Smuggler Interception (Blood Raiders) (Level 4)

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This article details the Level 4 Blood Raider variant of this mission. For other variants, see Smuggler Interception (disambiguation).


Type Encounter
Objective Retrieve 10x militants (20 m3)
Faction Blood Raiders
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
Warp disruption Elite frigates
EWAR Tracking disruption, Energy Neutralizing
Mission briefing
A large convoy was spotted in a nearby system, apparently en route straight through Weraroix. This is a perfect chance for you to show us what you're worth. This convoy comes with a large escort, so you better go out there prepared. I want you to intercept the convoy after it makes the jump into Weraroix; Destroy the ships if they don't surrender their goods, and bring anything you can salvage back to me. I'll split the loot. Sounds fair eh?

Video: Maelstrom, Rattlesnake, Sentry Dominix

Blitz:
Kill Group 3 (including the Blood Raider Personnel Transport) of pocket 2 and loot the Militants.

1st pocket

Acceleration gate 60 km from warp-in. Gate is locked until all enemies destroyed.

No aggro on warp-in. Proximity aggro on groups 2 & 3 when within 6km of the gate.

Tips:

  • Group 4 can be sniped without aggroing anything else.
  • Attacking Group 2 aggroes Group 3. The last group will remain neutral and can be aggroed separately.
  • Attacking Group 1 OR 3: Aggroes whole pocket.


You can eliminate both groups 4 and 1 without drawing pocket aggro but it gets a bit complicated. You need to fly your ship off to the side putting the station ruins between your ship and groups 1 2 and 3. After your within range eliminate group 4 this will draw group 1 aggro. If you wait for a few minutes after destroying group 4 you will notice that group 1 will be stuck in the station ruins unable to get close to you. Additionally they will have drifted out of aggro range of the other 2 pockets. At this point it should be safe to eliminate group 1 without 2 and 3 aggroing you.


Defenders
WD EWAR L
Group 1 (90 km, Minmatar Military Station Ruins)
Frigate 2 x Frigate Corpii Diviner/...
Elite Cruiser 3 x Elite Cruiser Corpum Arch Sage/... Energy Neutralizer
Battleship 2 x Battleship Corpus Archon/Prophet
Group 2 (66 km, Space Anomaly)
Elite Cruiser 3 x Elite Cruiser Corpum Arch Priest/... Energy Neutralizer
Battlecruiser 2 x Battlecruiser Corpior Bishop/Seer
Group 3 (90 km, acceleration gate)
Elite Cruiser 3 x Elite Cruiser Corpum Revenant/... Tracking Disruptor
Battleship 3 x Battleship Corpus Archon/Prophet...
Group 4 (100 km, Dysfunctional Solar Harvester)
Cruiser 3 x Cruiser Corpum Priest/...

2nd pocket

NO aggro on warp in. The transport ships drop the mission objective. Destroying the group in which the transporters are (group 3) marks the mission completed.

Tips:

  • Group 1 can be ignored. Though they will aggro your drones from far away if not destroyed.
  • Aggro for Group 2 & 3 are tied with each other. Attacking either will aggro the other.
  • Attacking Group 4 aggroes group 3

Groups here are not exactly defined.


Defenders
WD EWAR L
Group 1 (55-70 km, Ripped Superstructure)
Frigate 2 x Frigate Corpii Worshipper/Reaver
Elite Frigate 2 x Elite Frigate Elder Corpii Worshipper/Follower Warp Disruptor Stasis Webifier
Destroyer 2 x Destroyer Corpior Friar/Devoter
Group 2 (70-80 km, Ruined Monument)
Battlecruiser 2 x Battlecruiser Corpatis Fanatic/Phantom/...
Battleship 4 x Battleship Corpus Archon/Prophet
Group 3 (70-80 km, Spatial Rift)
Cruiser 2 x Cruiser Blood Raider Personnel Transport Militants
Elite Cruiser 0-2 x Elite Cruiser Corpum Arch Sage/... Energy Neutralizer
Battlecruiser 2-4 x Battlecruiser Corpatis Shade/...
Battleship 4 x Battleship Corpus Oracle/...
Group 4 (70-80 km, Ripped Superstructure)
Frigate 2 x Frigate Corpii Raider/Diviner
Battlecruiser 2-3 x Battlecruiser Corpatis Phantom