More actions
m →Spreading webs and target painters: Just added a link to the web stacking info comparison. |
|||
| Line 212: | Line 212: | ||
One or two Deltoles shouldn't be much of a problem, but ships who aren't cap stable can sometimes find themselves too drained if they end up being the focus of the Deltole for an extended period of time. There are also some sites (assaults and up) where there are enough Deltoles ongrid to pose a serious threat. As such, the Deltole is sometimes skipped in favour of other ships, due to the low neuting impact and the fact it takes a considerable effort to take it down. | One or two Deltoles shouldn't be much of a problem, but ships who aren't cap stable can sometimes find themselves too drained if they end up being the focus of the Deltole for an extended period of time. There are also some sites (assaults and up) where there are enough Deltoles ongrid to pose a serious threat. As such, the Deltole is sometimes skipped in favour of other ships, due to the low neuting impact and the fact it takes a considerable effort to take it down. | ||
Nothing comes close to the Outuni however, which is the equivalent of a [[Bhaalgorn]] in terms of neuting power. It will drain most ships of all cap in a matter of cycles, which not only stops cap-using guns, but more importantly turns off hardeners. Because of the neuting power of the | Nothing comes close to the Outuni however, which is the equivalent of a [[Bhaalgorn]] in terms of neuting power. It will drain most ships of all cap in a matter of cycles, which not only stops cap-using guns, but more importantly turns off hardeners. Because of the neuting power of the Outuni, it is usually a high priority target once the jammers are removed. | ||
It is important to remember that the above mentioned ships need to be able to get within neuting range (approximately 20km), before they pose an actual threat. Depending on where the ships spawn, what else spawns with them and how far they close in on your position, neuting boats might not be an immediate concern. Just don't let too many of them live long enough to close the distance and start neuting. | It is important to remember that the above mentioned ships need to be able to get within neuting range (approximately 20km), before they pose an actual threat. Depending on where the ships spawn, what else spawns with them and how far they close in on your position, neuting boats might not be an immediate concern. Just don't let too many of them live long enough to close the distance and start neuting. | ||