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The Mordus Headhunters (Level 5)

From EVE University Wiki


Level 5
Type Encounter
Faction Mordu's Legion
Best damage to deal Kinetic damage KinElectromagnetic damage EM
Damage to resist Kinetic damage KinThermal damage ThBattleships deal almost purely kinetic damage. Smaller things deal both kinetic and thermal
Ship size limit T2 Battleship and smaller
Ship suggestion Passive/Active Battleship + Logistics Battleship


1st Pocket

Reinforcements that are triggered when a ship is shot will be referred to as "Hair-Trigger".
Initial Group and the locations of upcoming spawns


Initial Group
WD EWAR L


  3 x Frigate Mordus Katana
  3 x Elite Frigate Mordus Bounty Hunter    
  2 x Battleship Mordus Mammoth  
  3 x Battleship Mordus Gigamar  


1A Reinforcement (Hair-Trigger), at Station Ruins
WD EWAR L


  3 x Elite Frigate Mordus Bounty Hunter    
  5 x Cruiser Mordus Leopard/Lion  


1B Reinforcement, at Asteroids
WD EWAR L


  5 x Battleship Mordus Gigamar/Mammoth


2nd Reinforcement (Hair-Trigger), at Asteroids
WD EWAR L


  3 x Elite Frigate Mordus Bounty Hunter    
  2 x Cruiser Mordus Lion
  3 x Battleship Mordus Gigamar


2nd Pocket

Initial Group and the locations of upcoming spawns


Initial Group (auto-aggro)
WD EWAR L


  10 x Battleship Mordus Mammoth/Phanti/Gigamar/Sequestor  


1st Reinforcement (Hair-Trigger), 0km
WD EWAR L


  3 x Elite Frigate Mordus Bounty Hunter      
  4 x Cruiser Mordus Lion


2nd Reinforcement
WD EWAR L


  3 x Elite Frigate Mordus Bounty Hunter    
  7 x Cruiser Mordus Leopard/Lion
  5 x Battleship Mordus Mammoth


3rd Pocket

Reinforcement spawn locations


Initial Group
WD EWAR L


  3 x Elite Frigate Mordus Bounty Hunter    
  3 x Battleship Mordus Gigamar
  1 x Battleship Mordus Fleet Commander  


Reinforcement (Hair-Trigger), 30km on 4 sides
WD EWAR L


  12 x Elite Frigate Mordus Bounty Hunter    
  12 x Battleship Mordus Gigamar


Notes

  • No Neuts means this mission is active tank friendly
  • Spawns will aggro teammates and drones, so trigger spawns before friendly Logistics ship(s) enter the room
  • Maximum damage dealing of all ships in 3rd Pocket is 1,980 HP/s (72% Kin, 28% Therm)
  • Orbit ranges:
    • Frigates - 8km
    • Cruisers - 18km
    • Battleships - 50km