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Since combat sites can be found by probing, ratting shares a small overlap with exploration, and ratters can benefit greatly by having a ship capable of scanning down signatures. | Since combat sites can be found by probing, ratting shares a small overlap with exploration, and ratters can benefit greatly by having a ship capable of scanning down signatures. | ||
==Belt Ratting== | ==Belt Ratting== | ||
[[Belt rat |Belt ratting]] is the act of going from asteroid belt to asteroid belt, killing the pirate NPC ships that are found there, and then going on to the next asteroid belt and doing the same there. This is done to collect the bounty and loot, as well as to get rare faction or capital NPC spawns. | |||
=== Picking a system === | |||
There are several factors to bear in mind when selecting a system for belt ratting. | |||
==== Security Level ==== | |||
Ratting in asteroid belts is greatly affected by the "[[System security#True security|true-sec]]" of the system. Both the size of the bounties and the chance of rare spawns are affected by this, with lower true-sec giving better bounties and higher chance of rare spawns. One factor in choosing a system to rat in is therefore the system's true-sec. | |||
In the PC9 pocket, [https://evemaps.dotlan.net/map/Syndicate/5-DSFH#sec 5-DSFH] is the best system to belt-rat in terms of true-sec. 5-D is also deep in the PC9 pocket, and as such considered safer, as you will have more time to react to potential intel. | |||
A complicating factor, however, is the game's dynamic bounty mechanic. | |||
==== Dynamic Bounty System ==== | |||
Bounty pay-outs in a system are affected by the Dynamic Bounty System. Player deaths in a system increase that system's Bounty Risk Modifier, which acts as a multiplier on the base bounty rate for NPC kills in that system. NPC kills slowly cause that modifier to fall. Over time, the modifier will drift towards a equilibrium rate. | |||
==== Number of Asteroid Belts ==== | |||
Rats in asteroid belts respawn after about 20 minutes, so you also want a system with enough belts. | |||
===Belt Ratting Strategies=== | ===Belt Ratting Strategies=== | ||
[[File:Ratting guide basic.jpg|thumb|240px|Short guide to chaining belts.]] | [[File:Ratting guide basic.jpg|thumb|240px|Short guide to chaining belts.]] | ||
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====Clearing==== | ====Clearing==== | ||
Clearing is just what it sounds like: kill (or ''clear'') all rats in a belt, and move on. Clearing is best if you can only play for a short amount of time, but may disrupt other players in the area who may be chaining belts. | Clearing is just what it sounds like: kill (or ''clear'') all rats in a belt, and move on. Clearing is best if you can only play for a short amount of time, but may disrupt other players in the area who may be chaining belts. | ||
====Chaining==== | ====Chaining==== | ||
Chaining refers to killing battleships but not the other rats in the same spawn, prompting more battleships to appear. Chaining the belts gives more ISK over time, though it might not generate as much ISK in a short ratting session. | Chaining refers to killing battleships but not the other rats in the same spawn, prompting more battleships to appear. Chaining the belts gives more ISK over time, though it might not generate as much ISK in a short ratting session. | ||