Smuggler Interception (Serpentis) (Level 3)
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name=Smuggler Interception, level 3
Faction: Serpentis
Mission type: Encounter
Space type: Deadspace with gate
Damage Dealt: Kin, Therm
Recommended damage dealing: Kin
Recommended ships: Jaguar, Cyclone, Typhoon, Drake [any BC is fine]
Recommended setup: these are all short range opponents; either tank them or attack from a distance.
Video: [Cerberus]
no hostiles at initial gate
Pocket 1
no automatic aggro
Group 1:
50-70km
6x Frigates (Coreli Agent/Guard/Safeguard/Spy)
1x Cruiser (Corelum Chief Guard/Safeguard) damp
Group 2:
65-75km
4x Frigates (Coreli Guard/Safeguard)
2x Cruisers (Corelum Chief Defender/Protector)
Structures:
No Loot
Asteroids:
Veldspar - 33 asteroids - 1915699 units
Acceleration Gate to Pocket 2 is at 58km
Pocket 2
no automatic aggro
Group 1 (left):
45-55km
3x Frigates (Coreli Infantry/Soldier)
2x Cruisers (Corelum Chief Defender/Protector)
Group 2 (middle):
45-55km
2x Serpentis Personnel Transport
5x Cruisers (Corelum Chief Watchman/Patroller) damp
1x Battlecruiser (Corelatis Platoon Leader/Squad Leader)
Group 3 (right):
45-55km
9x Frigates (Coreli Agent/Guard/Safeguard/Spy)
Note:
Shoot Group 1 first and neither Group 2 nor Group 3 will aggro. Afterward, both Groups 2 and 3 will aggro no matter which you shoot first.
objective of 10 militants in each transport wreck [only one required].
Blitz:
Destroy Group 2. Loot the Transports.
Standing:
-3.0% loss
& This penalty was incurred for destroying Serpentis's Serpentis Personnel Transport
Asteroids:
Veldspar - 86 asteroids
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