The Fortress (Caldari)

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Template:Survival copy

name=The Fortress, Level 5

Type Encounter
Faction Caldari
Best damage to deal Kin/Therm
Damage to resist Kin 85% / Therm 15%
Warp disruption All Frigates
Ship suggestion (1) Maelstrom w/ Passive Tank and (1) Maelstrom w/ Shield Transporters
Extra Caldari Energy Neutralizer Sentry IIIs, ECM Jammer


Space type: Normal Space. No Gate
Direct warp into Normal Space. No Gate

Warp-In

Ships 45-50km from warp-in unless you select to warp to a different distance. All ships aggro at warp-in ships and structures from warp-in beacon
8 x Frigates (Taibu State Nagasa/Shinai) orbits at 3k, Web/Scramble 3 x Battlecruisers (State Shukuro Bajo/Samurai) orbits at 23k 9 x Battleships (State Shukuro Bishamon/Daijo/Shogun) orbits at 33 � 35km 4 x Tower Sentry Caldari III 5 x Caldari Cruise Missile Batteries 7 x Caldari Energy Neutralizer Sentry IIIs Capital Ship Maintenance Array Spawns:

    • When the Maintenance Array is reduced to 40% Shields there spawns**

10 x Fighters (State Fighter) Capital Ship Maintenance Guards

    • When the Maintenance Array is reduced to 0% Shields, there spawns**

4 x Frigates (Taibu State Nagasa) orbits at 3k, Web/Scramble 6 x Cruisers (Taibu State Daimyo/Shugo) orbits at 17km, 35% ECM Jammers 8 x Battleships (State Shukuro Shogun) orbits at 33km 4 x Tower Sentry Caldari III

    • When the Maintenance Array is reduced to 50% Hull there spawns**

10 x Fighters (State Fighter) Capital Ship Maintenance Guards Tips:
- Use a Passive Tank and save time by not having to destroy Energy Neutralizer Sentries
- Maximum damage dealing of initial groups are 1,695hp/s (Kin 85%, Therm 15%)
- Mission flagged complete Maintenance Array is destroyed, whether all ships are destroyed or not