Gone Berserk (Level 1)
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Missions |
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Mission Reports |
Mission Guides |
Special Missions |
Helpful Links |
Level | 1 |
Type | Encounter |
Objective | Kill pirates |
Faction | Equilibrium of Mankind |
Best damage to deal | Kin |
Damage to resist | Kin Th |
Ship suggestion | Frigate |
Mission briefing |
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We have reports of terrorists wreaking havoc in [system]. Our convoys have been attacked, as well as some outlying outposts; they seem to be intent on causing as much damage as possible. I'd like you to take care of them as quickly as possible. And be aware that they may not all be gathered together when you arrive... if so, you will be able to pick them off as they warp in to the rendezvous point. |
Deadspace single pocket with gate.
Each initial Fiend will trigger a Wave 1 spawn, and killing the wave will trigger a Wave 2 spawn.
Best to kill all Imps first, then one Fiend, then complete its waves before killing another of the initial Fiends.
In local after the trigger death: |
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EoM Priest: More vermin have shown up on our doorstep. Purge the unbelievers, in the name of the Lord! |
First Spawn
WD | EWAR | L
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3 x Frigate EoM Fiend |
In local after the trigger death: |
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EoM Priest: Brothers, our own are suffering at the hands of these infidels. Come to their aid at once! |
Second Spawn
WD | EWAR | L
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2 x Frigate EoM Incubus |
Mineable Asteroids:
None
Structures:
None
|