Downing The Slavers (2 of 2) (Blood Raiders)

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Revision as of 15:50, 5 June 2023 by Evon R'al (talk | contribs) (Extract mission from The Rogue Slave Trader (Blood Raiders))
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Level 3
Type Encounter
Faction Blood Raiders
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
Ship suggestion Caracal, Drake, Ferox, Harbinger, Domi, Gila


Blitz: In the last pocket you only have to kill the Slavers-- this completes the mission and you can warp out afterwards. All other kills are optional.

On Warp In

Transmission
We have an intruder! Don't let him access the Gate!

Acceleration gate is locked until all hostiles are destroyed.

WD EWAR L
Group 1 (25-30km), auto aggro
Cruiser 3 x Cruiser Corpum Arch Priest/Arch Sage
Destroyer 1 x Destroyer Corpior Cleric
Frigate 3 x Frigate Corpii Diviner

Asteroids: Scordite asteroids: 10x - 25k per asteroid = total of 250k
Veldspar asteroids: 14x - 50k-90k per asteroid = total of approx. 750k

All asteroids in 30km of Acceleration gate. It's safe to tank AFK mine after clearing. 1-2 low level rats will spawn to harass you, but can be easily tanked. Remember to not turn in the mission until you're done mining.

Pocket 1

Blitz: Kill the Blood Raider Slavers, warp out.

  • The gate lands you right in the middle of a defensive square structure with sentries & ships on each corner @ 5 to 16km with a 15 second-ish delay before being aggro'ed.
  • Note that sentries have 250km range though and will still hit you at 100km. This should however be tankable long enough to pick off the ships as they come toward you.
WD EWAR L
Group 1 (5-15km), auto aggro
Sentry 4 x Sentry Blood Raider Sentry
Battlecruiser 2-3 x Battlecruiser Blood Raider Slaver Destroying completes mission
Destroyer 4-5 x Destroyer Corpior Templar/Visionary/Cleric


Structures: Walls & Elevators do not have loot. Sentry Guns drop Medium Frequency Crystals.