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Capital Ship Modules: Difference between revisions

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Fittable to [[Titans]] and [[Rorqual]]s, the '''Clone Vat Bay''' enables a ship to serve as a mobile jump clone station. To be a valid jump point, the clone bay has to be activated, which immobilizes the ship it's equipped to and costs 1 Liquid Ozone for 5 minutes. The number of clones that a ship can hold is decided by the hull rather than this module, which is 6 for a Rorqual and 75 for a Titan. The clone count can be improved through the {{Sk|Cloning Facility Operation|icon=yes}} skill.
Fittable to [[Titans]] and [[Rorqual]]s, the '''Clone Vat Bay''' enables a ship to serve as a mobile jump clone station. To be a valid jump point, the clone bay has to be activated, which immobilizes the ship it's equipped to and costs 1 Liquid Ozone for 5 minutes. The number of clones that a ship can hold is decided by the hull rather than this module, which is 6 for a Rorqual and 75 for a Titan. The clone count can be improved through the {{Sk|Cloning Facility Operation|icon=yes}} skill.
=== Jump Drive Economizer ===
Fittable to Jump Freighters and the Rorqual, these modules reduce the isotope cost for using jump drives. There are three versions, which vary in power and cost. These modules are useful for pilots who make long jumps frequently, as they can significantly reduce the amount of fuel usage.


== Dreadnoughts ==
== Dreadnoughts ==