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Is your fleet strong enough to simply power through the repairs in a timely fashion? If so, killing the logistics is of lesser concern. In the case where the repairs are strong enough to seriously slow you down, suddenly it becomes a high priority right after jammers. | Is your fleet strong enough to simply power through the repairs in a timely fashion? If so, killing the logistics is of lesser concern. In the case where the repairs are strong enough to seriously slow you down, suddenly it becomes a high priority right after jammers. | ||
In general, the increased efficiency of their repairs makes the ''' | In general, the increased efficiency of their repairs and lower overall tank makes the '''Mara Paleo''' a higher priority than the '''Intaki Colliculus''' for all ships able to apply damage to the much smaller Mara. While substantial, the repairs from the flagship doesn't really influence the target order for the mothership sites, since it is the main objective for the site and takes quite a while to kill. | ||
In addition to remote repairs, some Sansha ships like the '''Vylade Dien''' have fleet boosting capabilities, giving everyone increases shield resistances. Whether they should be a high priority to kill depends a little on the size of the wave and your long range capabilities. If you have a large wave to deal with, it becomes a higher priority as the resist bonus makes it take longer to kill off the wave. The smaller the waves, the smaller the incentive is to focus on the Vylade initially, as it has a substantial amount of effective hit points. Keep in mind that this ship has a preferred orbit of 120 km, so if this causes issues with your fleet's damage projection capabilities, you might consider making it a priority. | In addition to remote repairs, some Sansha ships like the '''Vylade Dien''' have fleet boosting capabilities, giving everyone increases shield resistances. Whether they should be a high priority to kill depends a little on the size of the wave and your long range capabilities. If you have a large wave to deal with, it becomes a higher priority as the resist bonus makes it take longer to kill off the wave. The smaller the waves, the smaller the incentive is to focus on the Vylade initially, as it has a substantial amount of effective hit points. Keep in mind that this ship has a preferred orbit of 120 km, so if this causes issues with your fleet's damage projection capabilities, you might consider making it a priority. | ||