Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Turrets: Difference between revisions

From EVE University Wiki
m Link maintenance.
m Removed Joke for conciseness and professional quality.
Line 163: Line 163:
'''Tech 2 Blaster Ammo'''
'''Tech 2 Blaster Ammo'''


The two Tech 2 ammunition types for blasters are Null and Void (har har). Void charges turn blasters into the true uncontested highest-DPS weapons in the game, at the cost of even further reducing their already short range and making it difficult to hit targets which are not either larger or effectively stationary. Null charges allow good damage to be projected to a longer range, and are usable by pilots who either cannot keep themselves close to their targets or are forced to extend out to avoid being tackled or the like. The effects of these ammo types on range, tracking speed, and capacitor need is given in the following table:
The two Tech 2 ammunition types for blasters are Null and Void. Void charges turn blasters into the true uncontested highest-DPS weapons in the game, at the cost of even further reducing their already short range and making it difficult to hit targets which are not either larger or effectively stationary. Null charges allow good damage to be projected to a longer range, and are usable by pilots who either cannot keep themselves close to their targets or are forced to extend out to avoid being tackled or the like. The effects of these ammo types on range, tracking speed, and capacitor need is given in the following table:


{| class="wikitable" style="font-size: 90%; text-align: center;"
{| class="wikitable" style="font-size: 90%; text-align: center;"