The Score (Sansha's Nation) (Level 4)
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- This article details the Level 4 Sansha variant of this mission. For other variants, see The Score (disambiguation).
Video: Machariel, Sniper Maelstrom, CNR, Sentry Dominix
Blitz:
- Clear the 1st room
- Clear the 2nd room
- Kill the battleship in the final room (the Centus Plague Lord if present, otherwise the farther battleship).
Note: This is a time consuming mission as your ship will need to travel a total >100km to reach the respective warp gates. Fitting an afterburner is highly recommended.
Pocket 1
No aggro at warp-in.
Group 1 can be independently attacked without drawing aggro. Drones can be safely deployed as per normal.
Distance to warp gate = 58km
Pocket 2
No aggro at warp-in.
Attacking Group 3 will aggro the entire pocket. Attacking Group 1 or Group 2 can aggro Group 3.
Distance to warp gate = 54km
Pocket 3
Group 1 may or may not aggro at warp-in.
Group 1 & 2 can be independently attacked without drawing aggro. Attacking Group 3 will aggro group 1 but not 2.
Tip: Mission is flagged completed once you have eliminated the Centus Plague Lord or the closest battleship in Group 3 when there is no Centus Plague Lord present.
Bounty:
5,425,000.00
Loot + Salvage:
4,050,000.00
Mining
- Pocket 1: 32 Asteroids Pyroxeres (1,315,672 Units)
- Pocket 2: 25 Asteroids Veldspar (1,224,709 Units)
- Pocket 3: 11 Asteroids Veldspar (531,329 Units)
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