In The Midst of Deadspace (3 of 5)
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Revision as of 22:36, 22 September 2022 by Aldo Jackson (talk | contribs)
Missions |
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Mission Reports |
Mission Guides |
Special Missions |
Helpful Links |
- Main article: In The Midst of Deadspace
Mission briefing |
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A brain scan of the marines you captured revealed images of a third entrance into the Amarr slave compound deadspace area. However getting through the first acceleration gate requires a key. Fortunately one of the marines knew its location.
You must once again venture to the slave compound. There you will find an armory which was hidden by a cloaking field emitter. Since we know of its exact location now, we will modify your ship's computer to ignore the cloaking field. This should make the task of retrieving the key quite easy. Once you have the key report back to me, and I will give you the coordinates to the third entrance. |
Pocket 1
- Empty
Pocket 2
- Empty
Pocket 3
Initial Group (50-70km) (auto-aggro)
WD | EWAR | L
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5 x Frigate Imperial Navy Delta II Support Frigate | ||||
6 x Cruiser Imperial Navy Officer/Omen | ||||
2 x Battleship Imperial Navy Apocalypse |
Notes
- Force Field can be flown straight through, and cargo container can be retrieved from within.
- The gate permit is required for Parts 4 and 5.
Rats may drop a Basic implant; implant reward also available for fast completion.
Next: In The Midst of Deadspace (4 of 5)
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