Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Materials For War Preparation: Difference between revisions

From EVE University Wiki
m Replace html mark-up with template.
Warned of negative derived standings with opposing factions
Line 9: Line 9:
|ShipSuggestion=
|ShipSuggestion=
|Rewards= Faction standing gain and 1x random "Limited <attribute>" implant (+1)
|Rewards= Faction standing gain and 1x random "Limited <attribute>" implant (+1)
|Extra=  
|Extra=Beware: Mission also creates negative derived standings with opposing factions
}}
}}


Line 20: Line 20:
|ShipSuggestion=
|ShipSuggestion=
|Rewards= Faction standing gain and 1x random "Limited <attribute> - Beta" implant (+2)
|Rewards= Faction standing gain and 1x random "Limited <attribute> - Beta" implant (+2)
|Extra=  
|Extra=Beware: Mission also creates negative derived standings with opposing factions
}}
}}


Line 31: Line 31:
|ShipSuggestion=
|ShipSuggestion=
|Rewards= Faction standing gain and 1x random "<attribute> - Basic" implant (+3)
|Rewards= Faction standing gain and 1x random "<attribute> - Basic" implant (+3)
|Extra=  
|Extra=Beware: Mission also creates negative derived standings with opposing factions
}}
}}


Line 42: Line 42:
|ShipSuggestion=
|ShipSuggestion=
|Rewards= Faction standing gain and 1x random "<attribute> - Standard" implant (+4)
|Rewards= Faction standing gain and 1x random "<attribute> - Standard" implant (+4)
|Extra=  
|Extra=Beware: Mission also creates negative derived standings with opposing factions
}}
}}


Line 53: Line 53:
|ShipSuggestion=
|ShipSuggestion=
|Rewards= Faction standing gain and 1x random "<attribute> - Improved" implant (+5)
|Rewards= Faction standing gain and 1x random "<attribute> - Improved" implant (+5)
|Extra=  
|Extra=Beware: Mission also creates negative derived standings with opposing factions
}}
}}



Revision as of 01:28, 19 January 2026


Materials For War Preparation is a Storyline mission issued by Distribution, Mining and Security division agents.

Level 1 Storyline
Type Trade
Objective Deliver 1,000 units of Veldspar to the agent (100 m3)
Rewards Faction standing gain and 1x random "Limited <attribute>" implant (+1)
Extra Beware: Mission also creates negative derived standings with opposing factions



Level 2 Storyline
Type Trade
Objective Deliver 1,500 units of Scordite to the agent (225 m3)
Rewards Faction standing gain and 1x random "Limited <attribute> - Beta" implant (+2)
Extra Beware: Mission also creates negative derived standings with opposing factions



Level 3 Storyline
Type Trade
Objective Deliver 10,000 units of Omber to the agent (6,000 m3)
Rewards Faction standing gain and 1x random "<attribute> - Basic" implant (+3)
Extra Beware: Mission also creates negative derived standings with opposing factions



Level 4 Storyline
Type Trade
Objective Deliver 8,000 units of Kernite to the agent (9,600 m3)
Rewards Faction standing gain and 1x random "<attribute> - Standard" implant (+4)
Extra Beware: Mission also creates negative derived standings with opposing factions



Level 5 Storyline
Type Trade
Objective Deliver 4,000 units of Hemorphite to the agent (12,000 m3)
Rewards Faction standing gain and 1x random "<attribute> - Improved" implant (+5)
Extra Beware: Mission also creates negative derived standings with opposing factions


Mission briefing
We are escalating our production so we can increase our military strength in light of recent political upheavals in the world. Increased production requires more minerals. I want you to get <amount> x <specified ore> to one of our main production facilities. Your help will undoubtedly get a positive response from other corporate members.

Either mine the ore or buy it from the market. Bring the ore to agent and receive the rewards.