Vengeance (Sansha's Nation)

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Template:Survival copy


name=Vengeance, Level 4

Faction: Sansha Nation
Mission type: Encounter
Space type: Deadspace w/gate
Damage dealt: EM/Therm, Kin (Draben Kuvakei)
Web/scramble: Elite Frigates.
Extras: Tracking Disruptor (Centus Beast Lord/Plague Lord, Centum Execrator/Slaughterer)
Recommended damage dealing: EM (best), Therm (secondary)
Recommended ship classes: Battleship, Command Ship, HAC, Strategic Cruiser

Video: [Golem], [Sniper Maelstrom], [Bastion Kronos], [Sentry Dominix]

Pocket 1

__All groups in this pocket have proximity aggro bubbles between 10-15km.__

You may get aggroed by Group 1 at warp-in as its proximity aggro triggers. DO NOT deploy drones to attack Group 1 as it will be targetted by Group 5.

Group 3 & 4 forms an aggro pair. Both will aggro if either one is attacked. Drones can be safely deployed as long as both groups have been aggroed. Group 2 & 5 can be independently attacked in any order without drawing pocket aggro. You may deploy drones as per normal.

Template:Image url="http://eve-survival.org/screenshots/vengeance4sa-1.jpg" title="Vengeance Lvl 4 - Pocket 1" alt="Initial Positions at Warp-In"

Group 1: Asteroid Mining Outpost (15-30km):

3x Elite Frigates (Sansha's Berserker/Demon) Web/Scramble
2x Battleships (Centus Mutant Lord/Savage Lord)

Group 2: Veldspar Asteroid (18-20km):

5x Battlecruisers (Centatis Phantasm/Specter)
1x Battleship (Centus Overlord/Savage Lord/Beast Lord) Tracking Disruptor

Group 3: Asteroid Construct (18-30km):

7x Cruisers (Centum Execrator/Slaughterer) Tracking Disruptor
1x Battleship (Centus Mutant Lord)

Group 4: Asteroid Colony (16-25km):

5x Destroyers (Centior Cannibal/Devourer)
6x Battlecruisers (Centatis Phantasm/Specter)

Group 5: Asteroid Factory (18-22km):

3x Battleships (Centus Savage Lord)

Tip:
- The warp gate is locked until all ships have been eliminated.
- Recommended order of elimination: Group 1 & 5, Group 2 and Group 3 & 4.

Mineable Asteroid:
- Pocket 1 has a sizeable Veldspar deposits.

Pocket 2

Auto aggro from Group 1 at warp-in. All other groups remain neutral. Each group can be taken out independently and drones can be deployed as per normal.

Template:Image url="http://eve-survival.org/screenshots/vengeance4sa-2.jpg" title="Vengeance Lvl 4 - Pocket 2" alt="Initial Positions at Warp-In"

Group 1 (Auto-Aggro): Beacon (2-4km):

1x Destroyer (Centior Monster/Horror)
2x Cruisers (Centum Mutilator/Torturer)
1x Battleship (Centus Savage Lord/Plague Lord) Tracking Disruptor (Plague Lord)

Group 2: Ruined Monument (25-30km):

3x Battleships (Centus Beast Lord/Plague Lord/Savage Lord) Tracking Disruptor (Plague Lord)

Group 3: Sansha Outpost (30-35km):

7x Cruisers (Centum Hellhound/Fiend)

Group 4: Veldspar Asteroid (26-28km):

3x Cruisers (Centum Hellhound/Fiend)
2x Battleships (Centus Mutant Lord/Savage Lord)

Tip:
- The warp gate is locked until all ships have been eliminated.

Structures:
- Sansha Storage Facility drops NPC trade groods (dairy products, livestock, enriched uranium)

Pocket 3

No aggro at warp-in. Sentry towers proximity aggro will be triggered if your ship moves to within 50km. (This includes your drones, too!)

Template:Image url="http://eve-survival.org/screenshots/vengeance4sa-3.jpg" title="Vengeance Lvl 4 - Pocket 3" alt="Initial Positions at Warp-In"

Single Group: (55-70km):

5x Tower Sentry Sansha III
3x Elite Frigates (Sansha's Berserker/Demon) Web/Scramble
1x Battleship (Centus Overlord/Dark Lord)
1x Battleship Draben Kuvakei Wrath Cruise Missile

++As of 20 June 2011 This room changed, there are 3-4 spawns and triggers. Fit hard tank.++ As of Crucible, no new spawns. Tower sentries don't even aggro until you're within 50km. There are new spawns, 2 waves 12/11/2016

Tip:
- It is recommended that your ship carry at least 2-3 weapon upgrade modules (e.g. Ballistic Control System, Heat Sink, etc.) when attacking Draben Kuvakei.
- Mission is flagged completed once you have eliminated ALL ships(tower sentries are not required) in Pocket 3.

Structures:
- Sansha's Battletower drops T1 modules.

Blitz:
- There is no quick way. Pocket 1 & 2 warp gates are locked until all ships have been eliminated. The last pocket must be cleared of ships to complete the mission.

Mining:
- You can mine 1.995.000 Veldspar, 180.000 Scordite and 150.000 in all 3 stages.

Bounty:
- 14,694,118.05 ISK
- 15,600,000.00 ISK Loot & Salvage