Stray Caldari Carrier

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Template:Survival copy


name=Stray Caldari Carrier, Level 5

Faction: Caldari
Mission type: Encounter
Space type: Normal Space, No Gates
Web/Scramble: All Frigates
Extras: Energy Neutralizer Sentries, NOS, ECM Jamming
Damage dealt: Kin 76%, Therm 24%
Recommended damage dealing: Kin/Therm
Recommended ships: Completed in (1) Maelstrom w/ Passive Tank and (1) Maelstrom with Shield Transporters

Warp-In

Ships at 25-75k unless you choose to warp to within a different distance

Template:Image url="http://i609.photobucket.com/albums/tt174/climb22033/StrayCaldariCarrier5-1.jpg" title="Distances if you Warp to 0" alt="text"

8 x Frigates (Taibu State Nagasa/Shinai/Tachi*/Wakizashi) orbits of 3-17k, Web/Scramble, *ECM Jammer 7 x Cruisers (Taibu State Bajo/Samurai/Shugo*) orbits of 18-33k, *ECM Jammer 7 x Battleships (State Shukuro Shogun/State Zen^^/Oshiro*) orbits 29-35k, *ECM Jammer, (^^Trigger) 1 x Carrier (State Izanaki) NOS 5 x Fighters (State Fighter) Carrier Support Group 1, orbits at 3k 12 x Caldari Cruise Missile Batteries

Spawn 1:
5 x Battleships (State Shukuro Bishamon/Shogun)

Carrier Spawns:

Template:Image url="http://i609.photobucket.com/albums/tt174/climb22033/StrayCaldariCarrier5-2.jpg" title="Damage Spawn Points" alt="Damage Spawn Points"

    • When you've destroyed 40% of the Carrier’s shields, there spawns:**

5 x Fighters (State Fighter) Carrier Support Group 2 3 x Caldari Energy Neutralizer IIIs

    • When you've destroyed 95% of the Carrier's shields, there spawns:**

5 x Fighters (State Fighter) Carrier Support Group 3 3 x Caldari Energy Neutralizer IIIs

    • When you've destroyed 40% of the Carrier's armor, there spawns:**

5 x Fighters (State Fighter) Carrier Support Group 4

    • When you've destroyed 95% of the Carrier's armor, there spawns:**

5 x Fighters (State Fighter) Carrier Support Group 5

    • When you've destroyed 50% of the Carrier's hull, there spawns:**

5 x Fighters (State Fighter) Carrier Support Group 6

Tips:
- Mission occurs in normal space, so you can always warp to distances and to bookmarks farther away from the NPCs.
- Your first warp attempt will be a forced Warp to 0. Even if you select Warp to 100 you will arrive at the Warp-In Beacon
- Try selecting warp, canceling your warp, then warping to your desired distance
- Warping to within 100km leaves plenty of distance that spreads out the aggro
- Cruise Missile Batteries have a maximum range of 170km, and the Carrier’s NOS has a maximum range of 150km
- Fighters will immediately attack your drones when they spawn from the Carrier, but this can be used to your advantage
- Small Drones are invulnerable to the Fighters, as long as they are moving/attacking; and they are a great way to draw-off the Fighters aggro. Have your small drones attacking the carrier when the fighters spawn.
- The Fighters are only be able to hit Large and Medium drones
- Mission is flagged complete when the Carrier and Fighters are destroyed. You do not need to destroy the Cap Ship Maint Array