Enemies Abound

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Enemies Abound is a Level 4 mission consisting of 5 sub-missions. It involves combat with Gallente Federation and Minmatar Republic.

Part 1

Level 4
Type Encounter
Objective Take the residents of the illegal settlement by force and bring them to the authorities.
Faction Gallente Federation
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Kinetic damage KinThermal damage Th
Warp disruption Elite Frigates (Web, Warp disrupt)
EWAR Federation Navis Longa/Praktor Navis Praetoria (Sensor Dampening)
Standing loss Minor Gallente standing loss for ship kills (-0.006 for example)
Mission briefing
We've detected an illegal settlement in Haajinen. Not only do they not have a permit, they haven't paid their taxes since, well, it looks like they've never had any intention of paying their taxes. We discovered them by tracing a large shipment of ship components and planetary vehicles headed for the Asalola market to their outpost. I sent a small team of security personnel to evict them but they reported meeting heavy resistance, forcing them to retreat. They nearly lost a cruiser out there...

Considering your reputation, I'd like you to take care of the dirty work. Fly over to the settlement and try to negotiate with them. If they still refuse to leave, you have full clearance to take them by force.

Videos: CNR, Sentry Dominix

Site has to be cleared before mission-can can be looted.

Single Pocket

Group 1, 20km, auto-aggro
WD EWAR L


Elite Frigate 2 x Elite Frigate Navy Gamma I Support Frigate Warp Disruptor Stasis Webifier
Battleship 2 x Battleship Navy Dominix/Megathron
Group 2, 40km
WD EWAR L


Elite Frigate 1-2 x Elite Frigate Elite Federation Manic Warp Scrambler Stasis Webifier
Cruiser 4 x Cruiser Federation Navy Thorax
Battleship 5 x Battleship Federation Navy Orion/Navis Longa/Praktor Navis Praetoria Remote Sensor Dampener
Group 3, 50km
WD EWAR L


Elite Frigate 3 x Elite Frigate Navy Gamma I Support Frigate Warp Disruptor Stasis Webifier
Cruiser 2 x Cruiser Federation Navy Thorax
Battleship 2 x Battleship Federation Navy Megathron

Loot

3x Federation Navy Fleet Colonel Insignia I
8x Federation Navy Fleet Colonel Insignia II
8x Federation Navy Fleet Major Insignia I
1x Federation Navy Sergeant Insignia II
5x Federation Navy Sergeant Insignia III


Part 2

Level 4
Type Courier
Objective Transport 1x Encoded Data Chip (0.1 m3) to agent station.
Ship suggestion Fast frigate or shuttle


Mission briefing
Alright, I've been asked by the government agent who has been on the illegal settler case to help him retrieve some data from the information center in Kulelen. He says it's important for his investigation into who these people really are, and where they come from. This data is too sensitive to send via transmission, so someone has to go retrieve the data chip for us. Considering you're already involved in this case, I think that someone should be you.

If you're up for it, then I'd be very grateful. You'll find the data chip on one of the stations in Kulelen. I've uploaded the exact details into your journal.


Part 3

{{:}}

Part 4

Level 4
Type Encounter
Objective Destroy the Roden Shipyard Factory Station
Faction Gallente Federation
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Kinetic damage KinThermal damage Th
Warp disruption Navy Delta II Support Frigate (Web, Warp disrupt), Roden Shipyard Interceptor (Web)
Standing loss Roden Shipyard Factory Station (-0.24% Gallente), Bunkers and "Officer" frigates (-0.24% Gallente)
Extra Gallente Navy Officer deals Electromagnetic damage EM damage
Mission briefing
I have strict orders from my source within the government to obliterate this Roden Shipyards Factory without further ado. He sent me this simple request as soon as I informed him of the current situation. The government will send in their own security forces later to take care of the leftovers, but the factory itself needs to be rendered inoperable immediately.

You have been assigned the task of destroying this mega-structure. I suggest you bring a couple friends with you, taking it down is not a one-man-job.

Videos: Navy Raven, CNR, Sentry Dominix

Pocket 1

Initial Group, 30km, auto-aggro
WD EWAR L


Elite Frigate 5 x Elite Frigate Navy Delta II Support Frigate Warp Disruptor Stasis Webifier
Frigate 3 x Frigate Federation Navy Officer
Battleship 2 x Battleship Federation Navy Orion

Pocket 2

Group 1, 10km, auto-aggro
WD EWAR L


Battleship 2 x Battleship Federation Navy Megathron
Group 2, 35km
WD EWAR L


Battleship 3 x Battleship Federation Navy Megathron/Dominix
Group 3, 35km
WD EWAR L


Battleship 3 x Battleship Federation Navy Megathron/Dominix

Pocket 3

Group 1, 5-15km, auto-aggro
WD EWAR L


Elite Frigate 2 x Elite Frigate Roden Shipyard Interceptor Stasis Webifier
Battleship 1 x Battleship Roden Shipyard Orion
Group 2, 45-60km
WD EWAR L


Sentry 3 x Sentry Gallente Sentry Gun III
Frigate 4 x Frigate Roden Shipyard Patrol Officer Fires heavy EM missiles
Group 3
WD EWAR L


Elite Frigate 5 x Elite Frigate Roden Shipyard Interceptor Stasis Webifier
Battleship 3 x Battleship Roden Shipyard Megathron
WD EWAR L


Structure 1 x Roden Shipyard Factory Station Mission objective

Mining

Asteroids, Pocket 1
WD EWAR L


Asteroid 21 x Veldspar
Asteroid 4 x Scordite
Asteroids, Pocket 3
WD EWAR L


Asteroid 32 x Veldspar

Loot

 7x Federation Navy Command Sergeant Major Insignia I
 3x Federation Navy Fleet Colonel Insignia I
17x Federation Navy Fleet Colonel Insignia II
10x Federation Navy Sergeant Insignia II
 2x Federation Navy Sergeant Insignia III


Part 5

Level 4
Type Encounter
Objective Destroy the smuggler gate as soon as possible
Faction Minmatar Republic
Best damage to deal Explosive damage ExKinetic damage Kin
Damage to resist Explosive damage ExKinetic damage Kin
Warp disruption Republic Fleet D-1 Support Frigate (Web)
Standing loss Heavy Missile Battery (-2.4% Minmatar Republic)
Mission briefing
The government reconnaissance team that entered the Roden Shipyard complex shortly after you left quickly discovered something of interest, an extra hidden acceleration gate leading to another deadspace pocket. They accessed the gate, curious to see what lies on the other site, and to their astonishment there lay before them a stargate! It was apparently a smuggler gate which looks to bear the hallmarks of the Angel Cartel. However pirates were nowhere in sight, only Republic and Federation ships.

It appears as though the Federation-Republic alliance has taken over this old smuggler gate, and has been using it to smuggle in convoys of goods to Karnola. We discovered another stargate of Gallente design not long ago, which we destroyed, but it seems that our enemies have found more holes in our defenses.

The good part is that this smuggler gate seems to be extremely unstable. The Caldari State security forces almost managed to overpower the guards, but reinforcements arrived at the last minute through the gate. What they did notice was that the gate needs a few minutes to recharge before it can be used. And only a few ships are able to warp through the gate each jump cycle. This gives you a huge advantage, if you are fast.

I want you to destroy this gate. You will not need to warp through the entire deadspace area again, as we know of another way into the deadspace pocket that contains the stargate, it's located relatively close to the edge of the deadspace area surrounding the Roden Shipyard Factory Station. But be wary of the reinforcements arriving through the gate, if you are not fast enough you will eventually be overpowered. Good luck!

Videos: Navy Raven, Tengu, CNR, Sentry Dominix

Blitz: Destroy the Stargate.

Single Pocket

  • Groups warp-in at 4-minute intervals.
Group 1, 30-40km
WD EWAR L


Sentry 2 x Sentry Heavy Missile Battery
Cruiser 8 x Cruiser Republic Fleet Stabber/Rupture
Battleship 2 x Battleship Republic Fleet Tempest/Typhoon
Group 2, 50-55km
WD EWAR L


Frigate 3 x Frigate Republic Fleet Officer
Battleship 1 x Battleship Republic Fleet Darkana
Group 3, 55-60km
WD EWAR L


Frigate 4 x Frigate Republic Fleet D-1 Support Frigate Stasis Webifier
Battleship 3 x Battleship Republic Fleet Tempest/Typhoon
Group 4, 90-95km
WD EWAR L


Cruiser 4 x Cruiser Republic Fleet Rupture
Battleship 4 x Battleship Republic Fleet Typhoon/Darkana
Group 5, 60km
WD EWAR L


Cruiser 3 x Cruiser Freedom Patriot
Battleship 3 x Battleship Freedom Liberty
Group 6, 35km
WD EWAR L


Frigate 5 x Frigate Republic Fleet D-1 Support Frigate Stasis Webifier
Battleship 3 x Battleship Republic Fleet Darkana
WD EWAR L


Structure 1 x Smuggler Stargate Mission objective standard commodities

Loot

4x Republic Fleet Captain Insignia I
3x Republic Fleet Commander Insignia I
5x Republic Fleet Commander Insignia II
3x Republic Fleet High Captain Insignia I
4x Republic Fleet Private Insignia III
3x Republic Fleet Private Insignia V