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Revision as of 20:59, 10 September 2019 by Rayanth (talk | contribs) (Reverted edits by Rayanth (talk) to last revision by Felyza)


Level 5
Type Encounter
Factions Minmatar RepublicMercenaries
Best damage to deal Explosive damage ExKinetic damage KinKinetic damage KinThermal damage Th
Damage to resist Explosive damage ExKinetic damage KinKinetic damage KinThermal damage Th
EWAR Republic Harkal (Neut)
Ship suggestion Passive Battleship + Logistics, Capital (no gates)


Warp-In

Initial Group, 20km
WD EWAR L


  1 x Carrier Republic Harkal    
Shooting the carrier
  5 x Fighter Republic Fighter    
90% Armor
  3 x Frigate Mercenary Elite Fighter  
50% Armor
  4 x Frigate Mercenary Elite Fighter  
10% Armor
  3 x Frigate Mercenary Elite Fighter  
90% Structure
  1 x Frigate Mercenary Elite Fighter  
50% Structure
  2 x Frigate Mercenary Elite Fighter  


Reinforcement 1
WD EWAR L


  5-40 x Fighter Republic Fighter


Reinforcement 2
WD EWAR L
Reinforcement 2a
  3 x Frigate Mercenary Elite Fighter
  7 x Cruiser Mercenary Commander  
Reinforcement 2b
  2 x Cruiser Mercenary Corporal
  1 x Battleship Mercenary Overlord


Reinforcement 3
WD EWAR L
Reinforcement 3a
  3 x Frigate Mercenary Elite Fighter
  7 x Cruiser Mercenary Commander  
Reinforcement 3b
  3 x Cruiser Mercenary Corporal
  1 x Battleship Mercenary Overlord


Reinforcement 4
WD EWAR L
Reinforcement 4a
  3 x Frigate Mercenary Elite Fighter
  7 x Cruiser Mercenary Commander  
Reinforcement 4b
  2 x Cruiser Mercenary Corporal
  1 x Battleship Mercenary Overlord


Reinforcement 5
WD EWAR L
Reinforcement 5a
  4 x Frigate Mercenary Elite Fighter
  7 x Cruiser Mercenary Commander  
Reinforcement 5b
  5 x Cruiser Mercenary Corporal
  1 x Battleship Mercenary Overlord


Reinforcement 6
WD EWAR L
Reinforcement 6a
  4 x Frigate Mercenary Elite Fighter
  3 x Cruiser Mercenary Commander  
Reinforcement 6b
  3 x Cruiser Mercenary Corporal
  3 x Battleship Mercenary Overlord


Notes

  • Neut counters:
    • Use a Passive tank
    • Get the carrier's neut on your drones
    • Plan a capacitor that receives an extra 40 units/s
  • Orbit ranges:
    • Fighters: 3km
    • Frigates: 8km
    • Cruisers: 15-17km
    • Battleships: 4km