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Level 3
Type Encounter
Objective Destroy the Amarr forces.
Faction Amarr Empire
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
EWAR Imperial Tamir/Templar Muzakir type (Neut)
Ship suggestion Battlecruiser
Mission briefing
Good, I have some work for you. We're facing a serious issue in this area. The Amarr are conducting an unprecedented number of probing missions in this and the surrounding systems.

I need you to defend a military gate in <System>. You must utterly destroy any Amarr forces that approach the gate. We need to send a message of strength in our position.

Targets
Space battles generally occur around targets of strategic and tactical significance: gates, stations, corporate structures, asteroids or mining colonies, research facilities, outposts, etc.

Warp-in

This mission does not have acceleration gates. Distances and directions of enemies are relative to the warp-in point of the mission. Being part of a fleet (even if it's only a fleet of just yourself) and warping the squad/wing/fleet to the mission "to within 30 km" from the southeast will put you at close range to all waves. Warping the squad/wing/fleet to the mission "to within" some distance from the north, northwest, or west will increase your initial distance from all waves.

The most recent editor of this page forgot to check if the mission is in deadspace; warping to zero on a fleetmate in the mission might instead warp you to zero on the mission warp-in point.


Initial Group, 30km east (auto-aggro)
WD EWAR L


  8 x Cruiser Amarr Raider/Heavy Raider      


Reinforcement 1, 30km south
WD EWAR L


  5 x Cruiser Amarr Raider  
  4 x Elite Cruiser Amarr Raider    

The elite cruisers, renamed Divine Imperial Justicars, have a noticeable amount of armor repair. If running this mission as part of a fleet, then tagging targets and focusing fire is recommended.


Reinforcement 2, 30km southeast
WD EWAR L


  5 x Cruiser Amarr Raider  


Contents