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= Recommended implants =
= Recommended implants =
There are plenty of implants that are useful for incursion runners. While one shouldn't run around with a head full of expensive implants during war, there are some rather cheap +3% implants you could use even while at war.
There are plenty of implants that are useful for incursion runners. While one shouldn't run around with a head full of expensive implants during war, there are some rather cheap +3% implants you could use even while at war.
{|
{| class="wikitable" style="font-size:90%;"
|-
|-
! Slot
! style="background:#222222;" | Slot
! Type
! style="background:#222222;" | Type
! Implant
! style="background:#222222;" | Implant
! Description
! style="background:#222222;" | Description
|-
|-
| Slot 1
| Slot 1
Line 292: Line 292:
| Genolution Core Augmentation CA-2
| Genolution Core Augmentation CA-2
| Increased CPU and capacitor.
| Increased CPU and capacitor.
|-
| Slot 6
| Hardwiring
| Inherent Implants 'Squire' Energy Systems Operation EO-603
| Increases capacitor (reducing recharge).
|-
| Slot 8
| Hardwiring
| Inherent Implants 'Squire' Energy Management EM-803
| Increases capacitor (increasing capacity)
|-
| Slot 7
| Hardwiring
| Eifyr and Co. 'Gunslinger' Motion Prediction MR-703
| +3% turret tracking speed
|-
| Slot 8
| Hardwiring
| Eifyr and Co. 'Gunslinger' Medium Projectile Turret MP-803
| +3% to medium projectiles
|-
| Slot 8
| Hardwiring
| Inherent Implants 'Lancer' Medium Energy Turret ME-803
| +3% to medium energy weapons
|-
| Slot 9
| Hardwiring
| Inherent Implants 'Lancer' Gunnery RF-903
| +3% rate of fire
|-
| Slot 10
| Hardwiring
| Eifyr and Co. 'Gunslinger' Large Projectile Turret LP-1003
| +3% to large projectile weapons
|-
| Slot 10
| Hardwiring
| Inherent Implants 'Lancer' Large Energy Turret LE-1003
| +3% to large energy weapons
|-
| Slot 10
| Hardwiring
| Zainou 'Deadeye' Large Hybrid Turret LH-1003
| +3% to large hybrid weapons
|}
|}
Slot 6: Capacitor
Inherent Implants 'Squire' Energy Systems Operation EO-603
Inherent Implants 'Squire' Energy Systems Operation EO-606
Slot 8: Capacitor
Inherent Implants 'Squire' Energy Management EM-803
Inherent Implants 'Squire' Energy Management EM-806
Slot 7: Gunnery
Eifyr and Co. 'Gunslinger' Motion Prediction MR-703
Eifyr and Co. 'Gunslinger' Motion Prediction MR-706
Ogdin's Eye Coordination Enhancer
Slot 8: Loki/Legion/Sleipnir pilots:
Eifyr and Co. 'Gunslinger' Medium Projectile Turret MP-803
Inherent Implants 'Lancer' Medium Energy Turret ME-803
Slot 9:
Inherent Implants 'Lancer' Gunnery RF-903
Slot 10:
Eifyr and Co. 'Gunslinger' Large Projectile Turret LP-1003
Inherent Implants 'Lancer' Large Energy Turret LE-1003
Zainou 'Deadeye' Large Hybrid Turret LH-1003
Siege Warfare Mindlink
Skirmish Warfare Mindlink

Revision as of 15:06, 15 March 2013

New icons

Warp scrambling Warp disrupting Energy neutralizing Target painting Webbing Jamming

Warp scrambling Warp scrambling Warp scrambling

Warp disrupting Warp disrupting Warp disrupting

Energy neutralizing Energy neutralizing Energy neutralizing

Target painting Target painting Target painting

Webbing Webbing Webbing

Jamming Jamming Jamming

Scripts Sensor Boosters -

Tracking Speed Script Optimal Range Script Scan Resolution Script Targeting Range Script

-

Sensor Booster Sensor Booster Sensor Booster

-


Hull Resists

Shield Armour Structure

Electromagnetic resistance Thermal resistance Kinetic resistance Explosive resistance

Template

Enemy Description
JammingWarp scramblingEnergy neutralizingTarget paintingWebbing Something Textaboutsomething

Sansha's Manual

Enemy Defensive Data Offensive Data
17924_256.png Eystur Rhomben

JammingWarp scramblingEnergy neutralizingTarget paintingWebbing

Ship Stats Electromagnetic Resistance Thermal Resistance Kinetic Resistance Explosive Resistance
Shield Hit Points 2,500 HP
 60 %
 60 %
 60 %
60 %
Armour Hit Points 1,250 HP
 43 %
 43 %
 43 %
 43 %
Structure Hit Points 625 HP
 0 %
 0 %
 0 %
 0 %

Effective Shield Hit Points XX,XXX Effective Shield Hit Points

Damage / Volley Electromagnetic Damage Thermal Damage Kinetic Damage Explosive Damage
Turret Damage 2,500 HP - - - -
Torpedo Damage 1,250 HP - - - -

Optimal Range Script 10km optimal + 1km falloff range
Tracking Speed Script 0,4 tracking speed
Signature Radius49 meter signature radius
Targeting Range Script 12km attack range

Shortlist

Evil Sansha Frigate JammingWarp scramblingEnergy neutralizingTarget paintingWebbing
Evil Sansha Cruiser JammingWarp scramblingEnergy neutralizingTarget paintingWebbing
Evil Sansha Battleship JammingWarp scramblingEnergy neutralizingTarget paintingWebbing

Progression template

 67%

For resists:

 60 %
 43 %
 33 %
 90 %

Resists

shield electromagnetic resistance shield thermal resistance shield kinetic resistance shield explosive resistance

Resist-table

Ship Stats shield electromagnetic resistance shield thermal resistance shield kinetic resistance shield explosive resistance
2,500 HP
 60 %
60 %
60 %
60 %
borderless 1,250 HP
 43 %
 43 %
 43 %
 43 %
625 HP
 0 %
 0 %
 0 %
 0 %

Site header

Incursion sites
Scout sites Nation Industrial Proxy - Distress Beacon - Forward Reconnaissance Outpost - Propaganda Cluster
Vanguard sites Nation Mining Colony - Nation Commander Outpost - Override Transfer Array
Assault sites Overwhelmed Civilian Facility - Nation Consolidation Network - Nation Commander Stronghold
Headquarter sites True Power Provisional Headquarters - Nation Rebirth Facility - True Creations Research Center

The Kundalini Manifest - Uroborus (mothership sites)

Recommended implants

There are plenty of implants that are useful for incursion runners. While one shouldn't run around with a head full of expensive implants during war, there are some rather cheap +3% implants you could use even while at war.

Slot Type Implant Description
Slot 1 Attribute Enhancers Genolution Core Augmentation CA-1 Increased powergrid and capacitor.
Slot 4 Attribute Enhancers Genolution Core Augmentation CA-2 Increased CPU and capacitor.
Slot 6 Hardwiring Inherent Implants 'Squire' Energy Systems Operation EO-603 Increases capacitor (reducing recharge).
Slot 8 Hardwiring Inherent Implants 'Squire' Energy Management EM-803 Increases capacitor (increasing capacity)
Slot 7 Hardwiring Eifyr and Co. 'Gunslinger' Motion Prediction MR-703 +3% turret tracking speed
Slot 8 Hardwiring Eifyr and Co. 'Gunslinger' Medium Projectile Turret MP-803 +3% to medium projectiles
Slot 8 Hardwiring Inherent Implants 'Lancer' Medium Energy Turret ME-803 +3% to medium energy weapons
Slot 9 Hardwiring Inherent Implants 'Lancer' Gunnery RF-903 +3% rate of fire
Slot 10 Hardwiring Eifyr and Co. 'Gunslinger' Large Projectile Turret LP-1003 +3% to large projectile weapons
Slot 10 Hardwiring Inherent Implants 'Lancer' Large Energy Turret LE-1003 +3% to large energy weapons
Slot 10 Hardwiring Zainou 'Deadeye' Large Hybrid Turret LH-1003 +3% to large hybrid weapons