User:Noemie belacqua/Sandbox1

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Skill Test

Icon skillbook2.png Drones Rigging

Advanced understanding of a ships drone control systems. Allows makeshift modifications to drone systems through the use of rigs. 10% reduction in Drone Rig drawbacks per level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 3x
Isk.png Price: 250k ISK
Alpha.png Alpha max level: III
Icon skillbook2.png Prerequisites: Jury Rigging III
Notes.png Notes: Drone Rigs have a 10% CPU Penalty



Icon skillbook2.png Drones Rigging

Advanced understanding of a ships drone control systems. Allows makeshift modifications to drone systems through the use of rigs. 10% reduction in Drone Rig drawbacks per level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 3x
Isk.png Price: 250k ISK
Alpha.png Alpha max level: III
Icon skillbook2.png Prerequisites: Jury Rigging III
Notes.png Notes: Drone Rigs have a 10% CPU Penalty


Skill test 2

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50

6.1M

Random skill

Random skill

1x

5x

16x

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1x

Industry Refining, Industry Mass Production

Skill link

Hull Upgrades and some text afterwards

Mechanics V

[[Skills:Gallente Electronic Systems]]

[[Skills:Gallente Engineering Systems]]

Gallente Titan I

[[Skills:Wibble]]

Weapon Disruption

85k ISK

Wibble ISK

2x

Wibble

16x

6B ISK

New SK template

{{sk|Hull Upgrades}}: Hull Upgrades

{{sk|Gallente Titan|IV}}: Gallente Titan IV

{{sk|Gallente Titan|IV|icon=yes}}: And more text Icon skillbook2.png Gallente Titan IV blah blah blah

{{sk|Gallente Engineering Systems|price=yes}}: [[Skills:Gallente Engineering Systems]] (<span style="cursor: help;" title="The skillbook for this skill costs Gallente Engineering Systems ISK">Gallente Engineering Systems ISK)

{{sk|Gallente Engineering Systems|price=yes|mult=yes}}: [[Skills:Gallente Engineering Systems]] (Gallente Engineering Systems, <span style="cursor: help;" title="The skillbook for this skill costs Gallente Engineering Systems ISK">Gallente Engineering Systems ISK)

{{sk|Gallente Engineering Systems|price=yes|mult=yes|icon=yes}}: Icon skillbook2.png [[Skills:Gallente Engineering Systems]] (Gallente Engineering Systems, <span style="cursor: help;" title="The skillbook for this skill costs Gallente Engineering Systems ISK">Gallente Engineering Systems ISK)

{{sk|Weapon Disruption|mult=yes}}: Weapon Disruption (3x)

{{sk|Weapon Disruption|mult=no}}: And more text Weapon Disruption And more text

{{sk|Wibble}}: [[Skills:Wibble]]

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Mining module and fitting info

Fitting and modules

This will deal only with dedicated mining ships (mining frigates, mining barges and exhumers). For information on fitting a Noctis, Primae, Orca, or Rorqual, please see their dedicated ship pages.

To fit a mining ship, start by deciding whether the ship will be used for asteroid, ice or gas mining (a ship cannot be fitted to do all three at once). This choice will determine what harvesting modules are needed in the high slots:

  • Mining Lasers or Strip Miners for asteroid mining
  • Ice Harvesters for ice mining
  • Gas Cloud Harvesters for gas mining.

The low-slot Mining Laser Upgrade and Ice Harvester Upgrade modules increase the yield (amount mined per minute) of asteroid and ice miners, respectively (there is no equivalent module for gas miners). As for rigs, they can be used to increase the yield of ice and Mercoxit mining, as well as mining drones. Lastly, the only mid-slot module dedicated to mining is the survey scanner (which shows how much ore/ice is available in nearby asteroids).

All the mining ships are shield tanked, and therefore most of their mid-slots and rigs, and some of their low-slots, are dedicated to mounting a stronger tank. For details on fitting shield-tanked ships see shield tanking; depending on whether you will be flying to more dangerous areas of space (and how risk-averse you are), you will dedicate more or fewer slots to your tank.

High-slot modules

Mining lasers

Mining lasers harvest asteroids, and are the most basic mining module. They have a cycle time of 60 seconds. Note that these require a free turret slot on a ship, and can therefore not be fitted to Mining Barges or Exhumers (which use Strip Miners instead).

Module Tech Meta CPU required (TF) Powergrid required (MW) Yield Icon target range.png Range Icon skillbook2.png Skill
Miner I I 0 60 2 40 10 Mining I
EP-S Gaussian Excavation Pulse I 1 51 2 42 10.6 Mining I
Dual Diode Mining Laser I I 2 54 2 44 11.2 Mining I
XeCl Drilling Beam I I 3 48 2 47 11.8 Mining I
Cu Vapor Particle Bore Stream I I 4 57 2 49 12.4 Mining I
Icon tech2.png Miner II II 5 80 4 60 12 Mining IV
Icon faction.png ORE Miner 6 80 4 60 14 Mining I
Icon faction.png Gallente Mining Laser 8 59 2 40 10 Mining I
Click on the column headers to sort the table; mouse over them for a more detailled explanation.
More information: Skills - Tech and Meta levels.

Compared to the meta 0 module, the meta 1-4 miners offer an increase in yield (+22% for the meta 4) along with some slightly lower fitting requirements - so you should use these modules if they are available and not too expensive. The tech 2 miner is a clear upgrade over any of its tech 1 counterparts (+50% yield compared with the meta 0 miner), although it does need more CPU and training the Mining skill to level IV - but if you plan on mining with the Venture for longer periods of time, it's a worthwhile investment. The ORE Miner (obtainable from the Outer Ring Excavations Loyalty Points store) is virtually identical to the tech 2 miner (except that it only needs Mining I), but is very difficult to find and very expensive.

Deep core miners

These are specialized variants of mining lasers, are are needed to mine Mercoxit (the rarest kind of ore, only found in nullsec). Whilst they are capable of mining other kinds of ore, they are less efficient at it (lower yield) than normal mining lasers. The Modulated Deep Core Miner II has a cycle time of 180 seconds; the others have cycle times of 60 seconds.

Module Tech Meta CPU required (TF) Powergrid required (MW) Yield Icon target range.png Range Icon skillbook2.png Skill
Deep Core Mining Laser I I 0 150 2 40 5 Deep Core Mining I
Icon tech2.png Modulated Deep Core Miner II II 5 80 3 40 10 Deep Core Mining II
Icon faction.png ORE Deep Core Mining Laser 6 150 2 40 7 Deep Core Mining I
Click on the column headers to sort the table; mouse over them for a more detailled explanation.
More information: Skills - Tech and Meta levels.

The tech 2 deep core miner can be fitted with mining crystals to increase its yield, and is also much more forgiving in terms of fitting (the tech 1 deep core miner takes so much CPU that it's nearly impossible to fit more than 1 on a Venture).

Strip miners

Strip miners can only be fit on mining barges and exhumers, are are used to mine asteroids. Unlike mining lasers, they have a cycle time of 180 seconds (3 minutes); the table below lists their mining yield in m3/min (whereas in-game tools often list their yield in m3 per cycle).

Module Tech Meta CPU required (TF) Powergrid required (MW) Yield Icon target range.png Range Icon skillbook2.png Skill
Strip Miner I I 0 60 10 180 15 Mining IV
Icon tech2.png Modulated Strip Miner II II 5 60 12 120 15 Mining V
Icon tech2.png Modulated Deep Core Strip Miner II II 5 60 12 83.3 15 Deep Core Mining II
Icon faction.png ORE Strip Miner 6 60 10 180 17 Mining IV
Click on the column headers to sort the table; mouse over them for a more detailled explanation.
More information: Skills - Tech and Meta levels.

Even the basic strip miner is a massive upgrade over mining lasers (the Strip Miner I mines almost five times as much as a Miner I). The tech 2 strip miner has a lower base yield than its tech 1 counterpart, but can fit mining crystals, which will give it up to 15% more yield (with tech 2 mining crystals). The Modulated Deep Core Strip Miner II is the only strip miner capable of mining Mercoxit, and the ORE Strip Miner is very rare, expensive, and not worth using.

Ice miners

These modules are used to mine ice (surprise, surprise), and, like strip miners, can only be fitted to mining barges and exhumers. Unlike ore miners, ice miners all mine 1 unit (1000 m3) of ice per cycle; their distinguishing feature is the length of their cycle (a shorter cycle means more ice mined over time).

Module Tech Meta CPU required (TF) Powergrid required (MW) Cycle Icon target range.png Range Icon skillbook2.png Skill
Ice Harvester I I 0 60 10 300 10 Ice Harvesting I
Icon tech2.png Ice Harvester II II 5 66 10 250 10 Ice Harvesting V
Icon faction.png ORE Ice Harvester 6 66 10 250 12 Ice Harvesting I
Click on the column headers to sort the table; mouse over them for a more detailled explanation.
More information: Skills - Tech and Meta levels.

The Tech 2 ice miner has 20% more yield (240 m3/min) than its Tech 1 counterpart (200 m3/min), but requires more skill training. The ORE miner (available from the ORE loyalty points store) is just as good as the Tech 2 miner, but it's very rare and expensive, and therefore it's worth investing the time to train Ice Harvesting to level V to use the Tech 2 version.

Gas cloud harvesters

Gas cloud miners are used to mine gas clouds, and can only be fit to ships with turrent slots (which means they cannot be fitted to mining barges or exhumers). For each level of the Gas Cloud Harvesting skill you can fit one additional gas cloud harvester (up to a total of 5 at skill level V); all gas cloud miners have a range of 1.5 km (the shortest of any of the mining modules by quite a margin). Note that the table below lists yield per minute (to make it easier to compare modules), while most in-game sources will list yield per cycle.

Module Tech Meta CPU required (TF) Powergrid required (MW) Cycle Yield Icon skillbook2.png Skill
Gas Cloud Harvester I I 0 60 2 30 20 Gas Cloud Harvesting I
'Crop' Gas Cloud Harvester I 1 48 2 30 20 Gas Cloud Harvesting I
'Plow' Gas Cloud Harvester I 1 30 2 30 20 Gas Cloud Harvesting I
Icon tech2.png Gas Cloud Harvester II II 5 70 5 40 30 Gas Cloud Harvesting V
Icon faction.png Syndicate Gas Cloud Harvester 6 26 2 30 20 Gas Cloud Harvesting I
Click on the column headers to sort the table; mouse over them for a more detailled explanation.
More information: Skills - Tech and Meta levels.

The two meta 1 gas cloud harvesters have lower fitting requirements than the meta 0 module, however, even an average-skilled pilot should have no problem fitting a Venture with two meta 0 gas cloud harvesters. The tech 2 module has 50% more yield than its tech 1 counterparts, and is therefore a very worthwhile upgrade despite the long skill training time (and the slightly more demanding fitting - although it should still not cause problems for most miners). The Syndicate harvester (obtainable from the Intaki Syndicate LP store), is very rare, expensive, and almost never worth using unless you need every last drop of CPU fitting for other modules.

Mid-slot modules

Survey scanners

Survey scanners are a mid-slot module which allow you to see how much ore/ice is present in nearby asteroids (allowing you to, for instance, mine the asteroids containing the most ore). For more details on how to use survey scanners, see survey scanner.

Survey scanners have to manually activated and do not auto-refresh (so you need to periodically activate the scanner to update the information you receive); a scan takes between 4 and 5 seconds (depending on the survey scanner module). Unlike most other modules in the game, training the prerequisite skill (CPU Management) does not improve the performance of the survey scanner in any way; the only way to increase the range of a survey scanner is to fit them to an Orca or a Rorqual (which have built-in bonuses to survey scanner range).

Module Tech Meta CPU required (TF) Powergrid required (MW) Icon target range.png Range Icon skillbook2.png Skill
Survey Scanner I I 0 5 1 15 CPU Management I
Rock-Scanning Sensor Array I I 1 4 1 15.75 CPU Management I
Residual Survey Scanner I I 2 4 1 16.5 CPU Management I
ML-3 Amphilotite Mining Probe I 3 4 1 17.25 CPU Management I
'Dactyl' Type-E Asteroid Analyzer I 4 4 1 18 CPU Management I
Icon tech2.png Survey Scanner II II 5 6 1 22.5 CPU Management II
Click on the column headers to sort the table; mouse over them for a more detailled explanation.
More information: Skills - Tech and Meta levels.

The various survey scanners use very little CPU and power grid, and are primarily distinguished by their range (how large an area, measured from your ship, they can scan). Given that nearly every mining module has a range of 15km or less (the one exception being the rare and very expensive ORE Strip Miner), the basic Survey Scanner I will cover every asteroid you can mine without moving your ship. The longer-ranged survey scanners are only useful if you're mining in an agile ship (e.g. a Venture) and want to fly around an asteroid belt looking for particular ore types, or if you are part of a mining fleet are are receiving fleet boosts (which, among other things, increase the range of your mining lasers).

Low-slot modules

Mining laser upgrades and ice harvester upgrades

Mining laser upgrades and ice harvester upgrades are low-slot modules which increase the ship's ore and ice mining yield, respectively. Mining laser upgrades increase the amount of ore mined per minute (m3/min), and ice harvester upgrades reduce the cycle time of ice harvesters (allowing more ice to be mined per minute). They use a moderate amount of CPU, but their notable downside is that they increase the amount of CPU used by the mining lasers / strip miners / ice harvesters installed on your ship (commonly referred to a "CPU penalty"). For example (assuming no skills or other factors), a Strip Miner I normally requires 60 TF of CPU, but if you install a Mining Laser Upgrade I on your ship, it now requires 60 + 10% = 66 TF. You can mitigate this penalty by training the Mining Upgrades skill, which reduces it by 5% per skill level.

Note that neither the yield increase nor the CPU penalty are subject to stacking penalties. Mining laser upgrades only affect ore mining yield and ice harvester upgrades only affect ice harvesters, but otherwise, these modules are nearly identical, and are therefore shown in a combined table below. There are no upgrade modules for gas mining.

Mining laser upgrade Ice harvester upgrade Tech Meta CPU required (TF) Powergrid required (MW) Yield bonus /
Cycle time bonus
CPU penalty Icon skillbook2.png Skill
Mining Laser Upgrade I Ice Harvester Upgrade I I 0 30 1 5% 10% Mining Upgrades I
Erin Mining Laser Upgrade Crisium Ice Harvester Upgrade I 1 31 1 6% 9% Mining Upgrades I
Elara Mining Laser Upgrade Frigoris Ice Harvester Upgrade I 2 33 1 7% 8.5% Mining Upgrades I
Carpo Mining Laser Upgrade Anguis Ice Harvester Upgrade I 3 35 1 8% 8% Mining Upgrades I
Aoede Mining Laser Upgrade Ingenii Ice Harvester Upgrade I 4 37 1 9% 7.5% Mining Upgrades I
Icon tech2.png Mining Laser Upgrade II Icon tech2.png Ice Harvester Upgrade II II 5 40 1 9% 12.5% Mining Upgrades IV
Click on the column headers to sort the table; mouse over them for a more detailled explanation.
More information: Skills - Tech and Meta levels.

The meta 1-4 variants are progressive upgrades over the basic meta 0 module, giving ever-higher mining yields (or reduced cycle times, for ice mining) and lower CPU penalties; the only downside to using them is their slightly higher CPU requirement. On stats alone, the tech 2 module is in all respects worse than the meta 4 module (especially the enormous 12.5% CPU penalty); however, the higher-meta tech 1 modules are often ruinously expensive, so the tech 2 module may be worth using if have the necessary skill trained, and if your ship can handle its steep CPU penalty.

Rigs

Drone mining augmentor

Drone mining augmentor rigs increase the yield of mining drones by 10% and 15% (for the tech 1 and tech 2 versions of the rig, respectively), but reduce your ship's total available CPU capacity by 10%. These rigs come in all available sizes (from small to capital), but are rarely worth using, as mining drones only make up a small fraction of a miner's yield, and the valuable rig slots are usually needed to improve your ship's tank.

Mercoxit mining crystal optimization

These rigs are only available in a medium size (to fit mining barges and exhumers), and increase the mining yield while mining Mercoxit by 16%.

Ice harvester accelerator

These rigs are only available in a medium size (to fit mining barges and exhumers), and decrease the cycle time of ice harvesters by 12%.

Mining crystals

Mining crystals can only be used on modulated ore mining modules (any tech 2 module with "modulated" in its name), and increase mining yield when mining a particular kind of ore (but give no benefit when mining another kind of ore). For instance, Scordite Mining Crystals increase your mining yield when mining Scordite (including Scordite's variants, Condensed Scordite and Massive Scordite), but give no benefit when mining any other kind of ore. They are loaded into the mining modules (like ammunition) and have a limited lifespan (on average, 400 mining cycles for tech 1 crystals and 200 cycles for tech 2 crystals) before they break and must be replaced with fresh crystals. Tech 1 mining crystals improve yield by 62.5%, while tech 2 cystals improve yield by 75%.

Modulated miners can be used without loading mining crystals into them, but they will perform worse (have lower yield) than their basic tech 1 counterparts. Mining crystals also modify the amount of capacitor used every time a mining module is activated; the crystals for common ore types reduce the amount of capacitor used (up to -20% for the Veldspar crystals), while the crystals for the rarer ores increase the amount of capacitor used (up to +100% for the Mercoxit crystals). This may become an issue when short-cycling mining modules (i.e. manually deactivating them before their cycle is complete, and then immediately re-activating them), as they use capacitor every time they are activated, and so you may need to wait a moment for your capacitor to recharge.

Generally, miners will carry a few sets of mining crystals in their cargo bays for the ore types they will encounter in their chosen mining area. Mining crystals take up 15m3 / 25m3 (for tech 1 / tech 2 crystals, respectively), and while the cargo hold of mining ships are not enormous, they are generally spacious enough to carry several tens of hour's worth of crystals. Organised mining fleets often use the Orca's enormous cargohold to store spare mining crystals for the entire fleet.

Mining crystals only affect ore mining; there are no corresponding crystals for ice or gas mining.

Drones

Mining drones (see Drones page). Combat drones: usually need 1-2 for highsec. Maybe a salvage drone?


Module info template

Module Tech Meta CPU required (TF) Powergrid required (MW) Yield Icon target range.png Range Icon skillbook2.png Skill
Tech 1 module I 0 2 60 40 10.0 Mining I
Icon tech2.png Tech 2 module II 1 2 51 42 10.6 Mining V
Icon storyline.png Storyline module 2 2 54 44 11.2 Gallente Frigate IV
Icon storyline.png Storyline module (alt) 2 2 54 44 11.2 [[Skills:Refining III]]
Icon faction.png Faction module 3 2 48 47 11.8 Drones II
Icon faction.png Faction module (alt) 3 2 48 47 11.8 [[Skills:Refining V]]
Icon deadspace.png Deadspace module 4 2 57 49 12.4 Caldari Battleship V
Icon officer.png Officer module 4 2 57 49 12.4 Amarr Titan V
Click on the column headers to sort the table; mouse over them for a more detailled explanation.
More information: Skills - Tech and Meta levels.
Yield is the volume of ore (m3) mined per minute.
And some more text without a superscript.

Can also use class="wikitable sortable collapsible collapsed" to make a collapsible table.