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  • ...22222" | || [[Suspicious Signal: Stop the Sabotage]] || {{Damage to resist|Amarr}} || [[File:Icon_energy_neutralizer_i.png|16px]] Neuts/ [[File:Icon_track_d ...="background-color: #222222" | !! colspan=3 | {{icon|amarr2||Amarr space}} Amarr
    11 KB (1,580 words) - 15:27, 13 June 2024
  • ...m away from the Observatory, in a random direction. This can result in the Dreadnought landing at between 30km and 100km away from the warp-in point. ...will be very, very heavy in this site. Empire ships will use empire EWAR (Amarr: heavy neutralizers; Gallente: sensor damps; Minmatar: long-range webs+pain
    13 KB (2,066 words) - 08:46, 1 October 2022
  • | Amarr || [[Impairor]] || [[Executioner]] || [[Inquisitor]] || [[Crucifier]] || [[ | Amarr || [[Coercer]] || [[Dragoon]]
    11 KB (1,398 words) - 12:07, 7 September 2022
  • | style="text-align:left;" | Dreadnought | Amarr
    5 KB (604 words) - 00:06, 24 March 2024
  • ...g|left|link=]] ''An electronic interface designed to augment and enhance a dreadnought's siege warfare abilities. Through a series of electromagnetic polarity fie ...un tower and one-capsuleer army. While active, the siege module grants the dreadnought enormous bonuses to weapon damage and local repairs, and near-immunity to e
    27 KB (3,933 words) - 10:36, 8 June 2024
  • ...] fleet staging structures in [[Gallente]], [[Caldari]] and [[Amarr Empire|Amarr]] High and Low Security systems. ...ta and Serpentis space: Blood Raider Strongholds are found in Minmatar and Amarr space. Search radius is capped to a 5 jump radius of current system. If a S
    11 KB (1,753 words) - 22:28, 20 November 2023
  • ...augur by the Minmatar, the Ikitursa by the Caldari, and the Zarmazd by the Amarr. The special-edition Hydra and Tiamat were both designed by the Society of * Dreadnought: {{sh|Zirnitra}}
    13 KB (2,016 words) - 14:12, 17 September 2022
  • ...[[Outer Ring Excavations|ORE]] Ships. As indicated above, [[carrier]]s, [[dreadnought]]s, [[Force Auxiliaries]], [[supercarrier]]s, [[titan]]s, and the [[Rorqual ...the ship design. The standard ships of the four main NPC empires—Minmatar, Amarr, Gallente and Caldari—are the mainstay of the game and the most commonly-
    19 KB (2,985 words) - 12:37, 7 September 2022
  • Which militia (Amarr, Caldari, Gallente or Minmatar) you choose is very much up to you. Some pla ...ght for the Minmatar while flying a ship built by their hated enemies, the Amarr. Deciding which parts of empire space you would like to continue accessing
    23 KB (3,954 words) - 00:43, 25 March 2023
  • !Amarr Amarr Empire Navy
    16 KB (2,402 words) - 02:31, 13 March 2024
  • ...rs are extremely powerful [[Drones]] equipped with cruiser, battleship, or dreadnought-grade weaponry, launched by [[carriers]], [[supercarriers]], [[Guristas]] c |rowspan=3|{{icon|amarr2}} Amarr
    36 KB (5,598 words) - 06:38, 15 June 2024
  • ...tor skills and {{Sk|Controlled Bursts}} is still an absolute necessity for Amarr pilots. Most Amarr ships use lasers as their primary weapon. The low slot Heat Sink module inc
    58 KB (7,938 words) - 13:01, 16 March 2024
  • ...Light, medium, and heavy drones, and a wing of support fighters, based on Amarr combat drones. ...r fighting certain factions (Blood Raiders, Sleepers, Triglavians, and the Amarr Empire in particular) it can become ''very'' important.
    45 KB (6,560 words) - 11:50, 16 March 2024
  • ...Large/Capital Beam/Pulse Lasers; Large/Capital Autocannons/Artillery; {{sk|Amarr Offensive Systems|icon=yes}}; {{sk|Gallente Offensive Systems|icon=yes}}; { |notes=Only of interest to dreadnought pilots.
    41 KB (5,805 words) - 06:03, 6 July 2023
  • | [[File:logo_faction_amarr_empire_clean.png|24px|link=]] {{co|gold|Amarr ships}} || [[File:icon armor command burst.png|24px|link=]] '''Armor Comman ...ed. Activating the core locks the ship down in a similar manner to how a [[Dreadnought]]'s Siege Module works (immobilizing the ship and blocking remote assistanc
    34 KB (4,558 words) - 08:55, 9 March 2024
  • [[image:isis_amarr.png|22px|link=]]'''Amarr''': ...t that hits multiple targets per cycle. Can apply as much damage as a HAW "dreadnought". Has extremely long range.
    18 KB (2,792 words) - 06:53, 23 April 2024
  • |Amarr, Blood Raider, Sansha, CONCORD||Helium | Dreadnought
    22 KB (3,603 words) - 20:35, 30 August 2023
  • {{lex|AMC|<b>[[Averon Mining Campus]] (originally Amarr Mining Campus), former EVE University Campus (rolled into [[Main Community] {{lex|Dread|[[Dreadnought]].}}
    46 KB (6,958 words) - 17:12, 12 June 2024
  • ** Will the damage type be predictable? For instance, PvP against Amarr laser ships and PvE combat in missions, [[Incursions]], and combat sites ca There are exceptions to this principle, such as in dreadnought ratting, but they are extremely narrow and limited exceptions unlikely to a
    33 KB (5,482 words) - 20:01, 28 March 2024
  • ...f Hjoramold XII and its ruins act as a reminder of both the cruelty of the Amarr and the spirit of the Minmatar. The Kador region contains several locations for the [[Amarr COSMOS]]. Only some of them are listed here.
    106 KB (16,085 words) - 10:41, 1 May 2024

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