back (although, in a pinch, you can create a [[contract]] to a neutral player, alt, or hauling service to get your items out).  
Additionally, you cannot dock with a ship in stations controlled by the enemy NPC factions in the [[#War zones|war zones]] (but you can dock at enemy NPC stations in all other parts of space). This means that if you have items or ships in a station that is now held by the enemy faction you cannot access them until your faction takes the system back (although, in a pinch, you can create a [[contract]] to a neutral player, alt, or hauling service to get your items out).  


== Leaving Factional Warfare ==
== Leaving Factional Warfare ==