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In The Midst of Deadspace

From EVE University Wiki

In The Midst of Deadspace is a Level 4 mission chain consisting of 5 missions. It involves combat with Caldari State, Amarr Empire, and Khanid Kingdom.

Part 1

Level 4
Type Encounter
Objective Destroy the Amarr fleet guarding the slave compound
Factions Amarr EmpireCaldari State
Best damage to deal   EM  Th  Kin  Th
Damage to resist   EM  Th  Kin  Th
Warp disruption Imperial Navy Gamma I/Gamma II/Delta I Support Frigate (Web, Warp disrupt)
Imperial Navy Gamma II Support Frigate (Web, Scram)
Ship suggestion Battleship, Marauder, T3C
Standing loss -0.24 per tick Amarr Empire for killing the Apocalypses, -0.002 per tick Amarr Empire for killing other ships.
Extra Prop mod useful, as gates are spread out
Mission briefing
It has come to my attention that another agent within Federation Navy revealed a sizable deadspace area inside Vittenyn that has apparently been claimed by the Amarr - Caldari Alliance. Apparently what he found in there was more than he could handle, so it has fallen to us to resolve this critical matter of national security.

Your first task is to infiltrate the Amarr slave compound and destroy the fleet guarding it. The previous agent with this assignment had discovered a secret entrance into the complex. However due to his bungling the Amarr forces now know about this 'hidden' route and there it's pointless to use it. Instead I want you to fly in there through the main gate and attack them head-on. You should be experienced enough to handle 'em, although I do of course recommend bringing some backup with you.


Pocket 1

Group 1, 18-20km (auto-aggro)
WD EWAR L


  4 x Cruiser Caldari Navy Moa


Group 2, 20-27km
WD EWAR L


  2 x Frigate Caldari Navy Delta II Support Frigate    
  2 x Battleship Caldari Navy Raven


Group 3, 32-38km
WD EWAR L


  2 x Battleship Imperial Navy Armageddon


Group 4, 54-57km
WD EWAR L


  2 x Cruiser Imperial Navy Maller
  2 x Battleship Imperial Navy Apocalypse


Pocket 2

Group 1, 5-32km (auto-aggro)
WD EWAR L


  3 x Sentry Amarr Sentry Gun
  4 x Frigate Imperial Navy Gamma II Support Frigate    
  2 x Battleship Imperial Navy Apocalypse

Pocket 3

  • No aggro on warp-in, but attack aggro varies.
  • Left Group causes Back Group to aggro.


Left Group, 68-73km
WD EWAR L


  1 x Sentry Amarr Sentry Gun
  2 x Frigate Imperial Navy Delta/Gamma I Support Frigate    
  1 x Frigate Imperial Navy Delta II Support Frigate    
  1 x Battleship Imperial Navy Apocalypse
  • Right Group causes Bottom Group to aggro.


Right Group, 72-76km
WD EWAR L


  1 x Sentry Amarr Sentry Gun
  2 x Frigate Imperial Navy Delta/Gamma I Support Frigate    
  2 x Frigate Imperial Navy Delta II Support Frigate    
  2 x Battleship Imperial Navy Armageddon/Apocalypse


Top Group, 68-74km
WD EWAR L


  1 x Sentry Amarr Sentry Gun
  2 x Frigate Imperial Navy Gamma I Support Frigate    
  2 x Frigate Imperial Navy Delta II Support Frigate    
  2 x Battleship Imperial Navy Armageddon/Apocalypse


Bottom Group, 68-74km
WD EWAR L


  1 x Sentry Amarr Sentry Gun
  2 x Frigate Imperial Navy Gamma I Support Frigate    
  1 x Frigate Imperial Navy Gamma II Support Frigate    
  2 x Battleship Imperial Navy Armageddon


Back Group, 85-105km
WD EWAR L


  1 x Sentry Amarr Sentry Gun
  3 x Frigate Imperial Navy Gamma II Support Frigate    
  3 x Cruiser Imperial Navy Maller
  2 x Battleship Imperial Navy Jakar




Part 2

Level 4
Type Courier
Objective Transport 50x Amarr Light Marines (100 m3)
Ship suggestion Fast frigate


Mission briefing
The Amarr troops you captured in your previous mission are unwilling to reveal any information. In fact, we've nearly lost a few to suicide. So as a lost ditch effort, I want them brain scanned, we can 'fetch' images from their brain which may reveal something to us. It's a difficult and risky process, but then again these are the enemy and in war one must make decisions which would otherwise be deemed unethical.

The equipment which is needed to do the brain scan is located at Alakgur VII - Moon 3 - Republic Security Services Assembly Plant. Drop off the marines there and my associates will take care of the rest. Dismissed.


Part 3

Level 4
Type Encounter
Objective Find armory in slave compound room deadspace area, destroy enemies, and retrieve Imperial Navy Gate Permit container.
Faction Amarr Empire
Best damage to deal   EM  Th
Damage to resist   EM  Th
EWAR Imperial Navy Delta II Support Frigate (Web, Warp disrupt)
Ship suggestion Battleship, Marauder, T3C
Standing loss -0.24 Amarr Empire standings loss (for killing officer/ships)
Extra Prop mod recommended!
Mission briefing
A brain scan of the marines you captured revealed images of a third entrance into the Amarr slave compound deadspace area. However getting through the first acceleration gate requires a key. Fortunately one of the marines knew its location.

You must once again venture to the slave compound. There you will find an armory which was hidden by a cloaking field emitter. Since we know of its exact location now, we will modify your ship's computer to ignore the cloaking field. This should make the task of retrieving the key quite easy.

Once you have the key report back to me, and I will give you the coordinates to the third entrance.


Pocket 1

  • Empty

Pocket 2

  • Empty

Pocket 3

Initial Group (50-70km) (auto-aggro)
WD EWAR L


  5 x Frigate Imperial Navy Delta II Support Frigate    
  6 x Cruiser Imperial Navy Officer/Omen
  2 x Battleship Imperial Navy Apocalypse

Notes

  • Force Field can be flown straight through, and cargo container can be retrieved from within.
  • The gate permit is required for Parts 4 and 5.

Rats may drop a Basic implant; implant reward also available for fast completion. In addition to the permit, container also contains 20x small arms


Part 4

Level 4
Type Encounter
Objective Destroy the Imperial Stargate
Faction Amarr Empire
Best damage to deal   EM  Th
Damage to resist   EM  Th
Warp disruption Imperial Guard (Web, Warp disrupt)
Ship suggestion Battleship, Marauder, T3C
Extra Imperial Security Commander deals   Kin damage.
Mission briefing
Now that we have the keycard it's time to send you to the third gate. Make sure you're well equipped and ready for anything the Amarr or Caldari might pit you against because I have absolutely no idea what lies beyond the acceleration gate.

I will fit your ship with some high tech sensors of my own, just in case I'm able to spot something that you miss. Don't worry, it won't fill a module slot. Now get going!


  • "Imperial Navy Gate Permit" is required to activate the gate.
    • After the gate has been unlocked, several ships may pass through without a permit.


Pocket 1

  • Attack middle group first. Attacking left or right group will aggro middle.


Left Group, 20-25km
WD EWAR L


  5 x Elite Frigate Imperial Guard    
  3 x Battleship Imperial Security Captain


Middle Group, 16-23km
WD EWAR L


  3 x Cruiser Imperial Security Officer
  2 x Battleship Imperial Security Captain
  1 x Battleship Imperial Security Commander  


Right Group, 28-34km
WD EWAR L


  5 x Elite Frigate Imperial Guard    
  3 x Battleship Imperial Security Captain


Pocket 2

Initial Group, 35-45km
WD EWAR L


  3 x Sentry Amarr Sentry Gun
  2 x Cruiser Divine Imperial Equalizer
  1 x Battleship Imperial Ultara
  1 x Imperial Stargate  


Part 5

Level 4
Type Encounter
Objective Destroy the Caldari Manufacturing Plant
Factions Khanid KingdomCaldari State
Best damage to deal   EM  Th  Kin  Th
Damage to resist   Th  EM  Kin  Th
Warp disruption Spider Drone I (Web), Taibu State Shinai (Web, Scram)
EWAR Taibu State Daito/Sohei/Tendai (Target Jamming)
Ship suggestion Battleship, Marauder, T3C
Standing loss Caldari Manufacturing Plant (-2.4% Caldari State)
Extra Khanid Mashtori may use Defender Missiles
Mission briefing
Great work in your last mission. But now it is time for the final attack to completely eliminate the Amarr presence within the troublesome deadspace area in Odatrik. The sensior I had implanted onto your ship detected a gate leading towards their headquarters within the room where you destroyed the stargate. It is time for you to access this gate and confront the remainder of their forces. I will again implant the sensors onto your ship, so expect me to contact you once you warp through the acceleration gate leading to their headquarters.


"Imperial Navy Gate Permit" is required to activate the gate.

No hostiles at initial gate.

Pocket 1

Empty.

Pocket 2

Initial Group
WD EWAR L


  2 x Drone Spider Drone I  
  1 x Battleship Khanid Mashtori  

Pocket 3

Left Group
WD EWAR L


  3 x Frigate Taibu State Daito/Yari  
  2 x Cruiser Taibu State Sohei/Tendai  
  3 x Battleship State Oshiro/Zen  


Right Group
WD EWAR L


  3 x Cruiser Taibu State Samurai
  3 x Battlecruiser State Oni/Kanpaku


Middle Group
WD EWAR L


  4 x Sentry Caldari Cruise Missile Battery  
  3 x Frigate Taibu State Nagasa/Shinai    
  4 x Cruiser State Shukuro Chugen/Shukuro Ashigaru
  3 x Battleship Caldari Navy Temura


WD EWAR L


  1 x Caldari Manufacturing Plant