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| charge10name=Tracking Speed Script x2 | | charge10name=Tracking Speed Script x2 | ||
| charge10typeID=29001 | | charge10typeID=29001 | ||
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>{{sk|Amarr Battleship|icon=yes}}<li>{{sk|Sentry Drone Interfacing|icon=yes}} ''(optional, for sentry drones)'' | | skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>{{sk|Amarr Battleship|icon=yes}}</li><li>{{sk|Sentry Drone Interfacing|icon=yes}} ''(optional, for sentry drones)'' | ||
| showSKILLS=Y | | showSKILLS=Y | ||
| notes=Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.</li><li>Once you can use tech two lasers, upgrade to {{co|coral|Mega Pulse Laser II}} and use your {{co|coral|Imperial Navy Multifrequency L}} along with {{co|coral|Conflagration L}} and {{co|coral|Scorch L}}.</li><li>Omega clones can train {{sk|Repair Drone Operation|III|icon=yes}} and use Heavy Drone Maintenance Bots instead of mediums.</li><li>{{co|coral|Federation Navy Gardes}} are not usable by Alpha clones. {{co|coral|Imperial Navy Acolytes}} can be used instead.</li><li>Gardes have higher damage output than light drones, but with very poor tracking. Depending on the fleet composition, the FC may ask for either light drones or sentries. | | notes=Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.</li><li>Once you can use tech two lasers, upgrade to {{co|coral|Mega Pulse Laser II}} and use your {{co|coral|Imperial Navy Multifrequency L}} along with {{co|coral|Conflagration L}} and {{co|coral|Scorch L}}.</li><li>Omega clones can train {{sk|Repair Drone Operation|III|icon=yes}} and use Heavy Drone Maintenance Bots instead of mediums.</li><li>{{co|coral|Federation Navy Gardes}} are not usable by Alpha clones. {{co|coral|Imperial Navy Acolytes}} can be used instead.</li><li>Gardes have higher damage output than light drones, but with very poor tracking. Depending on the fleet composition, the FC may ask for either light drones or sentries. | ||
| Line 346: | Line 346: | ||
| charge8name=Tracking Speed Script x2 | | charge8name=Tracking Speed Script x2 | ||
| charge8typeID=29001 | | charge8typeID=29001 | ||
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li></li>{{sk|Gallente Battleship|icon=yes}}<li><li>{{sk|Sentry Drone Interfacing|icon=yes}} ''(optional, for sentry drones)'' | | skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li></li>{{sk|Gallente Battleship|icon=yes}}</li><li>{{sk|Sentry Drone Interfacing|icon=yes}} ''(optional, for sentry drones)'' | ||
| showSKILLS=Y | | showSKILLS=Y | ||
| notes=Either of the {{co|coral|Federation Navy}} or {{co|coral|Caldari Navy Antimatter Charge L}} ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to {{co|coral|Neutron Blaster Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Drone Maintenance Bots}} instead of mediums.</li><li>{{co|coral|Federation Navy Gardes}} are not usable by Alpha clones. {{co|coral|Imperial Navy Acolytes}} can be used instead.</li><li>Gardes have higher damage output than light drones, but with very poor tracking. Depending on the fleet composition, the FC may ask for either light drones or sentries. | | notes=Either of the {{co|coral|Federation Navy}} or {{co|coral|Caldari Navy Antimatter Charge L}} ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to {{co|coral|Neutron Blaster Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Drone Maintenance Bots}} instead of mediums.</li><li>{{co|coral|Federation Navy Gardes}} are not usable by Alpha clones. {{co|coral|Imperial Navy Acolytes}} can be used instead.</li><li>Gardes have higher damage output than light drones, but with very poor tracking. Depending on the fleet composition, the FC may ask for either light drones or sentries. | ||
| Line 536: | Line 536: | ||
{{ShipFitting | {{ShipFitting | ||
| ship=Nightmare | | ship=Nightmare | ||
| fitName= E-UNI Incursions (Vanguard Advanced) | | fitName= E-UNI Incursions (Vanguard, Advanced) | ||
| fitID= E-UNI Incursions (Vanguard Advanced) | | fitID= E-UNI Incursions (Vanguard, Advanced) | ||
| high1name=Mega Pulse Laser II | | high1name=Mega Pulse Laser II | ||
| high1typeID=3057 | | high1typeID=3057 | ||
| Line 677: | Line 677: | ||
| charge8name=Shadow Serpentis Tracking Computer x1 | | charge8name=Shadow Serpentis Tracking Computer x1 | ||
| charge8typeID=14238 | | charge8typeID=14238 | ||
| skills= | | skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>The {{sk|Minmatar Battleship|icon=yes}} is by far the most important skill to improve, as it improves the effectiveness of your webs. | ||
| showSKILLS=Y | | showSKILLS=Y | ||
| notes=Null for | | notes=Both {{co|coral|Federation Navy}} and {{co|coral|Caldari Navy Antimatter Charge L}} ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to {{co|coral|Neutron Blaster Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Shield Maintenance Bots}} instead of mediums.</li> | ||
| | | difficulty=4 | ||
| difficulty= | |||
| version=February 2024 | | version=February 2024 | ||
| showTOC=Y | | showTOC=Y | ||
| Line 758: | Line 757: | ||
| notes={{sk|Cybernetics|V|icon=yes}}, [[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Eifyr and Co. 'Rogue' Warp Drive Speed WS-618}} required with Marauder fits to keep up with Fleet</li><li>Conflagration < 40km, Multifrequency if you need tracking, Scorch otherwise.</li><li>Turn auto-repeat on your Armor repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.</li><li>Lacking the tracking bonus of the Nightmare, pilots may want to take {{co|coral|Standard Drop Booster}} (or any other grade, really) to compensate for the poor tracking of this ship's guns. | | notes={{sk|Cybernetics|V|icon=yes}}, [[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Eifyr and Co. 'Rogue' Warp Drive Speed WS-618}} required with Marauder fits to keep up with Fleet</li><li>Conflagration < 40km, Multifrequency if you need tracking, Scorch otherwise.</li><li>Turn auto-repeat on your Armor repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.</li><li>Lacking the tracking bonus of the Nightmare, pilots may want to take {{co|coral|Standard Drop Booster}} (or any other grade, really) to compensate for the poor tracking of this ship's guns. | ||
| showNOTES=Y | | showNOTES=Y | ||
| difficulty= | | difficulty=4 | ||
| version=February 2024 | | version=February 2024 | ||
| showTOC=Y | | showTOC=Y | ||
| Line 835: | Line 834: | ||
| notes={{sk|Cybernetics|V|icon=yes}}, [[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Eifyr and Co. 'Rogue' Warp Drive Speed WS-618}} required with Marauder fits to keep up with Fleet</li><li>Void/AM < 20km, Null otherwise.</li><li>Turn auto-repeat on your Armor Repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.</li> | | notes={{sk|Cybernetics|V|icon=yes}}, [[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Eifyr and Co. 'Rogue' Warp Drive Speed WS-618}} required with Marauder fits to keep up with Fleet</li><li>Void/AM < 20km, Null otherwise.</li><li>Turn auto-repeat on your Armor Repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.</li> | ||
| showNOTES=Y | | showNOTES=Y | ||
| difficulty= | | difficulty=4 | ||
| version=February 2024 | | version=February 2024 | ||
| showTOC=Y | | showTOC=Y | ||
| Line 918: | Line 917: | ||
| charge5name=Tracking Speed Script x2 | | charge5name=Tracking Speed Script x2 | ||
| charge5typeID=29001 | | charge5typeID=29001 | ||
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>Requires all Armor Compensation skills trained to at least level 4</li><li>{{sk|Cybernetics|V|icon=yes}}<li>< | | skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>Requires all Armor Compensation skills trained to at least level 4</li><li>{{sk|Cybernetics|V|icon=yes}}</li><li>{{sk|Marauders|IV|icon=yes}}</li><li>{{sk|Large Pulse Laser Specialization|IV|icon=yes}} | ||
| showSKILLS=Y | | showSKILLS=Y | ||
| notes={{sk|Cybernetics|V|icon=yes}}, [[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Eifyr and Co. 'Rogue' Warp Drive Speed WS-618}} required with Marauder fits to keep up with Fleet</li><li>Conflagration < 40km, Multifrequency if you need tracking, Scorch otherwise.</li><li>Turn auto-repeat on your Armor repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.</li><li>Lacking the tracking bonus of the Nightmare, pilots may want to take {{co|coral|Standard Drop Booster}} (or any other grade, really) to compensate for the poor tracking of this ship's guns. | | notes={{sk|Cybernetics|V|icon=yes}}, [[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Eifyr and Co. 'Rogue' Warp Drive Speed WS-618}} required with Marauder fits to keep up with Fleet</li><li>Conflagration < 40km, Multifrequency if you need tracking, Scorch otherwise.</li><li>Turn auto-repeat on your Armor repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.</li><li>Lacking the tracking bonus of the Nightmare, pilots may want to take {{co|coral|Standard Drop Booster}} (or any other grade, really) to compensate for the poor tracking of this ship's guns. | ||
| showNOTES=Y | | showNOTES=Y | ||
| difficulty= | | difficulty=4 | ||
| version=December 2023 | | version=December 2023 | ||
| showTOC=N | | showTOC=N | ||
| Line 988: | Line 987: | ||
| charge4name=Tracking Speed Script x4 | | charge4name=Tracking Speed Script x4 | ||
| charge4typeID=29001 | | charge4typeID=29001 | ||
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>Requires all Armor Compensation skills trained to at least level 4</li><li>{{sk|Cybernetics|V|icon=yes}}<li>< | | skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>Requires all Armor Compensation skills trained to at least level 4</li><li>{{sk|Cybernetics|V|icon=yes}}</li><li>{{sk|Marauders|IV|icon=yes}}</li><li> | ||
| showSKILLS=Y | | showSKILLS=Y | ||
| notes={{sk|Cybernetics|V|icon=yes}}, [[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Eifyr and Co. 'Rogue' Warp Drive Speed WS-618}} required with Marauder fits to keep up with Fleet</li><li>Load Hail, never fail.</li><li>Turn auto-repeat on your Armor Repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.</li> | | notes={{sk|Cybernetics|V|icon=yes}}, [[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Eifyr and Co. 'Rogue' Warp Drive Speed WS-618}} required with Marauder fits to keep up with Fleet</li><li>Load Hail, never fail.</li><li>Turn auto-repeat on your Armor Repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.</li> | ||
| showNOTES=Y | | showNOTES=Y | ||
| difficulty= | | difficulty=4 | ||
| version=December 2023 | | version=December 2023 | ||
| showTOC=N | | showTOC=N | ||
| Line 1,063: | Line 1,062: | ||
| charge6name=Tracking Speed Script x3 | | charge6name=Tracking Speed Script x3 | ||
| charge6typeID=29001 | | charge6typeID=29001 | ||
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>Requires all Armor Compensation skills trained to at least level 4</li><li>{{sk|Cybernetics|V|icon=yes}}<li>< | | skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>Requires all Armor Compensation skills trained to at least level 4</li><li>{{sk|Cybernetics|V|icon=yes}}</li><li>{{sk|Marauders|IV|icon=yes}}</li><li>{{sk|Large Blaster Specialization|IV|icon=yes}} | ||
| showSKILLS=Y | | showSKILLS=Y | ||
| notes={{sk|Cybernetics|V|icon=yes}}, [[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Eifyr and Co. 'Rogue' Warp Drive Speed WS-618}} required with Marauder fits to keep up with Fleet</li><li>Void/AM < 20km, Null otherwise.</li><li>Turn auto-repeat on your Armor Repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.</li> | | notes={{sk|Cybernetics|V|icon=yes}}, [[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Eifyr and Co. 'Rogue' Warp Drive Speed WS-618}} required with Marauder fits to keep up with Fleet</li><li>Void/AM < 20km, Null otherwise.</li><li>Turn auto-repeat on your Armor Repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.</li> | ||
| showNOTES=Y | | showNOTES=Y | ||
| difficulty= | | difficulty=4 | ||
| version=December 2023 | | version=December 2023 | ||
| showTOC=N | | showTOC=N | ||
| Line 1,266: | Line 1,265: | ||
| notes={{co|coral|Armor Maintenance Bot II}} drones are nice but not critical, so feel free to use this fit with tech one armor bots while you're training.</li><li>You could use [[Incursion fitting principles#Recommended implants|capacitor implants]] to help you get cap stable without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.</li><li>If the fleet lacks a dropper alt, and has a second (Oneiros) logistics cruiser, that logistics cruiser can drop a '''Remote Tracking Computer''' for a {{co|coral|10MN Monopropellant Enduring Afterburner}}. | | notes={{co|coral|Armor Maintenance Bot II}} drones are nice but not critical, so feel free to use this fit with tech one armor bots while you're training.</li><li>You could use [[Incursion fitting principles#Recommended implants|capacitor implants]] to help you get cap stable without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.</li><li>If the fleet lacks a dropper alt, and has a second (Oneiros) logistics cruiser, that logistics cruiser can drop a '''Remote Tracking Computer''' for a {{co|coral|10MN Monopropellant Enduring Afterburner}}. | ||
| showNOTES=Y | | showNOTES=Y | ||
| difficulty= | | difficulty=4 | ||
| version=February 2024 | | version=February 2024 | ||
| showTOC=Y | | showTOC=Y | ||
| Line 1,342: | Line 1,341: | ||
| notes={{co|coral|Armor Maintenance Bot II}} drones are nice but not critical, so feel free to use this fit with tech one armor bots while you're training.</li><li>You could use [[Incursion fitting principles#Recommended implants|capacitor implants]] to help you get cap stable without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.</li><li>If the fleet lacks a dropper alt, and has a second (Oneiros) logistics cruiser, that logistics cruiser can drop a '''Remote Tracking Computer''' for a {{co|coral|10MN Monopropellant Enduring Afterburner}}. | | notes={{co|coral|Armor Maintenance Bot II}} drones are nice but not critical, so feel free to use this fit with tech one armor bots while you're training.</li><li>You could use [[Incursion fitting principles#Recommended implants|capacitor implants]] to help you get cap stable without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.</li><li>If the fleet lacks a dropper alt, and has a second (Oneiros) logistics cruiser, that logistics cruiser can drop a '''Remote Tracking Computer''' for a {{co|coral|10MN Monopropellant Enduring Afterburner}}. | ||
| showNOTES=Y | | showNOTES=Y | ||
| difficulty= | | difficulty=4 | ||
| version=February 2024 | | version=February 2024 | ||
| showTOC=Y | | showTOC=Y | ||