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The Assault (Serpentis)

From EVE University Wiki
Revision as of 11:03, 21 December 2020 by General Rambling (talk | contribs) (Added videos of two runs by myself. The other videos are very old and eve's appearance has changed a lot. So you might consider to remove those. But they also show a full clear opposed to by versions.)
This article details the Serpentis variant of this mission. For other faction variants, see The Assault (disambiguation).


Level 4
Type Encounter
Objective Clear the third (last) room of NPCs.
Faction Serpentis
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Thermal damage ThKinetic damage Kin
Warp disruption Yes (Guardian Protector, Coreli Guardian Agent/Spy)
EWAR Sensor dampening


Videos: Baghest (blitzed), Gila (blitzed), Vargur, Golem, Apocalypse Imperial Issue (Sniper)

Mission briefing
We are under attack! A Serpentis fleet just came out of warp near here and started to pulverize our defense drones. They are using some sort of scrambling device to deactivate our sentry guns as well. We request that you gather a group of battle-hardened pilots and take them on. If you don't, then I'm afraid we'll have to negotiate our way out of this ... or just keep our fingers crossed that other backup arrives in time.

The mission consists of three pockets and you only have to clear the NPCs in the third (last) pocket. You might have to clear some warp disrupting frigates in pocket 1 and 2 so you can take the acceleration gate.

Blitz: In the first and second pockets, ignore all hostile targets and proceed through the acceleration gates. Note that the gates cannot be activated while warp disrupted, so it may be necessary to destroy any disrupting frigates before activating the gates. Destroy all the ships in the final pocket.

Warning: It can be helpful to fit a Sensor Booster or Signal Boost Amplifier to help counteract sensor dampening.

1st Pocket (Optional)

Attacking group 1 has a chance to aggro group 2. Attacking group 3 will aggro group 2. Destroying any of the triggers will spawn reinforcements. Avoid triggering reinforcements too early as it includes more warp disruption and heavy dps.

The acceleration gate is not locked, and can be activated at any time. However, note that the acceleration gate cannot be used while warp disrupted.


Initial Defenders
WD EWAR L
Group 1
  2 x Elite Frigate Coreli Guardian Agent/Spy    
  4 x Elite Cruiser Corelum Guardian Chief Patroller/...  
Group 2 (60 km)
  3 x Destroyer Corelior Infantry/Sentinel
  4 x Battlecruiser Corelatis Platoon/Squad Leader
  2 x Battleship Core Rear Admiral    
Group 3 (60 km)
  5 x Destroyer Corelior Infantry/Sentinel
  3 x Battlecruiser Corelatis Platoon/Squad Leader  
  4 x Battleship Core Flotilla/Rear Admiral    
Group 4 (60 km, on Radio Telescope)
  4 x Battleship Core Rear Admiral/Flotilla Admiral  
Reinforcements (50 km)
WD EWAR L


  3-4 x Elite Frigate Guardian Protector    
  3-4 x Battleship Core Rear Admiral/Port Admiral  

2nd Pocket (Optional)

Auto-aggro from groups 1 and 2 on warp-in. Destroying the trigger battleships will spawn reinforcements.

The acceleration gate is not locked, and can be activated at any time. However, note that you cannot take the acceleration gate while warp disrupted.


Initial Defenders
WD EWAR L
Group 1 (10-21 km)
  4 x Elite Frigate Coreli Guardian Agent/Spy    
Group 2 (55-70 km)
  3 x Battlecruiser Corelatis Squad Leader/Platoon Leader
  6 x Battleship Core Commodore/Port Admiral
Group 3 (71-80 km)
  3 x Destroyer Corelior Sentinel/Cannoneer
  2 x Battleship Core High Admiral/Grand Admiral  
Reinforcements (65 km)
WD EWAR L


  4 x Elite Frigate Guardian Defender/...
  4 x Battleship Core Flotilla/Vice Admiral  

3rd Pocket

Group 1 will aggro drones. Group 2 will aggro when approached within 40km. Mission is completed once both groups are destroyed.


Hostile NPCs
WD EWAR L
Group 1 (65 km)
  2 x Elite Frigate Coreli Guardian Agent    
  2 x Elite Cruiser Corelum Guardian Chief Infantry/Sentinel
  3 x Battlecruiser Corelatis Squad/Platoon
  1 x Battleship Core High Admiral
Group 2 (90 km)
  1 x Cruiser Corelum Chief Sentinel
  1 x Battlecruiser Corelatis Platoon Leader
  3 x Battleship Core Port/Rear Admiral

Mining

Asteroids
WD EWAR L
1st Pocket (47-60km
  30 x Plagioclase  
  16 x Pyroxeres  
  45 x Veldspar  
2nd Pocket (63-96km)
  35 x Veldspar