Illegal Activity (Level 3)
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Illegal Activity is a 3 part mission chain, consisting of 3 encounter missions involving combat with Gallente Federation
Illegal Activity (1 of 3)
Mission briefing |
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We've had increasing reports of hostile activity within our borders in the past months, and I've been ordered to take a look into the matter. One of these reports came from a group of miners scouring the Veldspar belts in the outer regions of <System>. They claimed to have seen a large ore convoy heading away from one of the belts, consisting of ships which appeared to be of Gallentean origin. Their escort attacked them immediately, but they escaped unharmed. My best guess would be that these hostiles are in fact pirates, but what intrigued me is that their ships did not appear to match the description of any pirate organization known to infest <System>.
I want you to take a look into this, <Character>. Fly to the asteroid belt where the miners were attacked. Wait there for a while, and see if any hostiles show up. If they do, destroy them but try to take back someone from their ranks alive for questioning. |
Blitz: Kill everything in 2nd wave. Loot the mission objective from the last killed ship (1x Gallente Light Marines). Warp out. You don't need to take care of miners.
Warp in
Takes a couple of minutes for the ships to warp in.
WD | EWAR | L
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6 x Frigate Federation Navy Miner |
WD | EWAR | L
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3 x Frigate Federation Navy Officer | ||||
3 x Frigate Federation Navy Delta II Support Frigate |
WD | EWAR | L
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17-18 x Veldspar |
Loot & Salvage
- Loot: ~250k ISK
- Salvage: ~250k ISK
Illegal Activity (2 of 3)
Mission briefing |
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Something caught my attention while you were off on your reconnaissance mission. A group of slave traders traveling through <System> stumbled upon a strange anomaly that caught their attention. It's a cloud of gas that somehow acts as a shield against long-range scanners, which is probably why our surveillance forces haven't detected it yet. These slave traders couldn't scan what was inside and weren't going to take any chances by approaching the anomaly, so they left and informed the authorities.
I would like you to investigate this strange cloud, and see what's inside. I'll upload a bookmark into your journal that should send you close enough to the anomaly for your scanner to detect what's inside. If you encounter any hostiles, destroy them. Then report back to me with your findings. |
WD | EWAR | L
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3 x Frigate Federation Navy Delta II Support Frigate | ||||
3 x Cruiser Federation Navy Detective |
Loot
- Loot: ~240k ISK
- Salvage: ~540k ISK
Illegal Activity (3 of 3)
Mission briefing |
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Since you found the acceleration gate in your last mission, I believe you're the most suited to take a look at what's at the other side. I've received reports of Gallente convoys traveling to and from the area you discovered, but never realized there was a connection until your discovery. So this might be a hidden base of some sort, who knows. But it's for you to find out.
When you arrive at the warp-in point after using the acceleration gate hidden inside the anomaly, I want you to neutralize any hostiles you find. I'm especially keen on finding out what these convoys have been transporting, so if you see one then destroy it. I'll send someone else to pick up the pieces after you're done, so don't leave any survivors. |
Blitz: Kill then loot the R.S. Officer, activate the gate. The courier(s) will take a few mins to arrive so kill ships around the next gate, destroy the Roden Shipyard Courier when they spawn. (requires lots of tank)
- R.S. Officer Passcard is required for unlocking gate
WD | EWAR | L
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1 x Cruiser R.S. Officer |
Loot & Salvage
- Loot: ~4.7 Mil ISK
- Loot: ~8.5 Mil ISK + Salvage: ~614k ISK (2024/09/08)
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