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== Gunnery implants == | == Gunnery implants == | ||
There are several implants improving damage, rate of fire, tracking. | There are several implants improving damage, rate of fire, tracking. | ||
{| | {| cellpadding="4" | ||
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| http://image.eveonline.com/Type/13259_32.png | | http://image.eveonline.com/Type/13259_32.png | ||
| '''Eifyr and Co. 'Gunslinger' Motion Prediction MR-703'''<br>''(slot 7, +3% turret tracking speed)'' | | '''Eifyr and Co. 'Gunslinger' Motion Prediction MR-703'''<br>''(slot 7, +3% turret tracking speed)'' | ||
|- | |- style="padding:5px;" | ||
| http://image.eveonline.com/Type/13259_32.png | | http://image.eveonline.com/Type/13259_32.png | ||
| '''Inherent Implants 'Lancer' Gunnery RF-903'''<br>''(slot 9, +3% rate of fire)'' | | '''Inherent Implants 'Lancer' Gunnery RF-903'''<br>''(slot 9, +3% rate of fire)'' | ||
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| '''Zainou 'Deadeye' Large Hybrid Turret LH-1003'''<br>''(slot 10, +3% to large hybrid weapons)'' | | '''Zainou 'Deadeye' Large Hybrid Turret LH-1003'''<br>''(slot 10, +3% to large hybrid weapons)'' | ||
|} | |} | ||
For those flying '''strategic cruisers''' as their preferred ships, there's an implant for slot 8. | |||
For those flying strategic cruisers as their preferred ships, there's an implant for slot 8. | {| cellpadding="4" | ||
{| | |||
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| http://image.eveonline.com/Type/13259_32.png | | http://image.eveonline.com/Type/13259_32.png | ||
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== Genolution implants == | == Genolution implants == | ||
For people without +4 or +5 attribute implants, the '''Genolution''' implants can be quite useful. | For people without +4 or +5 attribute implants, the '''Genolution''' implants can be quite useful. | ||
{| | {| cellpadding="4" | ||
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| http://image.eveonline.com/Type/2082_32.png | | http://image.eveonline.com/Type/2082_32.png | ||
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| '''Genolution Core Augmentation CA-2'''<br>''(increases CPU and capacitor)'' | | '''Genolution Core Augmentation CA-2'''<br>''(increases CPU and capacitor)'' | ||
|} | |} | ||
== Capacitor implants == | == Capacitor implants == | ||
For the less used slots 6 and 8 you haven't got much worthwhile to use in terms of increasing your damage. For those slots you could increase your capacitor if you're flying logistics or a ship with cap-hungry turrets. | For the less used slots 6 and 8 you haven't got much worthwhile to use in terms of increasing your damage. For those slots you could increase your capacitor if you're flying logistics or a ship with cap-hungry turrets. | ||
{| | |||
When the cost of your clone isn't an issue, there are +6% implant variants of these implants that greatly increase your efficiency. | |||
{| cellpadding="4" | |||
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| http://image.eveonline.com/Type/13260_32.png | | http://image.eveonline.com/Type/13260_32.png | ||
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== Mindlink implants == | == Mindlink implants == | ||
For the boosters, slot 10 is taken up by the mindlink implants. | For the boosters, slot 10 is taken up by the mindlink implants. | ||
{| | {| cellpadding="4" | ||
|- | |- | ||
| http://image.eveonline.com/Type/21888_32.png | | http://image.eveonline.com/Type/21888_32.png | ||
| '''Siege Warfare Mindlink'''<br>''(slot 10, +50% bonus to siege)'' | | '''Siege Warfare Mindlink'''<br>''(slot 10, +50% bonus to siege command bonus)'' | ||
|- | |- | ||
| http://image.eveonline.com/Type/21890_32.png | | http://image.eveonline.com/Type/21890_32.png | ||
| '''Skirmish Warfare Mindlink'''<br>''(slot 10, +50% bonus to skirmish)'' | | '''Skirmish Warfare Mindlink'''<br>''(slot 10, +50% bonus to skirmish command bonus)'' | ||
|} | |} | ||
Revision as of 16:21, 15 March 2013
New icons
| Warp scrambling | Warp disrupting | Energy neutralizing | Target painting | Webbing | Jamming |
|---|---|---|---|---|---|
| Scripts | Sensor Boosters | - |
|---|---|---|
| - | - |
| Hull | Resists |
|---|---|
Template
| Enemy | Description |
|---|---|
| Jamming |
Textaboutsomething |
Sansha's Manual
Shortlist
Progression template
For resists:
Resists
Resist-table
| Ship Stats | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| 2,500 HP | 60 % |
60 % |
60 % |
60 % | |||||
| 1,250 HP | 43 % |
43 % |
43 % |
43 % | |||||
| 625 HP | 0 % |
0 % |
0 % |
0 % | |||||
Site header
| Incursion sites | |
|---|---|
| Scout sites | Nation Industrial Proxy - Distress Beacon - Forward Reconnaissance Outpost - Propaganda Cluster |
| Vanguard sites | Nation Mining Colony - Nation Commander Outpost - Override Transfer Array |
| Assault sites | Overwhelmed Civilian Facility - Nation Consolidation Network - Nation Commander Stronghold |
| Headquarter sites | True Power Provisional Headquarters - Nation Rebirth Facility - True Creations Research Center The Kundalini Manifest - Uroborus (mothership sites) |
Recommended implants
There are plenty of implants that are useful for incursion runners. While one shouldn't run around with a head full of expensive implants during war, there are some rather cheap +3% implants you could use even while at war.
| Slot | Type | Implant | Description |
|---|---|---|---|
| Slot 1 | Attribute Enhancers | Genolution Core Augmentation CA-1 | Increased powergrid and capacitor. |
| Slot 4 | Attribute Enhancers | Genolution Core Augmentation CA-2 | Increased CPU and capacitor. |
| Slot 6 | Hardwiring | Inherent Implants 'Squire' Energy Systems Operation EO-603 | Increases capacitor (reducing recharge). |
| Slot 8 | Hardwiring | Inherent Implants 'Squire' Energy Management EM-803 | Increases capacitor (increasing capacity) |
| Slot 7 | Hardwiring | Eifyr and Co. 'Gunslinger' Motion Prediction MR-703 | +3% turret tracking speed |
| Slot 8 | Hardwiring | Eifyr and Co. 'Gunslinger' Medium Projectile Turret MP-803 | +3% to medium projectiles |
| Slot 8 | Hardwiring | Inherent Implants 'Lancer' Medium Energy Turret ME-803 | +3% to medium energy weapons |
| Slot 9 | Hardwiring | Inherent Implants 'Lancer' Gunnery RF-903 | +3% rate of fire |
| Slot 10 | Hardwiring | Eifyr and Co. 'Gunslinger' Large Projectile Turret LP-1003 | +3% to large projectile weapons |
| Slot 10 | Hardwiring | Inherent Implants 'Lancer' Large Energy Turret LE-1003 | +3% to large energy weapons |
| Slot 10 | Hardwiring | Zainou 'Deadeye' Large Hybrid Turret LH-1003 | +3% to large hybrid weapons |
Recommended implants
There are plenty of implants that are useful for incursion runners. While one shouldn't run around with a head full of expensive implants during war, there are some rather cheap +3% implants you could use even while at war.
Gunnery implants
There are several implants improving damage, rate of fire, tracking.
|
Eifyr and Co. 'Gunslinger' Motion Prediction MR-703 (slot 7, +3% turret tracking speed) |
|
Inherent Implants 'Lancer' Gunnery RF-903 (slot 9, +3% rate of fire) |
|
Eifyr and Co. 'Gunslinger' Large Projectile Turret LP-1003 (slot 10, +3% to large projectile weapons) |
|
Inherent Implants 'Lancer' Large Energy Turret LE-1003 (slot 10, +3% to large energy weapons) |
|
Zainou 'Deadeye' Large Hybrid Turret LH-1003 (slot 10, +3% to large hybrid weapons) |
For those flying strategic cruisers as their preferred ships, there's an implant for slot 8.
|
Eifyr and Co. 'Gunslinger' Medium Projectile Turret MP-803 (slot 8, +3% to medium projectiles) |
|
Inherent Implants 'Lancer' Medium Energy Turret ME-803 (slot 8, +3% to medium energy weapons) |
Genolution implants
For people without +4 or +5 attribute implants, the Genolution implants can be quite useful.
|
Genolution Core Augmentation CA-1 (increases powergrid and capacitor) |
|
Genolution Core Augmentation CA-2 (increases CPU and capacitor) |
Capacitor implants
For the less used slots 6 and 8 you haven't got much worthwhile to use in terms of increasing your damage. For those slots you could increase your capacitor if you're flying logistics or a ship with cap-hungry turrets.
When the cost of your clone isn't an issue, there are +6% implant variants of these implants that greatly increase your efficiency.
|
Inherent Implants 'Squire' Energy Systems Operation EO-603 (slot 6, decreases capacitor recharge) |
|
Inherent Implants 'Squire' Energy Management EM-803 (slot 8, increases capacitor capacity) |
Mindlink implants
For the boosters, slot 10 is taken up by the mindlink implants.
|
Siege Warfare Mindlink (slot 10, +50% bonus to siege command bonus) |
|
Skirmish Warfare Mindlink (slot 10, +50% bonus to skirmish command bonus) |