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| valign="top" | | | valign="top" | [[File:Icon armor plate.png|link=]] | ||
| {{co|coral|Armour Tank}} | | {{co|coral|Armour Tank}} | ||
The EVE University Incursion Community uses an armour-tanked doctrine to run sites. We aim for all of our damage-dealing ships to have '''67% Armour resists''' in every damage type, and to have around '''10,000 armour hitpoints''' before any command bursts are applied. | The EVE University Incursion Community uses an armour-tanked doctrine to run sites. We aim for all of our damage-dealing ships to have '''67% Armour resists''' in every damage type, and to have around '''10,000 armour hitpoints''' before any command bursts are applied. | ||
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| valign="top" | | | valign="top" | [[File:Module icon armor rig tech1.png|link=]] | ||
| {{co|coral|Rigs}} | | {{co|coral|Rigs}} | ||
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| valign="top" | [[File: | | valign="top" | [[File:Icon stasis webifier i.png|64px]] | ||
| {{co|coral|Utility Modules}} | | {{co|coral|Utility Modules}} | ||
In general, we prefer that utility midslots are occupied with a mix of primarily '''Tracking Computers''' and '''Sensor Boosters'''. Beyond these, Target Painters can be useful, as well as '''Stasis Webifiers'''. | In general, we prefer that utility midslots are occupied with a mix of primarily '''Tracking Computers''' and '''Sensor Boosters'''. Beyond these, Target Painters can be useful, as well as '''Stasis Webifiers'''. | ||
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| valign="top" | | | valign="top" | {{icon|drones|64px}} | ||
| {{co|coral|Drones}} | | {{co|coral|Drones}} | ||
Drones will not be called upon in every fleet, as they are of marginal benefit. However, they can get fleets out of sticky situations on occasion, so we ask that every ship be fitted with at least a set of '''Acolytes''' and a set of '''Armour Maintainance Bots''' for use in emergencies. | Drones will not be called upon in every fleet, as they are of marginal benefit. However, they can get fleets out of sticky situations on occasion, so we ask that every ship be fitted with at least a set of '''Acolytes''' and a set of '''Armour Maintainance Bots''' for use in emergencies. | ||
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| valign="top" | | | valign="top" | {{icon|turret new|64px}} | ||
| {{co|coral|Turrets}} | | {{co|coral|Turrets}} | ||
We do not accept ships that use missiles as their primary weapon system. This is due to the flight time of missiles leading to DPS being wasted on missiles which are in flight to targets which have already been killed. | We do not accept ships that use missiles as their primary weapon system. This is due to the flight time of missiles leading to DPS being wasted on missiles which are in flight to targets which have already been killed. | ||
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| valign="top" | [[File: | | valign="top" | [[File:Icon module damage control.png|link=|64px]] | ||
| {{co|coral|Damage Control}} | | {{co|coral|Damage Control}} | ||
All of our fits make use of a '''Damage Control''', as this both provides an okay bump in armour resistance, but vitally provides significant hull resistance, which could be the difference between a ship living or dying in an emergency. | All of our fits make use of a '''Damage Control''', as this both provides an okay bump in armour resistance, but vitally provides significant hull resistance, which could be the difference between a ship living or dying in an emergency. | ||
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| valign="top" | [[ | | valign="top" | [[image:module_icon_propulsion_rig_tech2.png|64px|link=]] | ||
| {{co|coral|Hyperspatial Rig}} | | {{co|coral|Hyperspatial Rig}} | ||