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User:Antei thantonne: Difference between revisions

1,192 editsJoined 26 March 2013
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There are a few other roles that we'll need flown very infrequently, but that miners might want to try out. These include:
There are a few other roles that we'll need flown very infrequently, but that miners might want to try out. These include:


* '''Other EWAR:''' Sensor dampening in the [[Maulus]], or tracking disruption in the [[Crucifier]]. In general, these will be less effective than ECM. Our opponent(s) will have already locked onto a miner, so damps won't save an aggressed miner. And our opponents will easily be able to close range on a slow mining vessel, such that tracking disruption will have little effect. Nevertheless, I really love damps and TD, and I can think of situations where these vessels could be effective.
* '''Damage dealer'''. Along with the four heavy combat cruisers described earlier, each race also has a Tech 1 light [http://www.evealtruist.com/2013/04/know-your-enemy-attack-cruisers.html Attack Cruiser]: the [[Omen]], [[Caracal]], [[Thorax]] and [[Stabber]]. These cruisers are bonused for damage rather than tank, and so are useful to add that extra bit of damage necessary to finish off an opponent. We will always need heavy tacklers first, but once we have a few combat cruisers in the fight, I can imagine situations where more damage would help.
 
* '''Anti-frigate support'''. If our opponents are flying fast, kiting frigates, they may be able to evade the turrets on our heavy tacklers. Light missiles are a great counter to frigate swarms. The [[Caracal]] or [[Bellicose]] are probably the most common counter to frigates, fitted with Rapid Light Missile Launchers; if you choose to bring one of these, make sure to fit a Target Painter, or your kiting opponent will just speed tank your missiles.


* '''Combat scanner''' (either in a Tech 1 exploration frigate, or a Tech 2 Covert Ops frigate). If an aggressor is monitoring us from a safe spot, it might be useful to scan him or her down using Combat Scanning Probes, using a scanning frigate.
* '''Combat scanner''' (either in a Tech 1 exploration frigate, or a Tech 2 Covert Ops frigate). If an aggressor is monitoring us from a safe spot, it might be useful to scan him or her down using Combat Scanning Probes, using a scanning frigate.


* '''Anti-frigate support'''. If our opponents are flying lots of fast frigates—unusual in low sec, but possible—they may be able to evade the turrets on our heavy tacklers. Light missiles are a great counter to frigate swarms. The rapid light missile launcher-fitted [[Caracal]] is probably the most common counter to frigates, but missile destroyers like the [[Talwar]] or [[Corax]] also work.
* '''Other EWAR:''' Sensor dampening in the [[Maulus]], or tracking disruption in the [[Crucifier]]. In general, these will be less effective than ECM. Our opponent(s) will have already locked onto a miner, so damps won't save an aggressed miner. And our opponents will easily be able to close range on a slow mining vessel, such that tracking disruption will have little effect. Nevertheless, I really love damps and TD, and I can think of situations where these vessels could be effective.
 
* '''Short-range (brawling) damage dealer'''. Along with the four heavy combat cruisers described earlier, each race also has a Tech 1 light attack cruiser: the [[Omen]], [[Caracal]], [[Thorax]] and [[Stabber]]. These cruisers are bonused for damage rather than tank, and so are useful to add that extra bit of damage necessary to finish off an opponent. I expect that we will outnumber our opponents, and when this is the case, heavy tackle is more appropriate (because it helps ensure that we get the kill we deserve). Nevertheless, I can imagine situations where more damage would help.
 
* '''Sniper'''. Most of this doctrine is predicated on short-range combat between an aggressor, a miner, and whatever else we bring to bear. But it might also help to have long-range damage dealers as well.


In any case, the FC would call for these ships only if there were already at least one Griffin and two, maybe three heavy tackle on-grid with our opponent(s).
In any case, the FC would call for these ships only if there were already at least one Griffin and two, maybe three heavy tackle on-grid with our opponent(s).