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Worlds Collide (Guristas Pirates & Angel Cartel)

From EVE University Wiki
Revision as of 08:09, 26 August 2024 by Evon R'al (talk | contribs) (Add structure tables with gates, analogous to the level 1 Angel Cartel & Sansha's Nation version.)
This article details the Level 1 Guristas & Angel variant of this mission. For other variants, see Worlds Collide (disambiguation).


Level 1
Type Encounter
Factions GuristasAngel Cartel
Best damage to deal Kinetic damage KinThermal damage ThExplosive damage ExKinetic damage Kin
Damage to resist Kinetic damage KinThermal damage ThExplosive damage ExKinetic damage Kin
EWAR Pithi Saboteur/Despoiler (Target Jamming), Gistii Ruffian (Target Painting)
Ship suggestion Frigate, Destroyer
Standing loss Killing Federation Hoplon/Kontos (possible loss with Gallente Federation)


Entry Pocket (Warzone)

Group 1 guards the gate to the Guristas base.
Group 2 guards the gate to the Cartel base.


Structures
WD EWAR L


  To Guristas Base
  To Cartel Base
Group 1, 120km (auto-aggro)
WD EWAR L


  5 x Frigate Pithi Saboteur/Despoiler  
Group 2, 120km
WD EWAR L


  5 x Frigate Gistii Ambusher/Raider
  1 x Destroyer Gistior Defacer


Guristas Base

Structures
WD EWAR L


  To The Research Outpost
Group 1, 25km (auto-aggro)
WD EWAR L


  1 x Destroyer Pithior Anarchist/Nihilist  
Group 2, 10km (auto-aggro)
WD EWAR L


  1 x Destroyer Guristas Overseer


Reinforcement, 5-26km (auto-aggro)
WD EWAR L


  7 x Frigate Pithi Destructor/Demolisher
  1 x Destroyer Pithior Nihilist


Cartel Base

Structures
WD EWAR L


  To The Research Outpost
Initial Group, 20km (auto-aggro)
WD EWAR L


  2 x Frigate Gistii Raider
  1 x Destroyer Gistior Shatterer  


Reinforcement, 5-26km (auto-aggro)
WD EWAR L


  9 x Frigate Gistii Nomad/Ruffian/Raider  


Research Outpost

Structures
WD EWAR L


  To The Warzone


Initial Group, 5-13km (auto-aggro)
WD EWAR L


  10 x Frigate Pithi Arrogator/Imputor/Saboteur  
  2 x Frigate Federation Hoplon/Kontos


Notes

  • Radiating Telescope may drop loot.
  • It is not required to kill the Federation rats in the Research Outpost pocket.
  • There is a gate back to the War Zone (Entry Pocket), which allows you to move through the rooms without leaving the site. This is useful for returning to earlier rooms to finish off rats or looting/salvaging wrecks.